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[Eberron] Faking Dragonmarks
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<blockquote data-quote="Glyfair" data-source="post: 2736002" data-attributes="member: 53"><p>It's generally known they they are tied into the Dragon Prophecy in some way. How and why is deliberately vague. It's one of the great mysteries that were put in specifically <em>not to be solved</em>, i.e. for flavor.</p><p></p><p></p><p></p><p>It seems that the design decision was made to make dragonmarks completely unique. You aren't <em>supposed</em> to be able to fake one. </p><p></p><p>That being said, there is precedence in the campaign setting for getting around dragonmarks in all but the major, campaign changing matters. For example, in the lightning rail & airships you need the right dragonmark to <em>automatically</em> get the elemental to cooperate. However, someone without it can try to persuade the elemental to cooperate with a Charisma check.</p><p></p><p>From comments Keith has made, it seem clear that the intent is the current creation forges aren't supposed to be operated except by someone with the Mark of Making. Indeed, it's supposed to be a mystery about how the Lord of Blades has a functioning forge. Someone he must have the dragonmark helping him, but how (examples that have been given is he's kidnapped someone with it, he's actually a Cannith heir pretending to be warforged, someone he has a Cannith ally).</p><p></p><p>I think the general assumption, given the heroic tone of Eberron, is that the players aren't supposed to be setting up creation forges. They are expected to be the ones trying to shut them down. Creating living beings just to be slaves doesn't seem particularly heroic.</p><p></p><p>However, since you've looked at these and decided it's appropriate for your campaign, I'd recommend sticking with the requirement to have the Mark of Making. Now the players' problem is how to convince someone with the Mark to help them get it going.</p><p></p><p>Another option would be for them to find out how to get around it by exploring Xen'drik. While the creation forges are new, it seems clear the information that lead to them being built came from there. Certainly what was there is different (Keith has pointed out that the current ones require the Mark of Making, which wasn't around back then, so what was there must have been something else - and what was there didn't make warforged, but something related in some way).</p></blockquote><p></p>
[QUOTE="Glyfair, post: 2736002, member: 53"] It's generally known they they are tied into the Dragon Prophecy in some way. How and why is deliberately vague. It's one of the great mysteries that were put in specifically [I]not to be solved[/I], i.e. for flavor. It seems that the design decision was made to make dragonmarks completely unique. You aren't [I]supposed[/I] to be able to fake one. That being said, there is precedence in the campaign setting for getting around dragonmarks in all but the major, campaign changing matters. For example, in the lightning rail & airships you need the right dragonmark to [I]automatically[/I] get the elemental to cooperate. However, someone without it can try to persuade the elemental to cooperate with a Charisma check. From comments Keith has made, it seem clear that the intent is the current creation forges aren't supposed to be operated except by someone with the Mark of Making. Indeed, it's supposed to be a mystery about how the Lord of Blades has a functioning forge. Someone he must have the dragonmark helping him, but how (examples that have been given is he's kidnapped someone with it, he's actually a Cannith heir pretending to be warforged, someone he has a Cannith ally). I think the general assumption, given the heroic tone of Eberron, is that the players aren't supposed to be setting up creation forges. They are expected to be the ones trying to shut them down. Creating living beings just to be slaves doesn't seem particularly heroic. However, since you've looked at these and decided it's appropriate for your campaign, I'd recommend sticking with the requirement to have the Mark of Making. Now the players' problem is how to convince someone with the Mark to help them get it going. Another option would be for them to find out how to get around it by exploring Xen'drik. While the creation forges are new, it seems clear the information that lead to them being built came from there. Certainly what was there is different (Keith has pointed out that the current ones require the Mark of Making, which wasn't around back then, so what was there must have been something else - and what was there didn't make warforged, but something related in some way). [/QUOTE]
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[Eberron] Faking Dragonmarks
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