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Eberron: Eyes of the Lich Queen module (spoilers!)
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<blockquote data-quote="JustKim" data-source="post: 3970082" data-attributes="member: 5478"><p>I'm running the adventure and the same thing happened, amazingly, to the same character: a warforged fighter. The quori used its sting three times and the warforged just had some bad luck rolling the saves. When I read the encounter I anticipated that one or two people would probably die. It's what I think Eberron refers to as a centerpiece battle, but having grown up on Nintendo I think of as a boss battle. The quori is meant to be scary, it's meant to be memorable and it's meant to last more than a few rounds. All of those defenses help it to survive and make use of its abilities. I didn't feel comfortable removing any of them, but I did mix it up some.</p><p></p><p>I can't really tell but it sounds like you are using the sting every round. If that's the case then I would opine that you are doing something wrong. There's a lot more to the creature than full attacking with death sting. This is how I ran the monster in my game..</p><p>Round 1: Charmed the warforged fighter, used him to delay the party's attack.</p><p>Round 2: Id insinuation on the rest of the party, half of them made their saves and the other half lost a couple of rounds.</p><p>Round 3: The warforged fighter's charm was dispelled by another party member, the quori ceased concentrating on id insinuation and attacked the warforged, killing him.</p><p>Round 4: Eliminated summoned monster.</p><p>Round 5: The party's secondary fighters recovered and closed for melee, after boosting their AC into the mid-20s. The quori split its full attack among them and didn't hit with its sting.</p><p>Round 6: Healed itself. Mainly just to drag combat out another round.</p><p>Round 7: Another full attack, doing damage mostly with its pincers, either failed to hit with its sting or saved against- everyone in melee had high AC and good fort/will saves.</p><p>Round 8: Used recall agony to try and finish the weakest secondary fighter, who made his save. Finally, the quori died.</p><p></p><p>I think it flowed well, the players seemed to enjoy it. I can remember a Dungeon adventure some time ago where the final encounter was with a bodak, and that was really a different story. Between its death gaze and slam attacks there was really not much to the creature except dying randomly, and the players definitely did not enjoy it.</p></blockquote><p></p>
[QUOTE="JustKim, post: 3970082, member: 5478"] I'm running the adventure and the same thing happened, amazingly, to the same character: a warforged fighter. The quori used its sting three times and the warforged just had some bad luck rolling the saves. When I read the encounter I anticipated that one or two people would probably die. It's what I think Eberron refers to as a centerpiece battle, but having grown up on Nintendo I think of as a boss battle. The quori is meant to be scary, it's meant to be memorable and it's meant to last more than a few rounds. All of those defenses help it to survive and make use of its abilities. I didn't feel comfortable removing any of them, but I did mix it up some. I can't really tell but it sounds like you are using the sting every round. If that's the case then I would opine that you are doing something wrong. There's a lot more to the creature than full attacking with death sting. This is how I ran the monster in my game.. Round 1: Charmed the warforged fighter, used him to delay the party's attack. Round 2: Id insinuation on the rest of the party, half of them made their saves and the other half lost a couple of rounds. Round 3: The warforged fighter's charm was dispelled by another party member, the quori ceased concentrating on id insinuation and attacked the warforged, killing him. Round 4: Eliminated summoned monster. Round 5: The party's secondary fighters recovered and closed for melee, after boosting their AC into the mid-20s. The quori split its full attack among them and didn't hit with its sting. Round 6: Healed itself. Mainly just to drag combat out another round. Round 7: Another full attack, doing damage mostly with its pincers, either failed to hit with its sting or saved against- everyone in melee had high AC and good fort/will saves. Round 8: Used recall agony to try and finish the weakest secondary fighter, who made his save. Finally, the quori died. I think it flowed well, the players seemed to enjoy it. I can remember a Dungeon adventure some time ago where the final encounter was with a bodak, and that was really a different story. Between its death gaze and slam attacks there was really not much to the creature except dying randomly, and the players definitely did not enjoy it. [/QUOTE]
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