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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Eberron/Dragonlance adventure (3.5)
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<blockquote data-quote="JohnRL" data-source="post: 5502152" data-attributes="member: 82036"><p>Interesting choice of excluding deities completely from Ansalon. Any reason for this? Making Fizban a good lich was something I would not expect, and probably wouldn't do myself. One of the things about Dragonlance was that the gods did sometimes appear and/or do something drastic like the Cataclysm. Rewriting it so that gods don't feature at all is a tall order. My feeling is to leave the pantheon, history and divine NPCs as they are and to just steer the PCs away from direct contact with anybody divine.</p><p></p><p>I do like the idea of going back to Dragonlance, especially during the War of the Lance. I played in a DL campaign back in 1990, when it seemed very cool and fresh - minotaurs, new sorts of wizards, knights of Solamnia and lots of big, angry dragons were the highlights. The low-points for me were the three "humourous" (i.e. irritating) races - kender, gully dwarves and tinker gnomes. </p><p>These days, compared to other settings like Planescape, Dark Sun & Spelljammer, Dragonlance seems quite tame, almost but not quite vanilla.</p></blockquote><p></p>
[QUOTE="JohnRL, post: 5502152, member: 82036"] Interesting choice of excluding deities completely from Ansalon. Any reason for this? Making Fizban a good lich was something I would not expect, and probably wouldn't do myself. One of the things about Dragonlance was that the gods did sometimes appear and/or do something drastic like the Cataclysm. Rewriting it so that gods don't feature at all is a tall order. My feeling is to leave the pantheon, history and divine NPCs as they are and to just steer the PCs away from direct contact with anybody divine. I do like the idea of going back to Dragonlance, especially during the War of the Lance. I played in a DL campaign back in 1990, when it seemed very cool and fresh - minotaurs, new sorts of wizards, knights of Solamnia and lots of big, angry dragons were the highlights. The low-points for me were the three "humourous" (i.e. irritating) races - kender, gully dwarves and tinker gnomes. These days, compared to other settings like Planescape, Dark Sun & Spelljammer, Dragonlance seems quite tame, almost but not quite vanilla. [/QUOTE]
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D&D Older Editions, OSR, & D&D Variants
Eberron/Dragonlance adventure (3.5)
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