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ShortQuests -- individual adventure modules! An all-new collection of digest-sized D&D adventures designed to plug in to your game.
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Eberron...Deserts of Desolation?
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<blockquote data-quote="Primitive Screwhead" data-source="post: 2188402" data-attributes="member: 20805"><p><strong>Original Plots</strong></p><p></p><p>THe original series was based on the story of a great Mage named Martek who temporarily defeated, and imprisoned, an Efreet. Knowing the Efreet would escape in a thousand years or so, he set up a prophecy that leads the group to uncover the Efreet, a Djinn (used to battle the efreet while Martek recovers), and resurect Martek at the proper time to compmletely defeat the Efreet.</p><p></p><p> Changing this to Eberron means changing some of the basic premises. Using the backdrop of the invasion of Xoriat and the twisted plots driven by the Delkyr in their attempt to finish the battle they never stopped fighting.</p><p> Also, instead of the big finale being the party watching someone else 'save the day', I feel its better to provide the final challange to the party. Hence the use of an Eldritch Machine that is drawing Xoriat closer. With the plane closer, the {Efreet} gains power in its battle against the freindly Dragon. This provides tension as the player, who cannot defeat the {Efreet} alone, have to destroy the Machine before the Dragon is slain. </p><p> End result, Xoriat remains remote, the Delkyr continue plotting, a major portion o fthe Illthids are damaged/destroyed, and the party is known the world over as Dragon Freinds and fulfillers of Draconic Prophecy. </p><p></p><p> I have no problem with the major overview conversion... but the modules were good because they delved deep into the culture and politics of the land, even if the party did not. Converting this culture to fit the Eberron world is my goal.</p><p></p><p> The modules are not available as PDF, and I have not heard of any 3.5 conversion. Part of my goal in posting here is to find out if anyone else has done any conversion work for me to plagarize.</p><p></p><p>Arc, this would not be a short term deal, its 6 major adventure area's split up by miles of desert. My first running of the campaign was 6 months worth of every weekend games. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Wycen.. your right, I am probably showing my age with the knowledge of the campaign <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p>Oh well.</p></blockquote><p></p>
[QUOTE="Primitive Screwhead, post: 2188402, member: 20805"] [b]Original Plots[/b] THe original series was based on the story of a great Mage named Martek who temporarily defeated, and imprisoned, an Efreet. Knowing the Efreet would escape in a thousand years or so, he set up a prophecy that leads the group to uncover the Efreet, a Djinn (used to battle the efreet while Martek recovers), and resurect Martek at the proper time to compmletely defeat the Efreet. Changing this to Eberron means changing some of the basic premises. Using the backdrop of the invasion of Xoriat and the twisted plots driven by the Delkyr in their attempt to finish the battle they never stopped fighting. Also, instead of the big finale being the party watching someone else 'save the day', I feel its better to provide the final challange to the party. Hence the use of an Eldritch Machine that is drawing Xoriat closer. With the plane closer, the {Efreet} gains power in its battle against the freindly Dragon. This provides tension as the player, who cannot defeat the {Efreet} alone, have to destroy the Machine before the Dragon is slain. End result, Xoriat remains remote, the Delkyr continue plotting, a major portion o fthe Illthids are damaged/destroyed, and the party is known the world over as Dragon Freinds and fulfillers of Draconic Prophecy. I have no problem with the major overview conversion... but the modules were good because they delved deep into the culture and politics of the land, even if the party did not. Converting this culture to fit the Eberron world is my goal. The modules are not available as PDF, and I have not heard of any 3.5 conversion. Part of my goal in posting here is to find out if anyone else has done any conversion work for me to plagarize. Arc, this would not be a short term deal, its 6 major adventure area's split up by miles of desert. My first running of the campaign was 6 months worth of every weekend games. :) Wycen.. your right, I am probably showing my age with the knowledge of the campaign ;) Oh well. [/QUOTE]
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