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Eberron - core rules to the extreme?
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<blockquote data-quote="(Psi)SeveredHead" data-source="post: 3776754" data-attributes="member: 1165"><p>Not really. They're just spell-like abilities. There are (non-rules specific) ways of exploiting dragonmarks, though. I think they might be there to give minor NPCs (like a 1st-level halfling commoners) a bit of magic, enough to set up a healing business, as an example. That halfling isn't going to be healing all day though, not with his weak abilities, but somebody made a "healing item" that amplifies his abilities considerably, provided he bears the Mark of Healing.</p><p></p><p>Maybe Eberron needs more rules-based dragonmark based items. I don't own most of the books, and it seems to me there's little advantage for PCs to have dragonmarks. There's a disadvantage too; having to listen to your House (or having to run away).</p><p></p><p></p><p></p><p>That doesn't work; IIRC the spell will fizzle as soon as the lantern archon leaves. Also, aren't a lot of extra-planar creatures not able to visit Eberron?</p><p></p><p>Maybe you should be looking at magewrights instead. Magewrights make a bunch of minor magic items for minor NPCs. PCs don't notice because they need to buy the Big Six; to them, a Broom of Sweeping is useless. However, they could sell an everburning torch to the PCs (and lots of NPCs too). So could a wizard at a magic shop, but there's going to be a lot more everburning torches made and sold by magewrights than by wizards, and they'll have the Commoner/Expert skills to actually run the business (something beyond most mages). But it doesn't really touch the players' consciousness, as buying everburning torches is probably not worthy of being RPed.</p><p></p><p>So, my long-winded point: it doesn't make sense that you could buy a lot of everburning torches in a setting like FR, but it makes sense that you could in Eberron, where there's a lot more minor spellcasters (albeit a lot fewer major spellcasters). However, in practice this has little effect on the PCs; you don't need to be buying heaps of those things, or other "mundane magic" items. In fact, the PCs might be able to make a bunch themselves on a day off, as they have more resources than the vast majority of NPCs (even if those resources are things like levels and spells rather than gold).</p><p></p><p></p><p></p><p>Maybe the advertising campaign made a mistake?</p><p></p><p>I think Eberron was billed as a "logical extension of the core rules" but this area hasn't been explored all that much beyond lower-level NPCs being more useful and magical. This doesn't draw as much attention as the new rules (eg new races, feats, classes, and what have you). By the same token things like warforged, the Silver Flame and magical trains drew more attention than they should.</p></blockquote><p></p>
[QUOTE="(Psi)SeveredHead, post: 3776754, member: 1165"] Not really. They're just spell-like abilities. There are (non-rules specific) ways of exploiting dragonmarks, though. I think they might be there to give minor NPCs (like a 1st-level halfling commoners) a bit of magic, enough to set up a healing business, as an example. That halfling isn't going to be healing all day though, not with his weak abilities, but somebody made a "healing item" that amplifies his abilities considerably, provided he bears the Mark of Healing. Maybe Eberron needs more rules-based dragonmark based items. I don't own most of the books, and it seems to me there's little advantage for PCs to have dragonmarks. There's a disadvantage too; having to listen to your House (or having to run away). That doesn't work; IIRC the spell will fizzle as soon as the lantern archon leaves. Also, aren't a lot of extra-planar creatures not able to visit Eberron? Maybe you should be looking at magewrights instead. Magewrights make a bunch of minor magic items for minor NPCs. PCs don't notice because they need to buy the Big Six; to them, a Broom of Sweeping is useless. However, they could sell an everburning torch to the PCs (and lots of NPCs too). So could a wizard at a magic shop, but there's going to be a lot more everburning torches made and sold by magewrights than by wizards, and they'll have the Commoner/Expert skills to actually run the business (something beyond most mages). But it doesn't really touch the players' consciousness, as buying everburning torches is probably not worthy of being RPed. So, my long-winded point: it doesn't make sense that you could buy a lot of everburning torches in a setting like FR, but it makes sense that you could in Eberron, where there's a lot more minor spellcasters (albeit a lot fewer major spellcasters). However, in practice this has little effect on the PCs; you don't need to be buying heaps of those things, or other "mundane magic" items. In fact, the PCs might be able to make a bunch themselves on a day off, as they have more resources than the vast majority of NPCs (even if those resources are things like levels and spells rather than gold). Maybe the advertising campaign made a mistake? I think Eberron was billed as a "logical extension of the core rules" but this area hasn't been explored all that much beyond lower-level NPCs being more useful and magical. This doesn't draw as much attention as the new rules (eg new races, feats, classes, and what have you). By the same token things like warforged, the Silver Flame and magical trains drew more attention than they should. [/QUOTE]
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