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[Eberron] HELP! Need some quick adventure ideas
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<blockquote data-quote="Rel" data-source="post: 2208784" data-attributes="member: 99"><p>I think this is the way I'd go. It's easy to get everyone together like this and what I'd do in particular is:</p><p></p><p>- The new party members are floating on some wreckage and the sharks (and maybe Sahaugin) are circling.</p><p></p><p>- The captain of the ship asks the existing party members to take a boat over to fend off the sharks, etc. and bring over the survivors. Run a few rounds of combat on this. Then suddenly, the sharks, etc. depart in haste.</p><p></p><p>- That's when the Kraken attacks the existing ship. Maybe the PC's can rescue their treasure from the cargo hold or maybe not. I'd give them at least as chance at it, all the while the Kraken is attacking crew members/breaking the ship apart.</p><p></p><p>- Ship goes down and the PC's now make for an island in Shargon's Teeth (I think that's what the islands are called that are south of Sharn between there and Xen'Drik). On that island you can put whatever you like but one possibility is...</p><p></p><p>- An enclave of Hobgoblins who've been hiding out on this island for generations ever since their empire was crushed on the mainland. (I might lean toward this idea but honestly Dinosaurs are never a bad idea <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />).</p><p></p><p>- And then, just to throw a kink into things, a passing Llyrandar airship taking an expedition ot Xen'Drik passes overhead. The PC's (hopefully) signal them and they land BUT they don't want to derail their expedition. SO, the PC's can either come along on the journey to Xen'Drik or wait until the ship returns to Sharn or sends another rescue vessel.</p><p></p><p>- That puts you in the position of letting the PC's choose the course of the adventure but you know what you're running next time already (either Xen'Drik or another session on the island while they await rescue).</p></blockquote><p></p>
[QUOTE="Rel, post: 2208784, member: 99"] I think this is the way I'd go. It's easy to get everyone together like this and what I'd do in particular is: - The new party members are floating on some wreckage and the sharks (and maybe Sahaugin) are circling. - The captain of the ship asks the existing party members to take a boat over to fend off the sharks, etc. and bring over the survivors. Run a few rounds of combat on this. Then suddenly, the sharks, etc. depart in haste. - That's when the Kraken attacks the existing ship. Maybe the PC's can rescue their treasure from the cargo hold or maybe not. I'd give them at least as chance at it, all the while the Kraken is attacking crew members/breaking the ship apart. - Ship goes down and the PC's now make for an island in Shargon's Teeth (I think that's what the islands are called that are south of Sharn between there and Xen'Drik). On that island you can put whatever you like but one possibility is... - An enclave of Hobgoblins who've been hiding out on this island for generations ever since their empire was crushed on the mainland. (I might lean toward this idea but honestly Dinosaurs are never a bad idea ;)). - And then, just to throw a kink into things, a passing Llyrandar airship taking an expedition ot Xen'Drik passes overhead. The PC's (hopefully) signal them and they land BUT they don't want to derail their expedition. SO, the PC's can either come along on the journey to Xen'Drik or wait until the ship returns to Sharn or sends another rescue vessel. - That puts you in the position of letting the PC's choose the course of the adventure but you know what you're running next time already (either Xen'Drik or another session on the island while they await rescue). [/QUOTE]
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[Eberron] HELP! Need some quick adventure ideas
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