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Eberron for 5e - Mark of the Sentinel
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<blockquote data-quote="Rabbitbait" data-source="post: 6491301" data-attributes="member: 60100"><p>Hi all,</p><p></p><p>we are just putting together my first 5e campaign. If it is anything like my 4e campaign it will last about 6-7 years. We've decided to set it in Eberron and one of the players is interested in having the mark of the Sentinel. This is what I've come up with. I kind of want dragonmarks to be something special that add to plot, not just something that gives a low level ability someone else has. I wasn't satisfied with 4e or 3.5e dragonmarks. </p><p></p><p>Here's a draft of what I think the Mark of the Sentinel should give you:</p><p></p><p>1- Sense Prey. You can sense when you are in the same area as a single being you have designated as your prey. To designate somebody as your prey, you must either meet them or thoroughly study their background. This may include interviewing people from their past. This ability is rough, but you will be able to sense whether you are on the same plane, the same continent, the same city, in the same building. As an example, if your prey is hiding in Sharn, you will know when you enter Sharn that you are in the right city. If you enter a dungeon complex or building where your prey is, you will know they are there. This ability can be blocked by abilities, spells or powers that block divination. You can only have one being designated as prey at any one time.</p><p></p><p>2- Sentinel block - If an ally within 5 feet of you would take damage from any physical attack, you can use your reaction to swap positions with that ally and take the damage (and other effects) instead of the intended target. This does not work for attacks that target both you and your ally. If you have another ability that allows you to take damage instead of your ally, this ability improves that ability so that you only take half damage once per day when you use your other ability.</p><p></p><p>Overpowered?</p></blockquote><p></p>
[QUOTE="Rabbitbait, post: 6491301, member: 60100"] Hi all, we are just putting together my first 5e campaign. If it is anything like my 4e campaign it will last about 6-7 years. We've decided to set it in Eberron and one of the players is interested in having the mark of the Sentinel. This is what I've come up with. I kind of want dragonmarks to be something special that add to plot, not just something that gives a low level ability someone else has. I wasn't satisfied with 4e or 3.5e dragonmarks. Here's a draft of what I think the Mark of the Sentinel should give you: 1- Sense Prey. You can sense when you are in the same area as a single being you have designated as your prey. To designate somebody as your prey, you must either meet them or thoroughly study their background. This may include interviewing people from their past. This ability is rough, but you will be able to sense whether you are on the same plane, the same continent, the same city, in the same building. As an example, if your prey is hiding in Sharn, you will know when you enter Sharn that you are in the right city. If you enter a dungeon complex or building where your prey is, you will know they are there. This ability can be blocked by abilities, spells or powers that block divination. You can only have one being designated as prey at any one time. 2- Sentinel block - If an ally within 5 feet of you would take damage from any physical attack, you can use your reaction to swap positions with that ally and take the damage (and other effects) instead of the intended target. This does not work for attacks that target both you and your ally. If you have another ability that allows you to take damage instead of your ally, this ability improves that ability so that you only take half damage once per day when you use your other ability. Overpowered? [/QUOTE]
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