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<blockquote data-quote="Steampunkette" data-source="post: 9706932" data-attributes="member: 6796468"><p>So... here's what I'd do:</p><p></p><p>1) Apply the 25 mile hex grid to Khorvaire.</p><p>2) Segment the map into a bunch of smaller region-maps which still line up to the 'world grid'.</p><p>3) Run your adventure in the appropriate region(s)</p><p>4) Use the Hex Grid not for a Crawl, but just for travel stuffs.</p><p></p><p>With the corollary options:</p><p></p><p>5) Run a Wargame with the maps. Different houses or nations controlling different hexes, creeping increase of territory boundaries and losses, things like that. Use it either as the backdrop for adventures, or the main thrust of the game with players seeking to take territory through military adventures.</p><p></p><p>6) Expand Cyre. Something in the haunted lands of Cyre is spreading the devastation outward. Monsters, radiation, magic, stuff. The players go into Cyre to do a Hexcrawl while it expands around them.</p><p></p><p>7) Alien Invasion. Use the A5e Voidrunner's Codex to introduce alien invaders and go full on Krull with it. Use the Hex Grids for alien abductions, invasion points, and crashed starship locations.</p></blockquote><p></p>
[QUOTE="Steampunkette, post: 9706932, member: 6796468"] So... here's what I'd do: 1) Apply the 25 mile hex grid to Khorvaire. 2) Segment the map into a bunch of smaller region-maps which still line up to the 'world grid'. 3) Run your adventure in the appropriate region(s) 4) Use the Hex Grid not for a Crawl, but just for travel stuffs. With the corollary options: 5) Run a Wargame with the maps. Different houses or nations controlling different hexes, creeping increase of territory boundaries and losses, things like that. Use it either as the backdrop for adventures, or the main thrust of the game with players seeking to take territory through military adventures. 6) Expand Cyre. Something in the haunted lands of Cyre is spreading the devastation outward. Monsters, radiation, magic, stuff. The players go into Cyre to do a Hexcrawl while it expands around them. 7) Alien Invasion. Use the A5e Voidrunner's Codex to introduce alien invaders and go full on Krull with it. Use the Hex Grids for alien abductions, invasion points, and crashed starship locations. [/QUOTE]
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