Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Eberron - Cool or Drool?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Anax" data-source="post: 1580640" data-attributes="member: 19868"><p>Ahh, but Harry the street bum who raises up to slay the tyrant *is* a heroic character. The point isn't characters who are from-the-get-go uber (although having one level in a PC class does put you a little ahead of the game), the point is that whatever the background, the characters are quite capable of growing powerful and working to change the world.</p><p></p><p>Is that a property that any DM worth his salt is going to have in any campaign (except perhaps one based on Norse or Zoroastrian legend)? Pretty much, yes. In this case, the contrast is between Eberron, in which the highest level well-known (potentially) friendly NPC cleric is level 16, vs. Forgotten Realms, where you've got people like Elminster running around.</p><p></p><p>Is that a huge huge deal? Not for some people. But that's what's meant by "the PCs are extraordinary", not that they're somehow bigger than life even at level 1.</p><p></p><p></p><p>For me, the biggest attraction right now is a coherent setting that blends all of these features together. There's a danger of syncretism here--throwing all of the rules (psionics, what have you) into a pot without thinking about how things relate. In a way, I feel like that can happen more with a setting like Greyhawk or FR in which you sometimes have to take a ruleset like Psionics and say "Well, it's been here all along, we just haven't been talking about it." I think that Eberron feels better than that. Eberron not only has hooks for things like Psionics, the descriptions of the world I've heard feel "big enough" for there to be secret organizations and cults hiding practically in plain sight with powers nobody knows about, as well as the tried and true "stuff that's far away so we don't know about it." In Eberron, you can ignore psionics if you want--after all, the race that's all psionic is off in a distant land. But if you do want to bring psionics in, you don't have to wave your hand about some race of psionic people that we've just never noticed right here in the middle of the map.</p><p></p><p>A good example is a person who (perhaps misguidedly) is talking on the WotC Eberron forum about how to integrate the OA shugenja class into his Eberron campaign. I was skeptical at first, but now he's talking about what is essentially a secret society type cult religion, which worships and gains divine casting abilities from the elements. Given Eberron's range of religions (cleric spells are granted by entities as diverse as: a normal pantheon of deities, the physically-manifested-on-Eberron Silver Flame, and collectively by the living-dead ancestors of the Aerenal Elves) this is not at all unreasonable.</p><p></p><p>So I guess that's a big appeal--a bunch of diverse stuff that feels, from the parts I've heard so far, like it all fits together.</p><p></p><p>The other appeal for me is having both significant dense urban and very very metropolitan areas (like Sharn), and back woods in the sticks kind of areas. It provides a lot more (to my mind) explanation for how an elf mage, a human paladin, a half-orc ranger, and a gnome rogue are going to hook up together. That's not to say that Greyhawk isn't a pretty big and metropolitan place--it just feels different. *shrug*</p></blockquote><p></p>
[QUOTE="Anax, post: 1580640, member: 19868"] Ahh, but Harry the street bum who raises up to slay the tyrant *is* a heroic character. The point isn't characters who are from-the-get-go uber (although having one level in a PC class does put you a little ahead of the game), the point is that whatever the background, the characters are quite capable of growing powerful and working to change the world. Is that a property that any DM worth his salt is going to have in any campaign (except perhaps one based on Norse or Zoroastrian legend)? Pretty much, yes. In this case, the contrast is between Eberron, in which the highest level well-known (potentially) friendly NPC cleric is level 16, vs. Forgotten Realms, where you've got people like Elminster running around. Is that a huge huge deal? Not for some people. But that's what's meant by "the PCs are extraordinary", not that they're somehow bigger than life even at level 1. For me, the biggest attraction right now is a coherent setting that blends all of these features together. There's a danger of syncretism here--throwing all of the rules (psionics, what have you) into a pot without thinking about how things relate. In a way, I feel like that can happen more with a setting like Greyhawk or FR in which you sometimes have to take a ruleset like Psionics and say "Well, it's been here all along, we just haven't been talking about it." I think that Eberron feels better than that. Eberron not only has hooks for things like Psionics, the descriptions of the world I've heard feel "big enough" for there to be secret organizations and cults hiding practically in plain sight with powers nobody knows about, as well as the tried and true "stuff that's far away so we don't know about it." In Eberron, you can ignore psionics if you want--after all, the race that's all psionic is off in a distant land. But if you do want to bring psionics in, you don't have to wave your hand about some race of psionic people that we've just never noticed right here in the middle of the map. A good example is a person who (perhaps misguidedly) is talking on the WotC Eberron forum about how to integrate the OA shugenja class into his Eberron campaign. I was skeptical at first, but now he's talking about what is essentially a secret society type cult religion, which worships and gains divine casting abilities from the elements. Given Eberron's range of religions (cleric spells are granted by entities as diverse as: a normal pantheon of deities, the physically-manifested-on-Eberron Silver Flame, and collectively by the living-dead ancestors of the Aerenal Elves) this is not at all unreasonable. So I guess that's a big appeal--a bunch of diverse stuff that feels, from the parts I've heard so far, like it all fits together. The other appeal for me is having both significant dense urban and very very metropolitan areas (like Sharn), and back woods in the sticks kind of areas. It provides a lot more (to my mind) explanation for how an elf mage, a human paladin, a half-orc ranger, and a gnome rogue are going to hook up together. That's not to say that Greyhawk isn't a pretty big and metropolitan place--it just feels different. *shrug* [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Eberron - Cool or Drool?
Top