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Story Hour
EBERRON- GAMER'S GROTTO: THE HIDDEN
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<blockquote data-quote="megamania" data-source="post: 6451385" data-attributes="member: 9255"><p>GAMER’S GROTTO: THE HIDDEN</p><p>05 THERE GOES THE NEIGHBORHOOD </p><p>SEGMENT 031</p><p>ACT TWO: </p><p>11/22 /14</p><p></p><p>ARYTH 4, 999</p><p></p><p>Continuing forward the obsidian shards are becoming smaller but more numerous. The row boat will not fit anymore. The group discusses having Cornnerstone carry the boat upright in case they can use it further on but after some scouting ahead they decide this is not likely to happen. They carefully pull the rowboat onto a plot of settled earth and march onward towards the distant structure.</p><p></p><p>The druid considers getting help from animals but finds only the tracks of adventurers….. no animals. They rarely see birds in the sky and an occasional movement within the blue beads on the bottom of the blue oily water. </p><p></p><p>Come late in the day they near the structure. It appears an existing temple was here and four large and thick shards of obsidian rose up under it. They spiked into the ground and tore the temple into the air. The walls fell free but the base remains. Strange but not surprising considered the state of this place.</p><p></p><p>Azzime and Rutkin both believe they spotted someone on the raised temple looking out at them and pointing before quickly moving away from the edge.</p><p></p><p>They discuss what to do. Thoughts range from walking up and introducing themselves to an all-out assault. They decide to have Cornnerstone lift Dranico to the raised earthen area and have the halfling climb and look around.</p><p></p><p>The warforged carries the halfling under the structure as the others wait nearby. No one seems to look or address them. Dranico uses his warlock given spider climb ability and he scurries up the earth to the top. </p><p></p><p>Carefully he peaks over the edge and a guard spots him and charges to him calling out. Dranico climbs under and decides he will play a game of Marko Polo. Cornnerstone returns to the main group.</p><p></p><p>Using his increased range eldritch blasts, the halfling begins to wear down the guards by crawling under the land mass and popping out to attack once before moving back under. This continues for several minutes. In this time, he never sees the leader or what he is doing but can hear him. He is chanting or summoning something (communing with actually).</p><p></p><p>Unseen by anyone save the hired help, a cleric is within a circle of stone statues with metal pieces. In the center is a golden base with a black obsidian crystal skull. The cleric of death and destruction is communing with the skull and nears completing the process. Aware of the halflings attacks, he finishes the ritual and picks up the skull. Energy crackles around the skull and his hands. With black crackling eyes, he looks at the skull and gives a command. The stone statues crack open and skeletal guardians step out to defend him. He then castes two spells of his own that become enhanced greatly.</p><p></p><p>Nearby to the left of the group, three adventurers had died from being attacked by the obsidian skeletons. Their flesh peels away and as skeletal warriors, they rise and march to orders. To the right, there are more dead adventurers that arise from dark commands empowered by death magic. A few hundred feet away, four dead orcs dressed in robes stir. These druids were killed by a mutated crocodile weeks ago. They now rise and move quickly to protect their summoner. They summon allies- skeletal wolves- whom run ahead of them.</p><p></p><p>A dead guard that fell off the landmass from being blasted by Dranico also stirs. His flesh and organs melt or peel away as he rests on one knee. Then with horrifying presence, he rises to his feet and marches towards the group also.</p><p></p><p>They will shortly be surrounded by undead adventurers and druids.</p></blockquote><p></p>
[QUOTE="megamania, post: 6451385, member: 9255"] GAMER’S GROTTO: THE HIDDEN 05 THERE GOES THE NEIGHBORHOOD SEGMENT 031 ACT TWO: 11/22 /14 ARYTH 4, 999 Continuing forward the obsidian shards are becoming smaller but more numerous. The row boat will not fit anymore. The group discusses having Cornnerstone carry the boat upright in case they can use it further on but after some scouting ahead they decide this is not likely to happen. They carefully pull the rowboat onto a plot of settled earth and march onward towards the distant structure. The druid considers getting help from animals but finds only the tracks of adventurers….. no animals. They rarely see birds in the sky and an occasional movement within the blue beads on the bottom of the blue oily water. Come late in the day they near the structure. It appears an existing temple was here and four large and thick shards of obsidian rose up under it. They spiked into the ground and tore the temple into the air. The walls fell free but the base remains. Strange but not surprising considered the state of this place. Azzime and Rutkin both believe they spotted someone on the raised temple looking out at them and pointing before quickly moving away from the edge. They discuss what to do. Thoughts range from walking up and introducing themselves to an all-out assault. They decide to have Cornnerstone lift Dranico to the raised earthen area and have the halfling climb and look around. The warforged carries the halfling under the structure as the others wait nearby. No one seems to look or address them. Dranico uses his warlock given spider climb ability and he scurries up the earth to the top. Carefully he peaks over the edge and a guard spots him and charges to him calling out. Dranico climbs under and decides he will play a game of Marko Polo. Cornnerstone returns to the main group. Using his increased range eldritch blasts, the halfling begins to wear down the guards by crawling under the land mass and popping out to attack once before moving back under. This continues for several minutes. In this time, he never sees the leader or what he is doing but can hear him. He is chanting or summoning something (communing with actually). Unseen by anyone save the hired help, a cleric is within a circle of stone statues with metal pieces. In the center is a golden base with a black obsidian crystal skull. The cleric of death and destruction is communing with the skull and nears completing the process. Aware of the halflings attacks, he finishes the ritual and picks up the skull. Energy crackles around the skull and his hands. With black crackling eyes, he looks at the skull and gives a command. The stone statues crack open and skeletal guardians step out to defend him. He then castes two spells of his own that become enhanced greatly. Nearby to the left of the group, three adventurers had died from being attacked by the obsidian skeletons. Their flesh peels away and as skeletal warriors, they rise and march to orders. To the right, there are more dead adventurers that arise from dark commands empowered by death magic. A few hundred feet away, four dead orcs dressed in robes stir. These druids were killed by a mutated crocodile weeks ago. They now rise and move quickly to protect their summoner. They summon allies- skeletal wolves- whom run ahead of them. A dead guard that fell off the landmass from being blasted by Dranico also stirs. His flesh and organs melt or peel away as he rests on one knee. Then with horrifying presence, he rises to his feet and marches towards the group also. They will shortly be surrounded by undead adventurers and druids. [/QUOTE]
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EBERRON- GAMER'S GROTTO: THE HIDDEN
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