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[Eberron Homebrew] Cooking With Gaze Attacks: Droaam's Monstrous Industry
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<blockquote data-quote="Libertad" data-source="post: 9386262" data-attributes="member: 6750502"><p><img src="https://i.imgur.com/9rZqqd6.jpeg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="width: 341px" /></p><p></p><p><strong>Grimlock:</strong> These subterranean humanoids evolved to rely on auditory senses without the need for vision. Existing as subsistent hunter-gatherer tribes, grimlocks migrate from their home caves when resources become scarce enough or stronger monsters force them to move. The Dhakaani knew of them, but besides some alliances with other Khyber denizens the grimlocks traditionally keep to themselves. They’d prefer to remain unknown to all, rather than risk today’s friend becoming tomorrow’s enemy.</p><p></p><p>With one exception. A grimlock clan in the Graywall Mountains known as the Ashguard was approached by Sora Katra, who promised to grant them aid in wiping out a rival clan competing for resources. They accepted, and in exchange their tunnels remained open for trade to the surface. The Ashguard lived well, and via delegates sent to Graywall they learned more about the rest of Droaam. House Tharashk and House Deneith quickly took notice of the grimlocks, for there are precious few ways for even accomplished spellcasters to gain the benefits of blindsight for prolonged periods, and many common creatures possessing it are usually the kinds of beings that cannot be easily domesticated or aren’t known for their alliances with humanoids. A cottage industry of grimlock bodyguards arose, easily able to sense invisible would-be assassins and other unseen threats. Unfortunately a grimlock’s blindsight only extends out to 30 feet and is thus of little use against long-range foes. But the Ashguards are eager to make up for this setback by training more of their own in magic, such as the clairaudience spell to extend their senses.</p><p></p><p></p><p><img src="https://i.imgur.com/1ax22Ul.png" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="width: 481px" /></p><p><strong>Manticore:</strong> During the Last War, flights of manticore aerial cavalry were some of the most feared sights among soldiers of the Five Nations. Their size meant that they could carry Medium-size riders, and unlike griffons, hippogriffs, and wyverns they were intelligent enough to be capable of speech as well as not requiring a long process of being trained from birth to serve as mounts. While shorter-range in comparison to bows, their tail spikes served well for aerial bombardments, and during times of conflict they voluntarily shed their tail spikes for others to use. Given that they regrow over the course of an eight-hour sleeping period, enough manticores with enough time could outfit humanoid soldiers with naturally-produced spiked clubs, daggers, arrow heads, and spike traps.</p><p></p><p>Manticores have a long history with the dragonmarked races due to an alliance with House Kundarak, who bears the monster’s likeness on its official symbol. They gradually spread from the Ironroot Mountains of eastern Khorvaire to wherever Kundarak banks can be found. Those who choose not to work for the Dragonmarked House are known as Wanderers, with those remaining in their service known as Dragonmarked Manticore. The two subcultures generally bear each other little ill will, as House Kundarak recognizes that allowing some to walk their own path elevates their status in the eyes of the monsters. They’d rather be seen as reasonable business partners rather than authoritarian tyrants.</p><p></p><p>When Droaam declared independence from Breland, the Daughters of Sora Kell found it a hard sell in encouraging foreign manticores to immigrate to the country. As the only nation-state not recognized by the Treaty of Thronehold and its major mineral resources remaining mostly untapped, they couldn’t match the buying power of House Kundarak and richer countries. However, many deserters and war criminals took advantage of Droaam’s unrecognized status to go into hiding in the country, and manticores serving in the Last War had guilty parties among their ranks like any other race. Many found employment as enforcers for Droaam’s various warlords, who have few qualms in accepting minions with sketchy backgrounds.</p><p></p><p></p><p><img src="https://i.imgur.com/RZ2wjCe.jpeg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="width: 316px" /></p><p></p><p><strong>Myconid:</strong> Inhabitants of Khyber, myconid can be found in the many caverns and dungeons of Eberron. Due to sunlight being lethal to them, myconid live almost exclusively underground. Given their inoffensive nature, their circles often serve as way stations and rest stops for subterranean travelers. The telepathic spores of a myconid allow them to not only communicate with most living beings, other creatures within the radius can speak with each other irrespective of language barriers. Common isn’t a universal language in Droaam, to say nothing of the many monsters who speak their own peculiar tongues. The use of myconid spores to transcend language barriers without the expense of spells makes them valued interpreters, and House Tharashk’s Graywall headquarters convinced a myconid circle to move into nearby caves for just such a reason.</p><p></p><p>Myconid spores have other applications, and being a renewable resource specific to the race it is perhaps their most valued trade good, with fungi of all kinds a close second. Myconid spores can be brewed into various kinds of poisons, seasoning, and a potent component for necromantic magic in the case of a sovereign’s animating spores. There is an underground trade of myconid slaves kept for purposes of generating such spores. In order to better combat this, several myconid sovereigns bought the protection of the Znir Pact gnolls, offering preferential deals and safe passage in Khyber in exchange for them returning missing myconids.</p><p></p><p>In theory, myconid circles who aren’t at war with the Daughters of Sora Kell are loyal to her, and their sovereigns serve as the equivalent of chibs. However, myconid mentality only recognizes loyalty to their circles, having no desire or conception of nation-states, patriotism, and other such social constructs. In practice they have alliances with Droaam’s other races, being more akin to trading partners and city-states who are allowed to govern themselves. So long as they don’t antagonize or turn on the Daughters of Sora Kell, it’s win-win for both parties.</p></blockquote><p></p>
