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Eberron - core rules to the extreme?
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<blockquote data-quote="Quasqueton" data-source="post: 3776738" data-attributes="member: 3854"><p>I've seen this kind of statement many times in various threads. And if I remember what I've read of Eberron from WotC designers, this is indeed one of Eberron's founding principles.</p><p></p><p>But I have a problem with this idea in Eberron.</p><p></p><p>First: I have no problem with Eberron, itself. At all. This post is not meant to be an attack on the setting -- I mean no offense to those who like/love the setting.</p><p></p><p>What I've seen of Eberron (and I read through the setting book), it is not a world that had RAW applied to it's [in game world] development. There are many new things added to the setting that do not come from RAW. </p><p></p><p>The Dragonmarks -- wholy new things.</p><p></p><p>The flying ships and lightning rail were not built off expanded, and "legal", uses of existing, RAW, spells. I mean, these things are not built by using this spell in this way, in conjuction with that spell used repeatedly -- they are completely new things with no connection to the RAW that I can see.</p><p></p><p>For instance, let me use a concept that (as far as I know) is not in Eberron:</p><p></p><p>Use a <em>summon monster</em> spell to summon a lantern archon. Have the lantern archon create <em>continual flames</em> for use in the city street lights. There, you have a city full of cheap, permanent light sources.</p><p></p><p>But for "not-Eberron", the light sources would be new magic items or new spells that don't have the material cost.</p><p></p><p>Am I explaining my "problem" well? Eberron doesn't use or expand on the RAW for it's gimmicks, it seems to have all new stuff created especially for it. I think the concept of using the RAW to create cool new things is a great idea, but creating new things and saying that it is based on the RAW, or built from RAW, is not so cool.</p><p></p><p>Eberron seems like a cool setting, but the whole claim of it being an application of the RAW just seems a mischaracterization.</p><p></p><p>I would love to see airships developed by using core spells. Actually, I'm fine with airships that are not created using the core rules. But I have a problem with airships created outside the core rules, but that are claimed to be based on the core rules.</p><p></p><p>A setting that takes the core rules to the extreme is cool. A setting that creates all new stuff is fine. But a setting that creates all new stuff, and then claims it is based on taking the core rules to the extreme is false advertising.</p><p></p><p>Or have I completely misunderstood what the claim is for Eberron with regard to the core rules?</p><p></p><p>Quasqueton</p></blockquote><p></p>
[QUOTE="Quasqueton, post: 3776738, member: 3854"] I've seen this kind of statement many times in various threads. And if I remember what I've read of Eberron from WotC designers, this is indeed one of Eberron's founding principles. But I have a problem with this idea in Eberron. First: I have no problem with Eberron, itself. At all. This post is not meant to be an attack on the setting -- I mean no offense to those who like/love the setting. What I've seen of Eberron (and I read through the setting book), it is not a world that had RAW applied to it's [in game world] development. There are many new things added to the setting that do not come from RAW. The Dragonmarks -- wholy new things. The flying ships and lightning rail were not built off expanded, and "legal", uses of existing, RAW, spells. I mean, these things are not built by using this spell in this way, in conjuction with that spell used repeatedly -- they are completely new things with no connection to the RAW that I can see. For instance, let me use a concept that (as far as I know) is not in Eberron: Use a [i]summon monster[/i] spell to summon a lantern archon. Have the lantern archon create [i]continual flames[/i] for use in the city street lights. There, you have a city full of cheap, permanent light sources. But for "not-Eberron", the light sources would be new magic items or new spells that don't have the material cost. Am I explaining my "problem" well? Eberron doesn't use or expand on the RAW for it's gimmicks, it seems to have all new stuff created especially for it. I think the concept of using the RAW to create cool new things is a great idea, but creating new things and saying that it is based on the RAW, or built from RAW, is not so cool. Eberron seems like a cool setting, but the whole claim of it being an application of the RAW just seems a mischaracterization. I would love to see airships developed by using core spells. Actually, I'm fine with airships that are not created using the core rules. But I have a problem with airships created outside the core rules, but that are claimed to be based on the core rules. A setting that takes the core rules to the extreme is cool. A setting that creates all new stuff is fine. But a setting that creates all new stuff, and then claims it is based on taking the core rules to the extreme is false advertising. Or have I completely misunderstood what the claim is for Eberron with regard to the core rules? Quasqueton [/QUOTE]
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