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Eberron DM requests advice about PC/party motivations.
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<blockquote data-quote="Sidekick" data-source="post: 2913100" data-attributes="member: 13946"><p>Once again I turn to my Enworld padre’s for advice and counselling. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /> </p><p></p><p>I DM in an eberron campaign & I’m struggling a little bit. How do I motivate the party and get them to act as a group? The current group are a bit too disparate so I’m thinking of starting a new campaign, thi sis helped by one player leaving and another joining the group – it’s a good place for a change.</p><p></p><p>My group are quite RP heavy , so the whole ‘meet in a bar’ thing simply won’t fly and will invariably end up with another batch of misfits who have nothing in common.</p><p></p><p>I’m seriously thinking of tying the group down at charcter creation and getting them to create a party of all cyreans or all Brelish veterans. Then I can simply do a prologue adventure during the war, then do the reunion adventure and after laying down a fair few hooks see what they bite at.</p><p></p><p>But I want advice and opinions. How the other DMs here unite their groups and keep them together as a coherent group? Do you tie them down at character creation? Or do you simply string in a few plots early on to get them working as a group and then motivate them along a main stream of thought.</p><p></p><p>Cheers in advance,</p><p>Sidekick</p></blockquote><p></p>
[QUOTE="Sidekick, post: 2913100, member: 13946"] Once again I turn to my Enworld padre’s for advice and counselling. :cool: I DM in an eberron campaign & I’m struggling a little bit. How do I motivate the party and get them to act as a group? The current group are a bit too disparate so I’m thinking of starting a new campaign, thi sis helped by one player leaving and another joining the group – it’s a good place for a change. My group are quite RP heavy , so the whole ‘meet in a bar’ thing simply won’t fly and will invariably end up with another batch of misfits who have nothing in common. I’m seriously thinking of tying the group down at charcter creation and getting them to create a party of all cyreans or all Brelish veterans. Then I can simply do a prologue adventure during the war, then do the reunion adventure and after laying down a fair few hooks see what they bite at. But I want advice and opinions. How the other DMs here unite their groups and keep them together as a coherent group? Do you tie them down at character creation? Or do you simply string in a few plots early on to get them working as a group and then motivate them along a main stream of thought. Cheers in advance, Sidekick [/QUOTE]
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Eberron DM requests advice about PC/party motivations.
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