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[Eberron] HELP! Need some quick adventure ideas
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<blockquote data-quote="Bront" data-source="post: 2208371" data-attributes="member: 19696"><p>An incident on the ship, perhaps either a pirate attack of some kind or some kind of sea monster, would be a good idea. It would put the party at the forefront and give the players a reason to trust each other.</p><p></p><p>Also, don't be afraid to play with new PCs backgrounds a bit to stick them in the way of the PCs. Perhaps one of them may be trying to catch up with them over something ("The mask you grabbed is in fact a map to another tomb" or something). Or perhaps they have contacts to help sell the treasure (which helps them get a bit, and works them into the story at the same time)</p><p></p><p>Afterward, having someone steal a chunk of the loot is always a good hook. You can even make it related to the ship being attacked earlier. Or perhaps the connection they make to sell this stuff gets them caught in some other plot when they are seen assossiating with said contact.</p><p></p><p>Or, one way to work both in, is to have the ship attacked and sunk, and in the evacuation, the PCs are forced to flee togeather (only ones left to fill a life boat), or perhaps they all (miraculously) wash up on shore togeather.</p></blockquote><p></p>
[QUOTE="Bront, post: 2208371, member: 19696"] An incident on the ship, perhaps either a pirate attack of some kind or some kind of sea monster, would be a good idea. It would put the party at the forefront and give the players a reason to trust each other. Also, don't be afraid to play with new PCs backgrounds a bit to stick them in the way of the PCs. Perhaps one of them may be trying to catch up with them over something ("The mask you grabbed is in fact a map to another tomb" or something). Or perhaps they have contacts to help sell the treasure (which helps them get a bit, and works them into the story at the same time) Afterward, having someone steal a chunk of the loot is always a good hook. You can even make it related to the ship being attacked earlier. Or perhaps the connection they make to sell this stuff gets them caught in some other plot when they are seen assossiating with said contact. Or, one way to work both in, is to have the ship attacked and sunk, and in the evacuation, the PCs are forced to flee togeather (only ones left to fill a life boat), or perhaps they all (miraculously) wash up on shore togeather. [/QUOTE]
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[Eberron] HELP! Need some quick adventure ideas
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