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[Eberron Homebrew] Cooking With Gaze Attacks: Droaam's Monstrous Industry
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<blockquote data-quote="Libertad" data-source="post: 9395245" data-attributes="member: 6750502"><p><img src="https://i.imgur.com/UVP5Ekw.png" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p><strong>Geonid (The Tortle Package):</strong> Geonid are small shelled beings of elemental earth originating from Kythri. When withdrawn into their shells they appear indistinguishable from boulders, and their close connection to stone gives them a psychometric sense of the type and number of creatures that have been in the immediate area. Although typically only fluent in Terran, their intelligence is on par with orcs and humans so it’s trivial to get them to learn important phrases in other languages. Gargoyles, mages living in rocky areas (which Droaam has in spades), and other individuals with an affinity for elemental earth typically use geonids as sentries and trackers in otherwise trackless terrain. Combined with their natural camouflage, they can lay in wait at various chokepoints and common expressways without drawing attention. Droaam’s warlords place them along trade routes and settlement gates when it comes to taxation and population surveys, as well as determining the arrival of unseen intruders.</p><p></p><p><img src="https://i.imgur.com/uIhXGF5.png" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p><strong>Pech (Descent Into the Lost Caverns of Tsojcanth):</strong> Hailing from pockets of earth drifting in Kythri, Pech are elementals who took to their planar homeland’s mutable nature by learning to reshape the fundamental properties of stone and soil. In Eberron they are most common in underground manifest zones linked to the plane. In Droaam there are several communities of them in the Graywall and Byeshk Mountains, and recently made first contact with House Tharashk prospectors.</p><p></p><p>Pech have a strong aversion to sunlight, which isn’t lethal but disorients them, so most don’t leave their underground communities. But in spite of their self-imposed isolation they’ve been more than helpful in informing miners and explorers about unseen dangers and even assisting in excavations themselves. Their fortified pickaxes can easily hew through even the hardest of stones, and while limited in daily use their ability to cast wall of stone and stone shape without spell components lets them fulfill many important functions that can only be matched by experienced mages.</p><p></p><p>A less readily apparent skill of the pech is their ability to cast the greater restoration spell. While it requires the work of at least eight of them to cast it, their ability to do so without expensive consumable diamond dust means that they number among Khorvaire’s best healers. Only the most senior dragonmarked members of House Jorasco have access to this spell, and among fellow monsters only androsphinxes and couatls have equivalent or greater healing powers. The former of which are incredibly rare and powerful, and the latter of which are nearly extinct in the modern day.</p><p></p><p>While the pech don’t want for much in being elementals, House Tharashk is aware that they have a great asset on their hands. The House has made deals with wealthy and connected individuals for transportation to mining colonies if they don’t want to deal with House Jorasco. The Daughters of Sora Kell, Xor'chylic, and other VIPs in Droaam have private underground clinics set up in the event of afflictions that cannot be cured by lesser means.</p><p></p><p>House Jorasco, which has dominated healing services in Khorvaire, would naturally feel threatened by the pech if they cannot get them under their control. And many other groups would go to great lengths to get their hands on a group of pech for their powers, whether the elementals agree or not.</p><p></p><p><img src="https://i.imgur.com/JYjkvgT.png" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p><strong>Tlincalli (Mordenkainen Presents: Monsters of the Multiverse):</strong> Having the appearance of tauric scorpions, the tlincalli are commonly known as scorpionfolk to outsiders. Although native to the Blade Desert, a sizable number of them immigrated to Droaam and the Shadow Marches due to placing a near-holy reverence for hunting. They’ve long respected House Tharashk for having an agreeable outlook and skill set, and many tlincalli join the Dragonmarked House in order to prove themselves in the wider world.</p><p></p><p>Virtually every tlincalli is trained in Perception, Stealth, and Survival. The former two skills are self-evident in their usefulness, but Survival means that they’re veteran outdoorsmen in a variety of climates. Many Tlincalli serving as monstrous mercenaries are well-versed in various ecologies beyond just their native desert biome, and the best among their number took up lucrative yet dangerous contracts in mapping out the Demon Wastes and Shadow Marches in order to find potential resources for House Tharashk. The poison from their stingers has a potent paralytic agent and their spiked chain martial art specializes in restraining targets, meaning that tlincalli also serve as as bouncers, embassy guards, and other occupations where muscle is needed but outright killing is a last resort.</p></blockquote><p></p>
