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Eberron - Cool or Drool?
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<blockquote data-quote="Hellcow" data-source="post: 1580840" data-attributes="member: 15800"><p>I don't have anywhere near enough time to address all of the points raised here, but in general you've got what I was trying to do in mind with your answer, Anax. Taking the section quoted above, that's exactly the point. The PCs have the <em>potential</em> to be heroes that shape the world, because of the lack of powerful benevolent NPCs. But there's nothing that marks them as "chosen" in the eyes of the world; their potential will have to emerge (and if the DM doesn't want them to be world shakers, don't evolve that as a theme). One of the goals of the setting is to provide a lot of different options for character backgrounds, giving you a reason to adventure as opposed to being "a guy with a sword". The war is a big element of that; one of my favorite campaigns centered around a group of soldiers from Cyre, the country destroyed at the end of the war. You have a group of people who fought for a noble cause, and who all know each other and have some justification for the skills that come along with levels in a PC class. But everything they fought for has been destroyed. Their homeland, their families, and friends -- are all gone. What do they do now? Do they struggle to rise as heroes? Or do they simply fall to cynical greed, working for one of the many morally gray forces in the world?</p><p></p><p>Yes, none of this is revolutionary. All D&D characters *should* have the potential to be heroes. All settings should offer a host of interesting ideas for character background, if that's something the players want to explore. It's just something we had in mind from the start while putting Eberron together, and hopefully it comes out in the book.</p></blockquote><p></p>
[QUOTE="Hellcow, post: 1580840, member: 15800"] I don't have anywhere near enough time to address all of the points raised here, but in general you've got what I was trying to do in mind with your answer, Anax. Taking the section quoted above, that's exactly the point. The PCs have the [i]potential[/i] to be heroes that shape the world, because of the lack of powerful benevolent NPCs. But there's nothing that marks them as "chosen" in the eyes of the world; their potential will have to emerge (and if the DM doesn't want them to be world shakers, don't evolve that as a theme). One of the goals of the setting is to provide a lot of different options for character backgrounds, giving you a reason to adventure as opposed to being "a guy with a sword". The war is a big element of that; one of my favorite campaigns centered around a group of soldiers from Cyre, the country destroyed at the end of the war. You have a group of people who fought for a noble cause, and who all know each other and have some justification for the skills that come along with levels in a PC class. But everything they fought for has been destroyed. Their homeland, their families, and friends -- are all gone. What do they do now? Do they struggle to rise as heroes? Or do they simply fall to cynical greed, working for one of the many morally gray forces in the world? Yes, none of this is revolutionary. All D&D characters *should* have the potential to be heroes. All settings should offer a host of interesting ideas for character background, if that's something the players want to explore. It's just something we had in mind from the start while putting Eberron together, and hopefully it comes out in the book. [/QUOTE]
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