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<blockquote data-quote="LiquidAtom" data-source="post: 2434988" data-attributes="member: 27322"><p>Hey there, I would love to play an another Eberron campaign. I'm playing one now, but it's a little slow. Our DM is great, but is busy with other things in life at the moment. Would you mind if I played the same character? I spent a while creating him and would like to develope him further.</p><p></p><p>Here are Kamvul's stats</p><p></p><p>Kamvul ir'Vadaya</p><p>Male, Human</p><p>Fighter: 1</p><p>Alignment: Neutral Good</p><p>Deity: Sovereign Host (Dol Dorn)</p><p>Region of Origin: Cyre, Metrol (Displaced); Breland, New Cyre(family), Sharn</p><p>Current Experience: 0 xp</p><p></p><p>Next Level: xp</p><p>Funds: </p><p></p><p>16 Strength (+3)</p><p>15 Dexterity (+2)</p><p>14 Constitution (+2)</p><p>12 Intelligence (+1)</p><p>10 Wisdom (+0)</p><p>10 Charisma (+0)</p><p></p><p>Hit Points:12</p><p>Action Points: 6</p><p>Action Die: 1d6</p><p>Fortitude save: +4 = 2 [base] +2 [con]</p><p>Reflex save: +2 = 0 [base] +2 [dex]</p><p>Will save: +0 = 0 [base]</p><p></p><p>Spot: +1</p><p>Languages: Common, Elven</p><p>Initiative: +6 (Improved Initiative +4, +2 Dex)</p><p>Speed: 30' Move </p><p></p><p>BAB: +1</p><p>Grapple: +4</p><p>Armor Class:14 = 10 +2 [leather] +2 [Dex]</p><p>Touch AC: 10, Flat-footed: 12</p><p></p><p>Melee Attack Bonus: +4</p><p>Two Weapon Fighting:Atk +1 (1d8+3)/Atk +1 (1d8+1)</p><p>Longsword Atk +5 (1d8+3)</p><p>Ranged Attack Bonus: Atk +3 (1d8, Range 110')</p><p>Composite Longbow Atk +3 (1d8, Range 110')</p><p></p><p></p><p>Class Feats:</p><p>Basic Weapon Proficiency</p><p>Heavy Blades Weapon Proficiency</p><p>Light Blades Weapon Proficiency</p><p>Spears and Lances Weapon Proficiency</p><p>Bows Weapon Proficiency</p><p>Light Armor Proficiency</p><p>Medium Armor Proficiency</p><p>Heavy Armor Proficiency</p><p>Shield Proficiency</p><p>Tower Shield Proficiency</p><p></p><p>Chosen Feats:</p><p>Improved Initiative</p><p>Two Weapon Fighting (Two Longswords)</p><p>Weapon Focus (Longsword)</p><p></p><p></p><p>Skill Name</p><p>+1 Appraise [0] X Int +1</p><p>+2 Balance [0] X Dex +2</p><p>+0 Bluff [0] X Cha +0</p><p>+3 Climb [0] Str +3</p><p>+2 Concentration [0] X Con+2</p><p>+1 Craft_1 [0] Int+1</p><p>+1 Craft_2 [0] Int+1</p><p>+1 Craft_3 [0] Int+1</p><p>+0 Diplomacy [0] X Cha</p><p>+0 Disguise [0] X Cha + 0</p><p>+2 Escape Artist [0] X Dex +2</p><p>+1 Forgery [0] X Int+1</p><p>+0 Gather Information [0] X Cha+0</p><p>+0 Heal [0] X Wis</p><p>+2 Hide [1] X Dex +2</p><p>+1 Intimidate [1] Cha +0</p><p>+3 Jump [0] Str +3 </p><p>+3 Knowledge (Royalty & Nobility) [2] Int+1</p><p>+1 Listen [1] X Wis</p><p>+2 Move Silently [1] X Dex +2</p><p>+0 Perform_1 [0] X Cha+0</p><p>+0 Perform_2 [0] X Cha +0</p><p>+0 Perform_3 [0] X Cha +0</p><p>+0 Perform_4 [0] X Cha +0</p><p>+0 Perform_5 [0] X Cha +0</p><p>+3 Ride [1] Dex +2</p><p>+1 Search [0] X Int+1</p><p>+1 Sense Motive [1] X Wis</p><p>+1 Spot [1] X Wis</p><p>+0 Survival [0] X Wis</p><p>+3 Swim [0] Str +3</p><p>+2 Tumble [0] X Dex +2</p><p>+2 Use Rope [0] X Dex +2</p><p></p><p></p><p>Weapons and Armor: (24 lbs)</p><p>Longsword (1d8, 19=20/x2, 4lbs)x2-30gp</p><p>Dagger (1d4, 19-20/x2, 1lb)2gp[</p><p>Leather Armor (+2AC, Max Dex bonus +6, Armor pen. 0, SF 10%, Spd.30 ft, 15 lb)10gp</p><p></p><p>Gear:</p><p>24 lbs of Weapons / Armor / Shield</p><p>3 lb Arrows (quiver of 20)1gp</p><p>2 lb Backpack 2gp</p><p>5 lb Bedroll 1sp</p><p>1 lb Flask 3cp</p><p>1 lb Pouch 1gp</p><p>3lb Rations (1 day) X3 15sp</p><p>10 lb Rope (50', hempen) 1gp</p><p>1 lb Soap 5sp</p><p>2 lb Torches x2 2cp</p><p>4 lb Waterskin 1gp</p><p>7 lb 2 Sets of clothing (shirts & pants one for travel and one for special ocassions) 4gp</p><p>3 lb Hooded cloak</p><p>1 lb Whetstone 2cp </p><p>-- Flint and steel 1gp</p><p>-- Ink pen</p><p>-- ID papers w/ portrait</p><p>-- Traveling papers </p><p>-- Signet ring (ir'Vadaya seal) 5gp</p><p>_______</p><p>69 lbs</p><p></p><p>Light load: 76 lb. or less</p><p>Medium load: 77-153 lb.