Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
[Eberron Homebrew] Cooking With Gaze Attacks: Droaam's Monstrous Industry
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Libertad" data-source="post: 9387593" data-attributes="member: 6750502"><p><img src="https://i.imgur.com/1mJjeUx.png" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p><strong>Crab Folk (Mordenkainen’s Fiendish Folio, Vol. 1):</strong> Originating in the Shadow Marches, crab folk were ogres transformed by Sora Katra to be better adapted to aquatic terrain. Using secret and powerful rituals, the green hag embedded generational curses to make them pliable to her commands, living otherwise regular sedentary lives not unlike magical Manchurian Candidates. After forming the nation of Droaam with her coven, Sora Katra relocated a number of them into the nation’s western border.</p><p></p><p>Crab folk live among Droaam’s southwestern coasts and marshland, serving as amphibious soldiers and laborers. They’re smarter than ogres but not as intelligent as humans, so they’re often put under the command of an experienced officer or foreman for intricate projects and sensitive operations. Crab folk villages serve as the first line of defense against threats from the Shadow Marches and Thunder Sea, and can easily swim after aquatic raiders such as sahuagin without the need for magic. Sora Katra has kept these crab folk communities in relative secrecy. While their presence is a great projector of force for their new country, the crab folk’s generational enchantments give her an extreme amount of power over the race that the other Daughters cannot match. The green hag would prefer to keep her sisters in the dark for as long as possible, lest they get ideas of her growing too ambitious…a self-fulfilling prophecy should the truth be found out!</p><p></p><p><img src="https://i.imgur.com/X5YB3fF.png" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p><strong>Cyclops:</strong> Found all across Droaam, cyclops are few in number, preferring to live by themselves with animal herds to keep them company. Other monstrous races traditionally interacted with them in one of two ways: to loot their pens if they were confident or brave enough to match their might or steal from them, or to trade for such animals in exchange for glittering and shiny objects. Due to their limited understanding and great respect for magic, it was trivial for the Daughters of Sora Kell to convince various cyclopes that they were divine prophets set to propel the region into a new age of splendor. In exchange for loyalty and service, the Daughters encouraged warlords and chibs to trade them metal tools and colorful objects to serve as jewelry in exchange for a fair portion of their flocks. By incorporating the one-eyed giants into greater society, Droaam’s chibs gained access to their herd animals which helped set up more farmlands. In many ways, it was a great deal for the Daughters, having to pay a pittance in exchange for the servitude of powerful creatures.</p><p></p><p>But this alliance has its complications, for cyclopes are temperamental creatures and react with umbrage at others who don’t appear to give the hags the obsequious reverence they’re due. The Daughters aren’t the first mages to trick them regarding proclamations of divine power. Although the hags are fey and thus technically not mortal, some cyclopes broke from the Daughters’ rule after some other mages proved to them that their magical talents aren’t unique, mighty though they may be. But for now, such giants remain a minority, swayed by rebellious monster clans or saboteurs with a grudge against the Daughters of Sora Kell.</p><p></p><p><img src="https://i.imgur.com/09HvBaY.png" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p><strong>Ettin:</strong> Ettins predominate wherever orcs can be found, meaning that the majority live in Droaam, the Demon Wastes, and the Shadow Marches. A distant cousin of orcs, the origin of ettins is unknown. Scientific theories believe them to be a unique ogre-orc bloodline which evolved from the magical energies of a manifest zone. As for the orcs and ettins themselves, it is taught that their people were made by a wise druid, forming two souls in one body so as to teach them the value of cooperation and alternative perspectives. Otherwise, Ettin tend to adopt the prevailing cultural norms of their orcish neighbors.</p><p></p><p>In Droaam, ettin serve purposes similar to ogres and other giants, their size and strength well-suited for labor and battle. Additionally, ettins are likelier than other giants to gain elevated status as guard soldiers given that their two heads make them resilient against a variety of mental afflictions, and only one head is ever asleep at a time. Ettin are a popular choice among House Tharashk patrons who need intimidating, musclebound monsters that won’t be so easily foiled by a charm spell or sleep schedule.</p><p></p><p>Additionally, while ettin aren’t very bright, their Wisdom is on par with humans and the other Dragonmarked races. Combined with generations of co-mingling among orcs, ettins have a higher than usual proportion of divine spellcasters among their number. Druidism is popular among ettin in the Shadow Marches and the Gaa’ran orcs of Droaam, while clerics tend to either worship the Dark Six if living among the Gaa’aram orcs of Droaam or are part of a Cult of the Dragon Below if hailing from the Shadow Marches. Those who live among the Ghaash’kala orcs revere Kalok Shash, the Binding Flame, albeit their distance from Droaam means that they’re hardly ever encountered this far south. Due to their two mouths, ettin spellcasters developed a technique known as “klor’chil,” or “feinting echo” in Orcish: one head will intonate the verbal component of a spell, while the other head intentionally mispronounces the latter parts of a different spell’s component words. The mispronunciation is done so that the ettin won’t accidentally cast the wrong spell, and helps prevent enemies from easily predicting what magic the ettin is about to use.</p></blockquote><p></p>
