Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
Playing the Game
Talking the Talk
Eberron ~ Gloria e Flamae Solei ~ Calling Logicsfate
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ferrix" data-source="post: 2034260" data-attributes="member: 6115"><p>Cool Bobitron, I don't mind being the rules guy.</p><p></p><p>Fractional Bonuses work pretty well for Gestalt or for any game mind you, but I find the hardest thing is multiclassed saves in Gestalt (it can become quite the pain). The easiest and I find most balanced way to do it is in the following manner. You find the number of levels you have with a good save in all your classes, you then look at a class with that save as a good one, go down to the level and take the save bonus there.</p><p></p><p>In this manner you don't get a ton of +2's from the first level in a bunch of classes, it also simplifies multiclassing. Basically the reason I like it this way is that it removes having to do all the math that is involved with the Fractional System and also removes the bump that can occur if you take three classes for a single level. Examples follow.</p><p></p><p><span style="font-size: 9px"><strong>Example 1 (my character):</strong></span></p><p><span style="font-size: 9px"><strong>Fighter-Cleric 5/Exorcist of the Silver Flame-Cleric 1/Fighter-Exorcist of the Silver Flame 2/Exorcist of the Silver Flame-Cleric 1</strong></span></p><p><span style="font-size: 9px"><strong></strong> </span></p><p><span style="font-size: 9px">Fort Save: 9 good levels (+6); Total Base Bonus +6</span></p><p><span style="font-size: 9px">Reflex Save: 9 bad levels (+3); Total Base Bonus +3</span></p><p><span style="font-size: 9px">Will Save: 9 good levels (+6); Total Base Bonus +6</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px"><strong> Example 2 (someone's character):</strong></span></p><p><span style="font-size: 9px"><strong> Cleric-Fighter 1/Cleric-Rogue 2/Cleric-Fighter 1/Cleric-Rogue 1/Shadowbane Stalker-Fighter 3/Shadowbane Stalker-Cleric 1</strong></span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">Fort Save: 9 good levels (+6); Total Base Bonus +6</span></p><p><span style="font-size: 9px">Reflex Save: 7 good levels (+5), 2 poor levels (+1); Total Base Bonus (+6)</span></p><p><span style="font-size: 9px">Will Save: 9 good levels (+6); Total Base Bonus +6</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px"><strong> Example 3 (GreatLemur's character)</strong></span></p><p> <span style="font-size: 9px"><strong>Rogue-Cleric 4/Rogue-Master Inquisitive 5</strong></span></p><p><span style="font-size: 9px"><strong></strong> </span></p><p><span style="font-size: 9px">Fort Save: 4 good levels (+4), 5 poor levels (+1); Total Base Bonus +5</span></p><p><span style="font-size: 9px">Reflex Save: 9 good levels (+6); Total Base Bonus +6</span></p><p><span style="font-size: 9px">Will Save: 4 good levels (+4), 5 poor levels (+1); Total Base Bonus +5</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px"><strong> Example 4 (tyrlaan's character)</strong></span></p><p> <span style="font-size: 9px"><strong>Monk-Rogue 4/Monk-Cleric 1/Monk-Shadowbane Stalker 2/Monk-Kensai 2</strong></span></p><p><span style="font-size: 9px"><strong></strong> </span></p><p><span style="font-size: 9px">Fort Save: 9 good levels (+6); Total Base Bonus +6</span></p><p><span style="font-size: 9px">Reflex Save: 9 good levels (+6); Total Base Bonus +6</span></p><p><span style="font-size: 9px">Will Save: 9 good levels (+6); Total Base Bonus +6</span></p><p><span style="font-size: 9px"></span></p><p>------</p><p></p><p>Also, the ammunition cost applies to each single arrow.</p><p></p><p>Thus 20 silver arrows costs 1 + (20 x 2) = 41gp.</p></blockquote><p></p>
[QUOTE="Ferrix, post: 2034260, member: 6115"] Cool Bobitron, I don't mind being the rules guy. Fractional Bonuses work pretty well for Gestalt or for any game mind you, but I find the hardest thing is multiclassed saves in Gestalt (it can become quite the pain). The easiest and I find most balanced way to do it is in the following manner. You find the number of levels you have with a good save in all your classes, you then look at a class with that save as a good one, go down to the level and take the save bonus there. In this manner you don't get a ton of +2's from the first level in a bunch of classes, it also simplifies multiclassing. Basically the reason I like it this way is that it removes having to do all the math that is involved with the Fractional System and also removes the bump that can occur if you take three classes for a single level. Examples follow. [size=1][b]Example 1 (my character): Fighter-Cleric 5/Exorcist of the Silver Flame-Cleric 1/Fighter-Exorcist of the Silver Flame 2/Exorcist of the Silver Flame-Cleric 1 [/b] Fort Save: 9 good levels (+6); Total Base Bonus +6 Reflex Save: 9 bad levels (+3); Total Base Bonus +3 Will Save: 9 good levels (+6); Total Base Bonus +6 [b] Example 2 (someone's character): Cleric-Fighter 1/Cleric-Rogue 2/Cleric-Fighter 1/Cleric-Rogue 1/Shadowbane Stalker-Fighter 3/Shadowbane Stalker-Cleric 1[/b] Fort Save: 9 good levels (+6); Total Base Bonus +6 Reflex Save: 7 good levels (+5), 2 poor levels (+1); Total Base Bonus (+6) Will Save: 9 good levels (+6); Total Base Bonus +6 [b] Example 3 (GreatLemur's character) Rogue-Cleric 4/Rogue-Master Inquisitive 5 [/b] Fort Save: 4 good levels (+4), 5 poor levels (+1); Total Base Bonus +5 Reflex Save: 9 good levels (+6); Total Base Bonus +6 Will Save: 4 good levels (+4), 5 poor levels (+1); Total Base Bonus +5 [b] Example 4 (tyrlaan's character) Monk-Rogue 4/Monk-Cleric 1/Monk-Shadowbane Stalker 2/Monk-Kensai 2 [/b] Fort Save: 9 good levels (+6); Total Base Bonus +6 Reflex Save: 9 good levels (+6); Total Base Bonus +6 Will Save: 9 good levels (+6); Total Base Bonus +6 [/size] ------ Also, the ammunition cost applies to each single arrow. Thus 20 silver arrows costs 1 + (20 x 2) = 41gp. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Talking the Talk
Eberron ~ Gloria e Flamae Solei ~ Calling Logicsfate
Top