[QUOTE="Libertad, post: 9386262, member: 6750502"] [IMG width="341px"]https://i.imgur.com/9rZqqd6.jpeg[/IMG] [B]Grimlock:[/B] These subterranean humanoids evolved to rely on auditory senses without the need for vision. Existing as subsistent hunter-gatherer tribes, grimlocks migrate from their home caves when resources become scarce enough or stronger monsters force them to move. The Dhakaani knew of them, but besides some alliances with other Khyber denizens the grimlocks traditionally keep to themselves. They’d prefer to remain unknown to all, rather than risk today’s friend becoming tomorrow’s enemy. With one exception. A grimlock clan in the Graywall Mountains known as the Ashguard was approached by Sora Katra, who promised to grant them aid in wiping out a rival clan competing for resources. They accepted, and in exchange their tunnels remained open for trade to the surface. The Ashguard lived well, and via delegates sent to Graywall they learned more about the rest of Droaam. House Tharashk and House Deneith quickly took notice of the grimlocks, for there are precious few ways for even accomplished spellcasters to gain the benefits of blindsight for prolonged periods, and many common creatures possessing it are usually the kinds of beings that cannot be easily domesticated or aren’t known for their alliances with humanoids. A cottage industry of grimlock bodyguards arose, easily able to sense invisible would-be assassins and other unseen threats. Unfortunately a grimlock’s blindsight only extends out to 30 feet and is thus of little use against long-range foes. But the Ashguards are eager to make up for this setback by training more of their own in magic, such as the clairaudience spell to extend their senses. [IMG width="481px"]https://i.imgur.com/1ax22Ul.png[/IMG] [B]Manticore:[/B] During the Last War, flights of manticore aerial cavalry were some of the most feared sights among soldiers of the Five Nations. Their size meant that they could carry Medium-size riders, and unlike griffons, hippogriffs, and wyverns they were intelligent enough to be capable of speech as well as not requiring a long process of being trained from birth to serve as mounts. While shorter-range in comparison to bows, their tail spikes served well for aerial bombardments, and during times of conflict they voluntarily shed their tail spikes for others to use. Given that they regrow over the course of an eight-hour sleeping period, enough manticores with enough time could outfit humanoid soldiers with naturally-produced spiked clubs, daggers, arrow heads, and spike traps. Manticores have a long history with the dragonmarked races due to an alliance with House Kundarak, who bears the monster’s likeness on its official symbol. They gradually spread from the Ironroot Mountains of eastern Khorvaire to wherever Kundarak banks can be found. Those who choose not to work for the Dragonmarked House are known as Wanderers, with those remaining in their service known as Dragonmarked Manticore. The two subcultures generally bear each other little ill will, as House Kundarak recognizes that allowing some to walk their own path elevates their status in the eyes of the monsters. They’d rather be seen as reasonable business partners rather than authoritarian tyrants. When Droaam declared independence from Breland, the Daughters of Sora Kell found it a hard sell in encouraging foreign manticores to immigrate to the country. As the only nation-state not recognized by the Treaty of Thronehold and its major mineral resources remaining mostly untapped, they couldn’t match the buying power of House Kundarak and richer countries. However, many deserters and war criminals took advantage of Droaam’s unrecognized status to go into hiding in the country, and manticores serving in the Last War had guilty parties among their ranks like any other race. Many found employment as enforcers for Droaam’s various warlords, who have few qualms in accepting minions with sketchy backgrounds. [IMG width="316px"]https://i.imgur.com/RZ2wjCe.jpeg[/IMG] [B]Myconid:[/B] Inhabitants of Khyber, myconid can be found in the many caverns and dungeons of Eberron. Due to sunlight being lethal to them, myconid live almost exclusively underground. Given their inoffensive nature, their circles often serve as way stations and rest stops for subterranean travelers. The telepathic spores of a myconid allow them to not only communicate with most living beings, other creatures within the radius can speak with each other irrespective of language barriers. Common isn’t a universal language in Droaam, to say nothing of the many monsters who speak their own peculiar tongues. The use of myconid spores to transcend language barriers without the expense of spells makes them valued interpreters, and House Tharashk’s Graywall headquarters convinced a myconid circle to move into nearby caves for just such a reason. Myconid spores have other applications, and being a renewable resource specific to the race it is perhaps their most valued trade good, with fungi of all kinds a close second. Myconid spores can be brewed into various kinds of poisons, seasoning, and a potent component for necromantic magic in the case of a sovereign’s animating spores. There is an underground trade of myconid slaves kept for purposes of generating such spores. In order to better combat this, several myconid sovereigns bought the protection of the Znir Pact gnolls, offering preferential deals and safe passage in Khyber in exchange for them returning missing myconids. In theory, myconid circles who aren’t at war with the Daughters of Sora Kell are loyal to her, and their sovereigns serve as the equivalent of chibs. However, myconid mentality only recognizes loyalty to their circles, having no desire or conception of nation-states, patriotism, and other such social constructs. In practice they have alliances with Droaam’s other races, being more akin to trading partners and city-states who are allowed to govern themselves. So long as they don’t antagonize or turn on the Daughters of Sora Kell, it’s win-win for both parties. [/QUOTE]
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