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Story Hour
EBERRON- GAMER'S GROTTO: THE HIDDEN
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<blockquote data-quote="megamania" data-source="post: 6457002" data-attributes="member: 9255"><p>GAMER’S GROTTO: THE HIDDEN</p><p>06 ANIMAL HOUSE</p><p>SEGMENT 035</p><p>11/29 /14</p><p></p><p>ARYTH 13, 999</p><p></p><p>As the others look at the loading dock trap door the warforged cleric believes he hears something. As he begins to sit up he hear a clear “slop” sound. He turns to see what it is and is attacked by a very large warty and slimy saber-toothed frog-like creature (Slurk). He calls out as the tusks strike down onto his leg.</p><p></p><p>Rolling away from the creature, the cleric saves himself from further injury. DB and everyone else fire arrows or close in on the creature. DB flanks it and discovers there are two of them. The cleric charges the creature and fails miserably as he slips on the slime. The creature “hunkers” down by leaning into the attack. The cleric slides into it and tumbles over it into the barbarian. Both fall back strikes the building behind him.</p><p></p><p>Wanting no more of this, the cleric attempts to slide away using the slime and lands in the water. The first slurk spits slime at the barbarian. The slime hardens instantly but the large man easily breaks free of it. In return he kills it.</p><p></p><p>The second creature is attacked by the cleric from the water. The tusks strike hard and true and becoming inert, the warforged falls still into the water. His heavy body sinks easily to the hard bottom as beads of jelly are pushed out from under him and resettle largely covering his body.</p><p></p><p>Kev is slimed and also breaks free. The last Slurk is easily killed by the combined attacks of the archers.</p><p></p><p>Now…. How to get the warforged out of the water?</p><p></p><p>The Valadis employer (whom never cared for warforged anyway) prepares a noose and tosses it into the water. After several attempts he succeeds. The noose goes around the head and neck. He then hands the rope to the barbarian. “Pull”</p><p></p><p>The barbarian hoists him up and he slides towards the dock. His head bounces off the dock and the rope snaps. “My rope!” calls out Kev. Glyph sinks to the bottom again.</p><p></p><p>“Can’t we just use a potion to get him to climb out on his own?” asks the elf wondering why no one else has thought of this. Kev has a potion and they give it to the warforged. As an artificial but living being, the potion barely gets him moving but it is enough. Picking an area without slime, he rolls onto the deck of the place. Water and beads pour and slosh out of his mouth as he does so. Kev doesn’t look so good as the scene reminds him of drinking too much dwarven ale and eating pea soup. (ugh)</p><p></p><p>They look into the smallest building which has no windows but is missing it’s door. They set up guard rotations and sleep. Near dawn they are visited by a small pack of Dire Rats. They are mutated slightly and after defeating them, Kev insists on a body to study.</p><p></p><p> ARYTH 14, 999</p><p> </p><p>They head back to Yrlag and are paid. Kev returns to his compound that is NW of the settlement. Looking to discover the secrets of the Hidden and New Water he begins to study. Unknown to him, one of his beetles has escaped and now ventures into the northern boundaries of the Shadow Marches.</p><p></p><p>The beetles are spreading.</p></blockquote><p></p>
[QUOTE="megamania, post: 6457002, member: 9255"] GAMER’S GROTTO: THE HIDDEN 06 ANIMAL HOUSE SEGMENT 035 11/29 /14 ARYTH 13, 999 As the others look at the loading dock trap door the warforged cleric believes he hears something. As he begins to sit up he hear a clear “slop” sound. He turns to see what it is and is attacked by a very large warty and slimy saber-toothed frog-like creature (Slurk). He calls out as the tusks strike down onto his leg. Rolling away from the creature, the cleric saves himself from further injury. DB and everyone else fire arrows or close in on the creature. DB flanks it and discovers there are two of them. The cleric charges the creature and fails miserably as he slips on the slime. The creature “hunkers” down by leaning into the attack. The cleric slides into it and tumbles over it into the barbarian. Both fall back strikes the building behind him. Wanting no more of this, the cleric attempts to slide away using the slime and lands in the water. The first slurk spits slime at the barbarian. The slime hardens instantly but the large man easily breaks free of it. In return he kills it. The second creature is attacked by the cleric from the water. The tusks strike hard and true and becoming inert, the warforged falls still into the water. His heavy body sinks easily to the hard bottom as beads of jelly are pushed out from under him and resettle largely covering his body. Kev is slimed and also breaks free. The last Slurk is easily killed by the combined attacks of the archers. Now…. How to get the warforged out of the water? The Valadis employer (whom never cared for warforged anyway) prepares a noose and tosses it into the water. After several attempts he succeeds. The noose goes around the head and neck. He then hands the rope to the barbarian. “Pull” The barbarian hoists him up and he slides towards the dock. His head bounces off the dock and the rope snaps. “My rope!” calls out Kev. Glyph sinks to the bottom again. “Can’t we just use a potion to get him to climb out on his own?” asks the elf wondering why no one else has thought of this. Kev has a potion and they give it to the warforged. As an artificial but living being, the potion barely gets him moving but it is enough. Picking an area without slime, he rolls onto the deck of the place. Water and beads pour and slosh out of his mouth as he does so. Kev doesn’t look so good as the scene reminds him of drinking too much dwarven ale and eating pea soup. (ugh) They look into the smallest building which has no windows but is missing it’s door. They set up guard rotations and sleep. Near dawn they are visited by a small pack of Dire Rats. They are mutated slightly and after defeating them, Kev insists on a body to study. ARYTH 14, 999 They head back to Yrlag and are paid. Kev returns to his compound that is NW of the settlement. Looking to discover the secrets of the Hidden and New Water he begins to study. Unknown to him, one of his beetles has escaped and now ventures into the northern boundaries of the Shadow Marches. The beetles are spreading. [/QUOTE]
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