Eberron conversion

Iron Dragon

First Post
My group is going over to pathfinder and I am a big fan of the Eberron setting. I am currently working on some conversion stuff, mostly in the fields of artificer and a couple of the races introduced. Does anyone know if Paizo has anything like that or if there is some fan stuff here that I might have missed. If so I would be most appreciative, thank you.
 

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My group is going over to pathfinder and I am a big fan of the Eberron setting. I am currently working on some conversion stuff, mostly in the fields of artificer and a couple of the races introduced. Does anyone know if Paizo has anything like that or if there is some fan stuff here that I might have missed. If so I would be most appreciative, thank you.

The site is down right now, but there are several fan-conversions of the Changelings, Warforged, etc. up on their forums.

The only Artificer conversion that I know of is a completely different class by that name, from the 3rd party Tome of Secrets (IIRC), which, I have heard, is kinda messed up, but haven't really looked at myself.

Tome of Secrets Artificer
 

I used the Eberron artificer but I switched out that version's ability to save XP with the
salvage version from ToS. There is a lot of fan created conversions for the races on the pathfinder site in the conversion forum.

PS:I have can't seem to unbold the 2nd and 3rd lines.
 

Hi Iron Dragon,

I've been running an Eberron campaign for (yikes) six years now and we recently switched to Pathfinder. To be honest, I didn't find anything that had to be radically altered to make the campaign setting work with pathfinder. Just the usual 3.5 to pathfinder stuff.

I've found the races and the artificer work work fine. The only thing I'd suggest was a house tweak we used with the artificer back when we used 3.5 rules. If your player is playing the artificer to be the magic-item-maker-guy then you need to address the time issue. There is no real way to make items while traveling unless you allow the lab in a bag trick using a portable hole.

That was the only drawback with the artificer.

Have fun with Eberron. We've enjoyed the heck out of it.
 

Hi Iron Dragon,

I've been running an Eberron campaign for (yikes) six years now and we recently switched to Pathfinder. To be honest, I didn't find anything that had to be radically altered to make the campaign setting work with pathfinder. Just the usual 3.5 to pathfinder stuff.

I've found the races and the artificer work work fine. The only thing I'd suggest was a house tweak we used with the artificer back when we used 3.5 rules. If your player is playing the artificer to be the magic-item-maker-guy then you need to address the time issue. There is no real way to make items while traveling unless you allow the lab in a bag trick using a portable hole.

That was the only drawback with the artificer.

Have fun with Eberron. We've enjoyed the heck out of it.

There is no rule for needing a lab. Many GM's require it for the sake of realism though. Others just say it is type of incantation or ritual.
 

My group is going over to pathfinder and I am a big fan of the Eberron setting. I am currently working on some conversion stuff, mostly in the fields of artificer and a couple of the races introduced. Does anyone know if Paizo has anything like that or if there is some fan stuff here that I might have missed. If so I would be most appreciative, thank you.

I can recommend my houserules and conversion document. It's what I'm using for my upcoming Eberron game.

IMO everything mostly works with only minor changes.
 


Nice work! Please keep us posted on how your Flurry of Blows/Iterative attacks thing works. Thanks for posting this!

Thanks! I have another chargen session coming up (the first one got snowed out) then the game will start later in the month. I'm planing on recording the sessions but I haven't decided on if I'm going to make them podcast episodes.

I honestly don't think that a full move and full attack is any more unbalanced than a full move and spell. I'm trying to decide if a successful AoO should potentially stop the movement of someone who provokes.
 

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