[QUOTE="Libertad, post: 9395245, member: 6750502"] [IMG]https://i.imgur.com/UVP5Ekw.png[/IMG] [B]Geonid (The Tortle Package):[/B] Geonid are small shelled beings of elemental earth originating from Kythri. When withdrawn into their shells they appear indistinguishable from boulders, and their close connection to stone gives them a psychometric sense of the type and number of creatures that have been in the immediate area. Although typically only fluent in Terran, their intelligence is on par with orcs and humans so it’s trivial to get them to learn important phrases in other languages. Gargoyles, mages living in rocky areas (which Droaam has in spades), and other individuals with an affinity for elemental earth typically use geonids as sentries and trackers in otherwise trackless terrain. Combined with their natural camouflage, they can lay in wait at various chokepoints and common expressways without drawing attention. Droaam’s warlords place them along trade routes and settlement gates when it comes to taxation and population surveys, as well as determining the arrival of unseen intruders. [IMG]https://i.imgur.com/uIhXGF5.png[/IMG] [B]Pech (Descent Into the Lost Caverns of Tsojcanth):[/B] Hailing from pockets of earth drifting in Kythri, Pech are elementals who took to their planar homeland’s mutable nature by learning to reshape the fundamental properties of stone and soil. In Eberron they are most common in underground manifest zones linked to the plane. In Droaam there are several communities of them in the Graywall and Byeshk Mountains, and recently made first contact with House Tharashk prospectors. Pech have a strong aversion to sunlight, which isn’t lethal but disorients them, so most don’t leave their underground communities. But in spite of their self-imposed isolation they’ve been more than helpful in informing miners and explorers about unseen dangers and even assisting in excavations themselves. Their fortified pickaxes can easily hew through even the hardest of stones, and while limited in daily use their ability to cast wall of stone and stone shape without spell components lets them fulfill many important functions that can only be matched by experienced mages. A less readily apparent skill of the pech is their ability to cast the greater restoration spell. While it requires the work of at least eight of them to cast it, their ability to do so without expensive consumable diamond dust means that they number among Khorvaire’s best healers. Only the most senior dragonmarked members of House Jorasco have access to this spell, and among fellow monsters only androsphinxes and couatls have equivalent or greater healing powers. The former of which are incredibly rare and powerful, and the latter of which are nearly extinct in the modern day. While the pech don’t want for much in being elementals, House Tharashk is aware that they have a great asset on their hands. The House has made deals with wealthy and connected individuals for transportation to mining colonies if they don’t want to deal with House Jorasco. The Daughters of Sora Kell, Xor'chylic, and other VIPs in Droaam have private underground clinics set up in the event of afflictions that cannot be cured by lesser means. House Jorasco, which has dominated healing services in Khorvaire, would naturally feel threatened by the pech if they cannot get them under their control. And many other groups would go to great lengths to get their hands on a group of pech for their powers, whether the elementals agree or not. [IMG]https://i.imgur.com/JYjkvgT.png[/IMG] [B]Tlincalli (Mordenkainen Presents: Monsters of the Multiverse):[/B] Having the appearance of tauric scorpions, the tlincalli are commonly known as scorpionfolk to outsiders. Although native to the Blade Desert, a sizable number of them immigrated to Droaam and the Shadow Marches due to placing a near-holy reverence for hunting. They’ve long respected House Tharashk for having an agreeable outlook and skill set, and many tlincalli join the Dragonmarked House in order to prove themselves in the wider world. Virtually every tlincalli is trained in Perception, Stealth, and Survival. The former two skills are self-evident in their usefulness, but Survival means that they’re veteran outdoorsmen in a variety of climates. Many Tlincalli serving as monstrous mercenaries are well-versed in various ecologies beyond just their native desert biome, and the best among their number took up lucrative yet dangerous contracts in mapping out the Demon Wastes and Shadow Marches in order to find potential resources for House Tharashk. The poison from their stingers has a potent paralytic agent and their spiked chain martial art specializes in restraining targets, meaning that tlincalli also serve as as bouncers, embassy guards, and other occupations where muscle is needed but outright killing is a last resort. [/QUOTE]
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[Eberron Homebrew] Cooking With Gaze Attacks: Droaam's Monstrous Industry
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