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Eberron: Forge of the Artificer Page Count, Contents Revealed
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<blockquote data-quote="Kurotowa" data-source="post: 9703807" data-attributes="member: 27957"><p>Pretty much. And we've had a lot of people raise the question, should we be paying for an update patch? It's a topic I've chewed over a bit.</p><p></p><p>On the one hand, paying for an update to a book I already own doesn't feel great. But why doesn't it feel great? Because I'm trained by video games to expect free updates to old content. Only with a lot of those games, I'm actually making ongoing payments of some kind. A monthly sub to my MMORPG, paid battlepasses that are just a thinly disguised monthly sub, I'm continuing to make payments that cover the labor invested into crafting those updates for me.</p><p></p><p>So paying for updates is fair and just. They're performing creative labor and I'm making payment for access to it. The better question, then, is one of amounts. What's being charged and how much am I getting for it? It's a bit too early to really answer that one, but early signs are positive to my eyes. Forge is a cheaper book that has a smattering of brand new content, and updates that (from the couple UA releases) seem to be putting in some real effort and not just tweaking the language and numbers a little. That seems like it could be a fair price for the amount of content I'm getting. Though final judgment doesn't come until I get the book in my hands.</p><p></p><p>Now, might this calculation look a little different to someone new, who didn't already own the old book? Yeah, then it's a surcharge on your brand new purchase, and that kinda sucks. But it's hard to get around that problem when you're dealing with physical books that can't be easily altered and updated.</p></blockquote><p></p>
[QUOTE="Kurotowa, post: 9703807, member: 27957"] Pretty much. And we've had a lot of people raise the question, should we be paying for an update patch? It's a topic I've chewed over a bit. On the one hand, paying for an update to a book I already own doesn't feel great. But why doesn't it feel great? Because I'm trained by video games to expect free updates to old content. Only with a lot of those games, I'm actually making ongoing payments of some kind. A monthly sub to my MMORPG, paid battlepasses that are just a thinly disguised monthly sub, I'm continuing to make payments that cover the labor invested into crafting those updates for me. So paying for updates is fair and just. They're performing creative labor and I'm making payment for access to it. The better question, then, is one of amounts. What's being charged and how much am I getting for it? It's a bit too early to really answer that one, but early signs are positive to my eyes. Forge is a cheaper book that has a smattering of brand new content, and updates that (from the couple UA releases) seem to be putting in some real effort and not just tweaking the language and numbers a little. That seems like it could be a fair price for the amount of content I'm getting. Though final judgment doesn't come until I get the book in my hands. Now, might this calculation look a little different to someone new, who didn't already own the old book? Yeah, then it's a surcharge on your brand new purchase, and that kinda sucks. But it's hard to get around that problem when you're dealing with physical books that can't be easily altered and updated. [/QUOTE]
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