Primitive Screwhead
First Post
Greetings all, I have recently started an Eberron Campaign, and the party is still 1st level and feeling out the world. I re-acquired a copy of the Deserts of Desolation modules, which I very much enjoyed running the first time around many moons ago.
I was thinking it might be entertaining to twist the story into an Eberron tale, and figured I should get some other views on it before I got too deep {and laid too many adventure hooks}.
My basic concept is to alter the story line as follows:
6 Shards, 2 of each, were going to be used at the end of the Demon/Dragon war by the Delkyr to bind Xoriat to Eberron. A group of Heroes destroyed their Eldritch Machine and scattered the Shards amonst the great leaders of the Dhakaani. Years passed, and some of the Shards, being powerful in themselves, were used to Bind nasty beings {The Efreet} and other uses.
Fast forward to the present. A Delkyr have convinced an Elder Brain that reforming the Eldritch Machine a good idea. That Elder Brain, reasoning that Illithids and Aberrations could not simply scour the face of Khorvaire for the Shards, planted myths and legends about. Then encouraged a group of 'controlable' characters to seek out the great power of the combined Shards. {Encouraged by setting an agent to seek a piece of this legend while overseeing raids on Brelandish farmers.. and in the aftermath of his death, the party 'discovers' a journal detailing powers of the Shards and hint at where they might be found. Interesting side effect of the party being occasionally assisted by the forces they will eventually fight to the death....}
The rest of the tale winds pretty much as in the module, with the party attempting to use the powers of the Shards to undo the damage they cause by releasing the Efreet. Dhakaani replace the Dervishes, Halfing Dragon Riders replace the other desert inhabitants. A Dragon fills the role of the Djinn.. and I am not sure what to use in place of the Efreet. The fallen Dhakaani Empire buried in the Sword Desert replace the half-Egyptian backdrop of temples and ruins.
Added onto the end is an adventure into the Mournland/Demon Wastes {?} to destroy the newly built Eldritch Machine.
Anyway.. I come seeking thoughts and opinions. Primarily, do you think this adventure is worth the effort of converting. And second, what sorts of conversions do you think fit the spirit of the Deserts and Eberron.
Also, how could other factions be brought into play without crowding the simplicity of the storyline.
I appreciate your comments! {besides the ones about my sanity level for even contemplating this!} The party is currently 1st level, so I have some time to work on this.
I was thinking it might be entertaining to twist the story into an Eberron tale, and figured I should get some other views on it before I got too deep {and laid too many adventure hooks}.
My basic concept is to alter the story line as follows:
6 Shards, 2 of each, were going to be used at the end of the Demon/Dragon war by the Delkyr to bind Xoriat to Eberron. A group of Heroes destroyed their Eldritch Machine and scattered the Shards amonst the great leaders of the Dhakaani. Years passed, and some of the Shards, being powerful in themselves, were used to Bind nasty beings {The Efreet} and other uses.
Fast forward to the present. A Delkyr have convinced an Elder Brain that reforming the Eldritch Machine a good idea. That Elder Brain, reasoning that Illithids and Aberrations could not simply scour the face of Khorvaire for the Shards, planted myths and legends about. Then encouraged a group of 'controlable' characters to seek out the great power of the combined Shards. {Encouraged by setting an agent to seek a piece of this legend while overseeing raids on Brelandish farmers.. and in the aftermath of his death, the party 'discovers' a journal detailing powers of the Shards and hint at where they might be found. Interesting side effect of the party being occasionally assisted by the forces they will eventually fight to the death....}
The rest of the tale winds pretty much as in the module, with the party attempting to use the powers of the Shards to undo the damage they cause by releasing the Efreet. Dhakaani replace the Dervishes, Halfing Dragon Riders replace the other desert inhabitants. A Dragon fills the role of the Djinn.. and I am not sure what to use in place of the Efreet. The fallen Dhakaani Empire buried in the Sword Desert replace the half-Egyptian backdrop of temples and ruins.
Added onto the end is an adventure into the Mournland/Demon Wastes {?} to destroy the newly built Eldritch Machine.
Anyway.. I come seeking thoughts and opinions. Primarily, do you think this adventure is worth the effort of converting. And second, what sorts of conversions do you think fit the spirit of the Deserts and Eberron.
Also, how could other factions be brought into play without crowding the simplicity of the storyline.
I appreciate your comments! {besides the ones about my sanity level for even contemplating this!} The party is currently 1st level, so I have some time to work on this.