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Eberron Dragonshard handgun
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<blockquote data-quote="Stormborn" data-source="post: 2700554" data-attributes="member: 14041"><p>OK, thinking about incorporating, to a limited degree, guns in Eberron. But to make them unique they are going to be dragonshard items only useable by arcane casters.</p><p></p><p>Simply put the gun would be made of a handle that holds the dragon shard, a trigger, and a small hammer (possibly with a piece of dragonshard in it) that would strike the shard and close the magical circuit+arcane runes etc for flavor's sake. </p><p>To use the gun the wielder must first invest it with the energy of an arcane spell as a standard action. This charges the shard. Damage done would be 1d6x the spell level used to empower the shard, 60ft range, ranged touch attack, does arcane energy damage similar to a warlock's blast, SR would apply. Artificers could sacrifice infusions to charge the weapon as well. I see them having been developed by the gnomes in Zilargo so that arcane spellcasters could concentrate on utility and divination spells and still have a way to protect themselves. Came into limited use during the war, but since then have begun to proliferate.Requires Craft Wonderous Item to make.</p><p></p><p>Thoughts? Cost is one of the things I have yet to sit down and try and figure out. We have the cost of the dragonshard + what? Its obviously very useful, so should there be any downside to it? Like requiring a feat to use? Or guns with set levels, so that one would only be useful for spells of 3rd or below, one for 6th, one for 9th? How about a possiblity of misfire? Say 1% everytime the weapon is fired, culmulative? and once it breaks it unleashes the charge on the caster?</p><p></p><p>I am also considering feats that would allow a caster to bond with the weapon, granting the PC increased damage or range or other benifits when using the item.</p></blockquote><p></p>
[QUOTE="Stormborn, post: 2700554, member: 14041"] OK, thinking about incorporating, to a limited degree, guns in Eberron. But to make them unique they are going to be dragonshard items only useable by arcane casters. Simply put the gun would be made of a handle that holds the dragon shard, a trigger, and a small hammer (possibly with a piece of dragonshard in it) that would strike the shard and close the magical circuit+arcane runes etc for flavor's sake. To use the gun the wielder must first invest it with the energy of an arcane spell as a standard action. This charges the shard. Damage done would be 1d6x the spell level used to empower the shard, 60ft range, ranged touch attack, does arcane energy damage similar to a warlock's blast, SR would apply. Artificers could sacrifice infusions to charge the weapon as well. I see them having been developed by the gnomes in Zilargo so that arcane spellcasters could concentrate on utility and divination spells and still have a way to protect themselves. Came into limited use during the war, but since then have begun to proliferate.Requires Craft Wonderous Item to make. Thoughts? Cost is one of the things I have yet to sit down and try and figure out. We have the cost of the dragonshard + what? Its obviously very useful, so should there be any downside to it? Like requiring a feat to use? Or guns with set levels, so that one would only be useful for spells of 3rd or below, one for 6th, one for 9th? How about a possiblity of misfire? Say 1% everytime the weapon is fired, culmulative? and once it breaks it unleashes the charge on the caster? I am also considering feats that would allow a caster to bond with the weapon, granting the PC increased damage or range or other benifits when using the item. [/QUOTE]
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