</p><p>Heavy load: 154-230 lb.</p><p>Lift over head: 230 lb.</p><p>Lift off ground:460 lb.</p><p>Push or drag:1150 lb</p><p></p><p>General:</p><p>Size: Medium</p><p>Age: 23</p><p>Height: 6' 2"</p><p>Weight: 185 lb</p><p>Skin: Tan</p><p>Eyes: Green</p><p>Hair: Dark Brown, clean shaven</p><p></p><p>Description and Personality:</p><p>Kamvul is a tall, lean, handsome man. He has middle length dark brown hair that is usually kept neat. He is usually seen in rustic clothes, prefering the comfort of leather and cotton to the silk robes of the wealthy. And he is wealthy. Well somewhat. Kamvul is reserved, and not given to loudmouthing and boasting. He mostly keeps to himself - he has few friends. The few friends he does have are true friends. On a typical Zor or Far night he can be found at the Drunken Dragon (pg 53 S:COT). One of his rare friends, an elf named Elros Arcamenel works as a bartender there. He sometimes drinks a little too much, but on his own time never while he is working. He has been linked to Hendra ir'Kavay (pg 40 S:COT), the liason to the Wayfinder Foundation in Sharn.</p><p></p><p>Kamvul is still extremely loyal to Cyre. He will help refugees from his old country, especially those from his fathers barony, before all others. Kamvul would like to see his country reclaimed and empowered.</p><p></p><p>History:</p><p>Kamvul is not an overly friendly man. Years of war and blood has made him somewhat bitter. He has lost much over the past decade. He proudly served his beloved country of Cyre as a soldier in it's army.</p><p></p><p>His father, Baron Arvus ir'Vadaya, died in 988 YK in the Battle of the Burning Hills. His father's death caused his mother, Baroness Mairan d'Deneith, to move to her families holdings in Metrol.</p><p></p><p>When Kamvul's older brother Donvul came of age he joined the Cyran army, and after a few years made Captain. Kamvul followed Donvul's example, much to his mother's dismay. Mairan left Metrol with her youngest children Myrna and Kimbrel, to live in Eston, as the skirmishes with Karnath were edging closer and closer.</p><p></p><p>Kamvul eventually transfered to Donvul's division as a scout. Kamvul was on a reconnaissance mission in Karnath, for Donvul when his regiment was wiped out by Karrnathi undead. When he returned to the encampment the next day he found his brother's body surrounded by slain zombies and skeletons. In Donvul's outstretched hand was their great grandfather's longsword, Anathros. The sword had been passed to Donvul after their father's death. Taking the venerable blade, he left on the trail of the undead soldiers. Days later he caught up with them. Under the cover of darkness Kamvul slipped into camp and killed the human commander in charge,as well a few of the skeletal guards. Ever since Kamvul has an intolerable hatred of skeletons and zombies.</p><p></p><p>On his way to Metrol to report the loss of his brother's regiment the sky was rent with a greenish light. The ground shook and Kamvul was knocked to the ground cold. Awakening sometime later the air was thick with a dead gray fog. He would later discover that his beloved country had been utterly destroyed. Though amazingly enough his family in eston survived.</p><p></p><p>Since then the family has moved to New Cyre. Kamvul's mother has opened an art brokerage dealing in old as well as new Cyran paintings, sculptures, and tapestries. His sister Myrna works with her. Kamvul's brother Kimbrel works for the local constable.</p><p></p><p>Kamvul now works sometimes as a mercenary for house d'Deneith in Sharn, though he has no real love for his mother's family, or Breland.</p></blockquote><p></p>
