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Eberron...Deserts of Desolation?
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<blockquote data-quote="Celebrim" data-source="post: 2189066" data-attributes="member: 4937"><p>I've converted I3: Pyramid to what I believe is a rather good standard, but I've never posted it here because the restrictions on what you can offically do in a coversion are just too freakin' harsh. Even though it would be impossible to even get much an idea about what the module about much less play it from my conversion notes, they still don't officially meet the standard because I had to add some material on the traps/minor artifacts to bring them up to 3rd edition clarity, fix and try to interpret some typos in my copy of the module, scale an encounter or two to make it reasonable for 3rd edition, and do some gamist magic to convert the NPC's into real characers rather than 1st edition monster entries. None of that fits within the strict letter of the law. More the fool TSR, because they'd probably sell more PDF's if people could see some good conversions.</p><p></p><p>If you contact me over the weekend I'll let you have my work.</p><p></p><p>I've never converted I4 or I5 because I got so angry when I got to actually reading the conversion policy that I gave up. It was a heck of alot of work converting I3 in a professional manner, and if I can't even get geek cred by sharing it with the community I don't see the point. I will say that looking ahead, your biggest difficulty is going to be with the climax of I4, and the more rapid character level progression in 3rd edition. However you do it, the converted Effreet is either going to be weak enough as to not fit the role assigned to him as a land threatening enemy, or else he's just going to be able to overwhelm a party of 9th level characters. There is an in game mechanism for making that encounter MUCH easier, but there is no gaurantee that the player's will figure it out. If they don't, the final encounter goes from rough to TPK. </p><p></p><p>The other problem with trying to convert all three ahead of time is figuring out just how many levels the PC's gain in each module. The original modules assume 1-2 levels, but in third edition it could potentially be 3 or even 4 (on the assumption that the party will face off against <em>at least</em> 16-20 challenges per module). That means that the latter modules will need extra balancing to ensure they are neither too tough nor too easy.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 2189066, member: 4937"] I've converted I3: Pyramid to what I believe is a rather good standard, but I've never posted it here because the restrictions on what you can offically do in a coversion are just too freakin' harsh. Even though it would be impossible to even get much an idea about what the module about much less play it from my conversion notes, they still don't officially meet the standard because I had to add some material on the traps/minor artifacts to bring them up to 3rd edition clarity, fix and try to interpret some typos in my copy of the module, scale an encounter or two to make it reasonable for 3rd edition, and do some gamist magic to convert the NPC's into real characers rather than 1st edition monster entries. None of that fits within the strict letter of the law. More the fool TSR, because they'd probably sell more PDF's if people could see some good conversions. If you contact me over the weekend I'll let you have my work. I've never converted I4 or I5 because I got so angry when I got to actually reading the conversion policy that I gave up. It was a heck of alot of work converting I3 in a professional manner, and if I can't even get geek cred by sharing it with the community I don't see the point. I will say that looking ahead, your biggest difficulty is going to be with the climax of I4, and the more rapid character level progression in 3rd edition. However you do it, the converted Effreet is either going to be weak enough as to not fit the role assigned to him as a land threatening enemy, or else he's just going to be able to overwhelm a party of 9th level characters. There is an in game mechanism for making that encounter MUCH easier, but there is no gaurantee that the player's will figure it out. If they don't, the final encounter goes from rough to TPK. The other problem with trying to convert all three ahead of time is figuring out just how many levels the PC's gain in each module. The original modules assume 1-2 levels, but in third edition it could potentially be 3 or even 4 (on the assumption that the party will face off against [i]at least[/i] 16-20 challenges per module). That means that the latter modules will need extra balancing to ensure they are neither too tough nor too easy. [/QUOTE]
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