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<blockquote data-quote="pawsplay" data-source="post: 4916232" data-attributes="member: 15538"><p><strong>re: Artificers</strong></p><p></p><p>It would probably be better to turn the xp reserve for items into a gp reserve </p><p>for items. My thoughts are basically:</p><p></p><p>d8 hit dice, average BAB: this is a sturdy character, but definitely a skirmisher</p><p>Infusions: translate as directly as you dare, pathfindering effects as necessary</p><p>craft magic item feats: acquired as level requirements are met automatically</p><p>trapfinding: as rogue</p><p>identify: Exceptional or spell-like ability, as spell, 3 + Int bonus times per day</p><p>humonculous becomes a "classed" NPC as per Druid animal companion</p><p>reserve: reserve becomes GP reserve for item creation</p><p>efficiency: high level ability, reduces creation time by 25%, then by 50% at 20th level</p><p>item mastery: add 1/2 level (minimum 1) to all UMD checks and all Spellcraft checks to identify or create items</p><p>20th level: master artificer, can use spell-triggers with attack rolls as iterative attacks, re-roll spell penetration checks with items, apply metamagic feats to magic item spell effects 3 + Int bonus times a day.</p><p></p><p>Alternatively: This might be somewhat heretical, but you could divide up the archetype among the Magic Item Domain and Artificer bloodline, with a new PrC that advances casting and provides the crafting reserve, bonuses to magic iem creation checks and identification, and humonculous.</p></blockquote><p></p>
[QUOTE="pawsplay, post: 4916232, member: 15538"] [b]re: Artificers[/b] It would probably be better to turn the xp reserve for items into a gp reserve for items. My thoughts are basically: d8 hit dice, average BAB: this is a sturdy character, but definitely a skirmisher Infusions: translate as directly as you dare, pathfindering effects as necessary craft magic item feats: acquired as level requirements are met automatically trapfinding: as rogue identify: Exceptional or spell-like ability, as spell, 3 + Int bonus times per day humonculous becomes a "classed" NPC as per Druid animal companion reserve: reserve becomes GP reserve for item creation efficiency: high level ability, reduces creation time by 25%, then by 50% at 20th level item mastery: add 1/2 level (minimum 1) to all UMD checks and all Spellcraft checks to identify or create items 20th level: master artificer, can use spell-triggers with attack rolls as iterative attacks, re-roll spell penetration checks with items, apply metamagic feats to magic item spell effects 3 + Int bonus times a day. Alternatively: This might be somewhat heretical, but you could divide up the archetype among the Magic Item Domain and Artificer bloodline, with a new PrC that advances casting and provides the crafting reserve, bonuses to magic iem creation checks and identification, and humonculous. [/QUOTE]
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