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[Eberron] HELP! Need some quick adventure ideas
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<blockquote data-quote="Jürgen Hubert" data-source="post: 2208300" data-attributes="member: 7177"><p>OK, here is my situation:</p><p></p><p>Tomorrow afternoon I will be running an Eberron adventure, and I have no idea yet what I should run.</p><p></p><p>Here is the current situation: The party pludered some ancient hobgoblin graves in the Seawall Mountains and fled to Zilargo with some serious loot. The gnomes don't want to have a diplomatic incident with Daargun, and thus put them into the next (non elemental-powered) ship to Sharn to get rid of them. That's okay with them, since they wanted to look for a place to sell their loot anyway.</p><p></p><p>The problem is, since I live in a different city than my players (I will be going home to my family for the weekend and DM on Saturday) and communication is thus fairly limited, I don't really know <em>exactly</em> which players (and characters) will show up.</p><p></p><p>The only characters I know for <em>sure</em> who will show up are:</p><p></p><p>A human ranger-ish character (don't worry about the precise game stats, we will be using GURPS anyway).</p><p>A human cleric of Kol Korran, the god of Wealth.</p><p></p><p>There will also possibly (but this isn't certain) be:</p><p></p><p>- A human ninja (I groaned about this character concept when I first heard of it, but I came up with some ideas for a kalashtar-led clan that originally came from Sarlona and hid in Cyre before it blew up)</p><p>- A changeling investigative and general never-do-well with godlike skills in fast-talking. He wasn't there for the last adventure, so he doesn't have a share of the loot, but he would certainly be useful in selling it.</p><p></p><p></p><p>To make matters worse, the player who used to play a shifter fighter wants to create a new character which is supposed to be a "duellist" of some sort, and there will <em>probably</em> be another player who wants to join the campaign... and about whose character I know nothing at all yet.</p><p></p><p>So my first problem is:</p><p></p><p>- How do I get these characters (some of which are unknown to me at the moment) together as a party so that they trust another? Some incident during the sea voyage might be helpful, but I'm not sure what... and if anyone has any other ideas, I am all ears.</p><p></p><p>- What do they do afterwards? There are almost too many adventure possibilities in Sharn, and at the moment it is very hard to predict what they will do - so preparing several small adventures is probably better than a single big one.</p><p></p><p>Please, post anything that comes to your mind! I'm getting desperate here...</p></blockquote><p></p>
[QUOTE="Jürgen Hubert, post: 2208300, member: 7177"] OK, here is my situation: Tomorrow afternoon I will be running an Eberron adventure, and I have no idea yet what I should run. Here is the current situation: The party pludered some ancient hobgoblin graves in the Seawall Mountains and fled to Zilargo with some serious loot. The gnomes don't want to have a diplomatic incident with Daargun, and thus put them into the next (non elemental-powered) ship to Sharn to get rid of them. That's okay with them, since they wanted to look for a place to sell their loot anyway. The problem is, since I live in a different city than my players (I will be going home to my family for the weekend and DM on Saturday) and communication is thus fairly limited, I don't really know [i]exactly[/i] which players (and characters) will show up. The only characters I know for [i]sure[/i] who will show up are: A human ranger-ish character (don't worry about the precise game stats, we will be using GURPS anyway). A human cleric of Kol Korran, the god of Wealth. There will also possibly (but this isn't certain) be: - A human ninja (I groaned about this character concept when I first heard of it, but I came up with some ideas for a kalashtar-led clan that originally came from Sarlona and hid in Cyre before it blew up) - A changeling investigative and general never-do-well with godlike skills in fast-talking. He wasn't there for the last adventure, so he doesn't have a share of the loot, but he would certainly be useful in selling it. To make matters worse, the player who used to play a shifter fighter wants to create a new character which is supposed to be a "duellist" of some sort, and there will [i]probably[/i] be another player who wants to join the campaign... and about whose character I know nothing at all yet. So my first problem is: - How do I get these characters (some of which are unknown to me at the moment) together as a party so that they trust another? Some incident during the sea voyage might be helpful, but I'm not sure what... and if anyone has any other ideas, I am all ears. - What do they do afterwards? There are almost too many adventure possibilities in Sharn, and at the moment it is very hard to predict what they will do - so preparing several small adventures is probably better than a single big one. Please, post anything that comes to your mind! I'm getting desperate here... [/QUOTE]
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[Eberron] HELP! Need some quick adventure ideas
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