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Eberron - Cool or Drool?
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<blockquote data-quote="~Johnny~" data-source="post: 1580005" data-attributes="member: 16493"><p>Based on your question, "what's different?" seems to be the most important aspect of a campaign setting for you. And, though I only speak for myself when I say this, Eberron isn't hugely different. It's still swords and sorcery fantasy, with subtle twists rather than paradigm-shifting changes. It was built from the ground up with the concept of "this is D&D."</p><p></p><p>Don't confuse a campaign setting's distinctiveness with its value and coolness, though. What was so new and different about Forgotten Realms that set it apart from Greyhawk? Weren't they both just Tolkienesque fantasy with a few unique elements thrown in? Quibble all you like, but the answer to that question is yes. Some of the most popular campaign settings in the short history of RPGs have been more familiar than different. They've set themselves apart with depth, detail, and robust suppport. I believe Eberron is that kind of campaign setting.</p><p></p><p>As I said before, Eberron isn't Dark Sun or Ravenloft or Spelljammer. The people who <em>expected</em> it to be were the ones who saw the first preview images and assumed that it was a radical shift toward being "steampunk" or "magepunk." It's evolutionary, not revolutionary. That's not going to appeal to everyone, but it appeals to me. The really wild campaign settings are fun for a visit, but I think something that hews closer to standard D&D tends to make a better permanent home. Some people think Eberron is too weird, others think it's not different enough. That very range of opinions suggests to me that Eberron successfully strikes a balance.</p></blockquote><p></p>
[QUOTE="~Johnny~, post: 1580005, member: 16493"] Based on your question, "what's different?" seems to be the most important aspect of a campaign setting for you. And, though I only speak for myself when I say this, Eberron isn't hugely different. It's still swords and sorcery fantasy, with subtle twists rather than paradigm-shifting changes. It was built from the ground up with the concept of "this is D&D." Don't confuse a campaign setting's distinctiveness with its value and coolness, though. What was so new and different about Forgotten Realms that set it apart from Greyhawk? Weren't they both just Tolkienesque fantasy with a few unique elements thrown in? Quibble all you like, but the answer to that question is yes. Some of the most popular campaign settings in the short history of RPGs have been more familiar than different. They've set themselves apart with depth, detail, and robust suppport. I believe Eberron is that kind of campaign setting. As I said before, Eberron isn't Dark Sun or Ravenloft or Spelljammer. The people who [i]expected[/i] it to be were the ones who saw the first preview images and assumed that it was a radical shift toward being "steampunk" or "magepunk." It's evolutionary, not revolutionary. That's not going to appeal to everyone, but it appeals to me. The really wild campaign settings are fun for a visit, but I think something that hews closer to standard D&D tends to make a better permanent home. Some people think Eberron is too weird, others think it's not different enough. That very range of opinions suggests to me that Eberron successfully strikes a balance. [/QUOTE]
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