[QUOTE="LiquidAtom, post: 2434988, member: 27322"] Hey there, I would love to play an another Eberron campaign. I'm playing one now, but it's a little slow. Our DM is great, but is busy with other things in life at the moment. Would you mind if I played the same character? I spent a while creating him and would like to develope him further. Here are Kamvul's stats Kamvul ir'Vadaya Male, Human Fighter: 1 Alignment: Neutral Good Deity: Sovereign Host (Dol Dorn) Region of Origin: Cyre, Metrol (Displaced); Breland, New Cyre(family), Sharn Current Experience: 0 xp Next Level: xp Funds: 16 Strength (+3) 15 Dexterity (+2) 14 Constitution (+2) 12 Intelligence (+1) 10 Wisdom (+0) 10 Charisma (+0) Hit Points:12 Action Points: 6 Action Die: 1d6 Fortitude save: +4 = 2 [base] +2 [con] Reflex save: +2 = 0 [base] +2 [dex] Will save: +0 = 0 [base] Spot: +1 Languages: Common, Elven Initiative: +6 (Improved Initiative +4, +2 Dex) Speed: 30' Move BAB: +1 Grapple: +4 Armor Class:14 = 10 +2 [leather] +2 [Dex] Touch AC: 10, Flat-footed: 12 Melee Attack Bonus: +4 Two Weapon Fighting:Atk +1 (1d8+3)/Atk +1 (1d8+1) Longsword Atk +5 (1d8+3) Ranged Attack Bonus: Atk +3 (1d8, Range 110') Composite Longbow Atk +3 (1d8, Range 110') Class Feats: Basic Weapon Proficiency Heavy Blades Weapon Proficiency Light Blades Weapon Proficiency Spears and Lances Weapon Proficiency Bows Weapon Proficiency Light Armor Proficiency Medium Armor Proficiency Heavy Armor Proficiency Shield Proficiency Tower Shield Proficiency Chosen Feats: Improved Initiative Two Weapon Fighting (Two Longswords) Weapon Focus (Longsword) Skill Name +1 Appraise [0] X Int +1 +2 Balance [0] X Dex +2 +0 Bluff [0] X Cha +0 +3 Climb [0] Str +3 +2 Concentration [0] X Con+2 +1 Craft_1 [0] Int+1 +1 Craft_2 [0] Int+1 +1 Craft_3 [0] Int+1 +0 Diplomacy [0] X Cha +0 Disguise [0] X Cha + 0 +2 Escape Artist [0] X Dex +2 +1 Forgery [0] X Int+1 +0 Gather Information [0] X Cha+0 +0 Heal [0] X Wis +2 Hide [1] X Dex +2 +1 Intimidate [1] Cha +0 +3 Jump [0] Str +3 +3 Knowledge (Royalty & Nobility) [2] Int+1 +1 Listen [1] X Wis +2 Move Silently [1] X Dex +2 +0 Perform_1 [0] X Cha+0 +0 Perform_2 [0] X Cha +0 +0 Perform_3 [0] X Cha +0 +0 Perform_4 [0] X Cha +0 +0 Perform_5 [0] X Cha +0 +3 Ride [1] Dex +2 +1 Search [0] X Int+1 +1 Sense Motive [1] X Wis +1 Spot [1] X Wis +0 Survival [0] X Wis +3 Swim [0] Str +3 +2 Tumble [0] X Dex +2 +2 Use Rope [0] X Dex +2 Weapons and Armor: (24 lbs) Longsword (1d8, 19=20/x2, 4lbs)x2-30gp Dagger (1d4, 19-20/x2, 1lb)2gp[ Leather Armor (+2AC, Max Dex bonus +6, Armor pen. 0, SF 10%, Spd.30 ft, 15 lb)10gp Gear: 24 lbs of Weapons / Armor / Shield 3 lb Arrows (quiver of 20)1gp 2 lb Backpack 2gp 5 lb Bedroll 1sp 1 lb Flask 3cp 1 lb Pouch 1gp 3lb Rations (1 day) X3 15sp 10 lb Rope (50', hempen) 1gp 1 lb Soap 5sp 2 lb Torches x2 2cp 4 lb Waterskin 1gp 7 lb 2 Sets of clothing (shirts & pants one for travel and one for special ocassions) 4gp 3 lb Hooded cloak 1 lb Whetstone 2cp -- Flint and steel 1gp -- Ink pen -- ID papers w/ portrait -- Traveling papers -- Signet