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Eberron - Cool or Drool?
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<blockquote data-quote="MissHappen" data-source="post: 1578268" data-attributes="member: 7210"><p>Hey there</p><p></p><p>For the record, I'm waiting to get a look at Eberron before I decide whether or not I like it. More than likely, it will be just another sourcebook to plunder for ideas and the like. But I wanted to mention something about the setting competition... I was a semi-finalist, and there were a few guidelines that you had to adhere to. One was that they wanted a setting that wasn't so different as to need significant rule changes to accommodate it... now, I don't know by what standard the judges figured this, but you can't expect the winning entry to depart too far from the standard rule set.</p><p>It seemed to me that WotC was interested in something that had a high 'plug and play' factor to it, with enough fresh material to pad it out. If you tweak the system a lot in order to accommodate a particularly 'different' setting, you run the risk of pushing away people who don't like the new rule sets and the like. </p><p>From what I've seen, a lot of creativity went into Eberron. I appreciate a good number of the concepts that I've read about. But I didn't expect a substantial difference from standard 3.5 d20, particularly as far as system is concerned.</p></blockquote><p></p>
[QUOTE="MissHappen, post: 1578268, member: 7210"] Hey there For the record, I'm waiting to get a look at Eberron before I decide whether or not I like it. More than likely, it will be just another sourcebook to plunder for ideas and the like. But I wanted to mention something about the setting competition... I was a semi-finalist, and there were a few guidelines that you had to adhere to. One was that they wanted a setting that wasn't so different as to need significant rule changes to accommodate it... now, I don't know by what standard the judges figured this, but you can't expect the winning entry to depart too far from the standard rule set. It seemed to me that WotC was interested in something that had a high 'plug and play' factor to it, with enough fresh material to pad it out. If you tweak the system a lot in order to accommodate a particularly 'different' setting, you run the risk of pushing away people who don't like the new rule sets and the like. From what I've seen, a lot of creativity went into Eberron. I appreciate a good number of the concepts that I've read about. But I didn't expect a substantial difference from standard 3.5 d20, particularly as far as system is concerned. [/QUOTE]
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