[QUOTE="Libertad, post: 9387593, member: 6750502"] [IMG]https://i.imgur.com/1mJjeUx.png[/IMG] [B]Crab Folk (Mordenkainen’s Fiendish Folio, Vol. 1):[/B] Originating in the Shadow Marches, crab folk were ogres transformed by Sora Katra to be better adapted to aquatic terrain. Using secret and powerful rituals, the green hag embedded generational curses to make them pliable to her commands, living otherwise regular sedentary lives not unlike magical Manchurian Candidates. After forming the nation of Droaam with her coven, Sora Katra relocated a number of them into the nation’s western border. Crab folk live among Droaam’s southwestern coasts and marshland, serving as amphibious soldiers and laborers. They’re smarter than ogres but not as intelligent as humans, so they’re often put under the command of an experienced officer or foreman for intricate projects and sensitive operations. Crab folk villages serve as the first line of defense against threats from the Shadow Marches and Thunder Sea, and can easily swim after aquatic raiders such as sahuagin without the need for magic. Sora Katra has kept these crab folk communities in relative secrecy. While their presence is a great projector of force for their new country, the crab folk’s generational enchantments give her an extreme amount of power over the race that the other Daughters cannot match. The green hag would prefer to keep her sisters in the dark for as long as possible, lest they get ideas of her growing too ambitious…a self-fulfilling prophecy should the truth be found out! [IMG]https://i.imgur.com/X5YB3fF.png[/IMG] [B]Cyclops:[/B] Found all across Droaam, cyclops are few in number, preferring to live by themselves with animal herds to keep them company. Other monstrous races traditionally interacted with them in one of two ways: to loot their pens if they were confident or brave enough to match their might or steal from them, or to trade for such animals in exchange for glittering and shiny objects. Due to their limited understanding and great respect for magic, it was trivial for the Daughters of Sora Kell to convince various cyclopes that they were divine prophets set to propel the region into a new age of splendor. In exchange for loyalty and service, the Daughters encouraged warlords and chibs to trade them metal tools and colorful objects to serve as jewelry in exchange for a fair portion of their flocks. By incorporating the one-eyed giants into greater society, Droaam’s chibs gained access to their herd animals which helped set up more farmlands. In many ways, it was a great deal for the Daughters, having to pay a pittance in exchange for the servitude of powerful creatures. But this alliance has its complications, for cyclopes are temperamental creatures and react with umbrage at others who don’t appear to give the hags the obsequious reverence they’re due. The Daughters aren’t the first mages to trick them regarding proclamations of divine power. Although the hags are fey and thus technically not mortal, some cyclopes broke from the Daughters’ rule after some other mages proved to them that their magical talents aren’t unique, mighty though they may be. But for now, such giants remain a minority, swayed by rebellious monster clans or saboteurs with a grudge against the Daughters of Sora Kell. [IMG]https://i.imgur.com/09HvBaY.png[/IMG] [B]Ettin:[/B] Ettins predominate wherever orcs can be found, meaning that the majority live in Droaam, the Demon Wastes, and the Shadow Marches. A distant cousin of orcs, the origin of ettins is unknown. Scientific theories believe them to be a unique ogre-orc bloodline which evolved from the magical energies of a manifest zone. As for the orcs and ettins themselves, it is taught that their people were made by a wise druid, forming two souls in one body so as to teach them the value of cooperation and alternative perspectives. Otherwise, Ettin tend to adopt the prevailing cultural norms of their orcish neighbors. In Droaam, ettin serve purposes similar to ogres and other giants, their size and strength well-suited for labor and battle. Additionally, ettins are likelier than other giants to gain elevated status as guard soldiers given that their two heads make them resilient against a variety of mental afflictions, and only one head is ever asleep at a time. Ettin are a popular choice among House Tharashk patrons who need intimidating, musclebound monsters that won’t be so easily foiled by a charm spell or sleep schedule. Additionally, while ettin aren’t very bright, their Wisdom is on par with humans and the other Dragonmarked races. Combined with generations of co-mingling among orcs, ettins have a higher than usual proportion of divine spellcasters among their number. Druidism is popular among ettin in the Shadow Marches and the Gaa’ran orcs of Droaam, while clerics tend to either worship the Dark Six if living among the Gaa’aram orcs of Droaam or are part of a Cult of the Dragon Below if hailing from the Shadow Marches. Those who live among the Ghaash’kala orcs revere Kalok Shash, the Binding Flame, albeit their distance from Droaam means that they’re hardly ever encountered this far south. Due to their two mouths, ettin spellcasters developed a technique known as “klor’chil,” or “feinting echo” in Orcish: one head will intonate the verbal component of a spell, while the other head intentionally mispronounces the latter parts of a different spell’s component words. The mispronunciation is done so that the ettin won’t accidentally cast the wrong spell, and helps prevent enemies from easily predicting what magic the ettin is about to use. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
[Eberron Homebrew] Cooking With Gaze Attacks: Droaam's Monstrous Industry
Top