ring (ir'Vadaya seal) 5gp _______ 69 lbs Light load: 76 lb. or less Medium load: 77-153 lb. Heavy load: 154-230 lb. Lift over head: 230 lb. Lift off ground:460 lb. Push or drag:1150 lb General: Size: Medium Age: 23 Height: 6' 2" Weight: 185 lb Skin: Tan Eyes: Green Hair: Dark Brown, clean shaven Description and Personality: Kamvul is a tall, lean, handsome man. He has middle length dark brown hair that is usually kept neat. He is usually seen in rustic clothes, prefering the comfort of leather and cotton to the silk robes of the wealthy. And he is wealthy. Well somewhat. Kamvul is reserved, and not given to loudmouthing and boasting. He mostly keeps to himself - he has few friends. The few friends he does have are true friends. On a typical Zor or Far night he can be found at the Drunken Dragon (pg 53 S:COT). One of his rare friends, an elf named Elros Arcamenel works as a bartender there. He sometimes drinks a little too much, but on his own time never while he is working. He has been linked to Hendra ir'Kavay (pg 40 S:COT), the liason to the Wayfinder Foundation in Sharn. Kamvul is still extremely loyal to Cyre. He will help refugees from his old country, especially those from his fathers barony, before all others. Kamvul would like to see his country reclaimed and empowered. History: Kamvul is not an overly friendly man. Years of war and blood has made him somewhat bitter. He has lost much over the past decade. He proudly served his beloved country of Cyre as a soldier in it's army. His father, Baron Arvus ir'Vadaya, died in 988 YK in the Battle of the Burning Hills. His father's death caused his mother, Baroness Mairan d'Deneith, to move to her families holdings in Metrol. When Kamvul's older brother Donvul came of age he joined the Cyran army, and after a few years made Captain. Kamvul followed Donvul's example, much to his mother's dismay. Mairan left Metrol with her youngest children Myrna and Kimbrel, to live in Eston, as the skirmishes with Karnath were edging closer and closer. Kamvul eventually transfered to Donvul's division as a scout. Kamvul was on a reconnaissance mission in Karnath, for Donvul when his regiment was wiped out by Karrnathi undead. When he returned to the encampment the next day he found his brother's body surrounded by slain zombies and skeletons. In Donvul's outstretched hand was their great grandfather's longsword, Anathros. The sword had been passed to Donvul after their father's death. Taking the venerable blade, he left on the trail of the undead soldiers. Days later he caught up with them. Under the cover of darkness Kamvul slipped into camp and killed the human commander in charge,as well a few of the skeletal guards. Ever since Kamvul has an intolerable hatred of skeletons and zombies. On his way to Metrol to report the loss of his brother's regiment the sky was rent with a greenish light. The ground shook and Kamvul was knocked to the ground cold. Awakening sometime later the air was thick with a dead gray fog. He would later discover that his beloved country had been utterly destroyed. Though amazingly enough his family in eston survived. Since then the family has moved to New Cyre. Kamvul's mother has opened an art brokerage dealing in old as well as new Cyran paintings, sculptures, and tapestries. His sister Myrna works with her. Kamvul's brother Kimbrel works for the local constable. Kamvul now works sometimes as a mercenary for house d'Deneith in Sharn, though he has no real love for his mother's family, or Breland. [/QUOTE]
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