Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
[Eberron Homebrew] Cooking With Gaze Attacks: Droaam's Monstrous Industry
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Libertad" data-source="post: 9397212" data-attributes="member: 6750502"><p><strong>In today's Droaamish Department of Labor survey, we see how our fine beholderkin citizens excel in the industries of construction, communication, and food preparation!</strong></p><p></p><p></p><p><img src="https://i.imgur.com/VdipSjI.jpeg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p><strong>Gauth:</strong> More common than true beholders, gauths take advantage of common misconceptions others have towards them in order to attain leadership positions. The ancient seals of the Gatekeepers would ordinarily send them back to Xoriat, but gauth can delay this process via regular consumption of magic. While they are capable of surviving in Xoriat, they are small fish in an endless pond of eldritch horrors, and prefer living on Eberron where their powers can make them feel important.</p><p></p><p>Few in number, most gauth in Droaam are chibs or high-ranking underlings of more powerful monsters, using their position to search for magical objects. Most live in or near the large cities and roads to the more industrialized nation of Breland in order to have better access to such items. Gauth prefer wands, given that their charges are restored each day and multi-use. Sometimes they gather together in small groups of their peers, but as this creates competition for magical sustenance, gauths prefer commanding others.</p><p></p><p>The gauth’s greatest asset in Droaamish society are its various eye rays. Their combat applications are self-evident, but that’s not all they can do: the ray that devours magic is often used to rid cursed and troublesome magical items of their powers, and their fire-producing rays generate prodigious amounts of heat that’s useful for smelting. Pushing rays are useful in corralling heavy, rowdy animals without physical contact, while paralyzing and sleep rays combined with their stunning gaze are good at incapacitating large numbers of nearby creatures.</p><p></p><p>Due to their habitual magical consumption, most gauth gain an artificer’s level of understanding for various magical items. Even if they cannot cast the spells themselves or use dragonmarks, a community’s gauth is often the go-to figure when someone needs to identify an unknown or unusual item.</p><p></p><p><img src="https://i.imgur.com/U45Nfsv.jpeg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p><strong>Mindwitness:</strong> Mindwitnesses are beholders altered to serve as telepathic communicators in the armies of the daelkyr. The fact that they’re far less powerful than a typical beholder causes some to theorize that it may be a form of punishment, but that is conjecture at best when it comes to the alien minds of their creators.</p><p></p><p>For unknown reasons, mindwitnesses are particularly willful and open to change, and when they come into contact with other telepathic creatures they quickly take on their viewpoints and alignment. Kalashtar, warlocks with aberrant patrons, and telepathic monsters have established unusual yet strong bonds with such creatures. In Droaamish cities it’s common to pair them with the community’s otyugh to act as a long-distance communicator. Great Crag and Graywall have 3-4 mindwitnesses each placed around strategic points in the cities, allowing them to send rapid, private messages between each other and those within range.</p><p></p><p>A mindwitnesses’ telekinetic ray is also of great use. While Droaam has access to big, strong monsters for heavy lifting, the beholderkin’s ray can be used at long range and also exert fine control, which combined with their natural flight makes them useful assets in construction projects.</p><p></p><p><img src="https://i.imgur.com/Yvuu0DD.png" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p><strong>Spectator:</strong> Spectators are not native to Eberron, instead being summoned from Xoriat via a ritual involving the consumption of beholder eyestalks. Mordain the Fleshweaver was fond of using spectators as magical sentries, albeit isolated from each other due to having a hatred for all others of their kind. As the summoning is one-way, they become free upon completion of the terms of their service, and quite a few live in Droaam.</p><p></p><p>Physically speaking, spectators are not very strong, and while their eye rays are potent they pale in comparison to their stronger beholderkin. But the most useful ability they have in earning the loyalty of others is being able to create a virtually endless supply of food and water. While such a power is typically used to feed themselves during a summoner’s service as guardian, the nourishment can be shared with others. While Droaam relies on a similar function to feed its populace,* the Daughters of Sora Kell were eager in recruiting or press-ganging spectators to supplement the national diet. This power is a curse as much as a blessing; many individuals are loath to depart with a spectator if their community is poor in resources, and they’re often treated as little better than prisoners, be they in an iron or gilded cage. Furthermore, for those with more altruistic mindsets spectators alone aren’t enough to solve a wide-reaching hunger. Distribution plays a part in this, and the Dragonmarked Houses specializing in food production (notably House Ghallanda and House Vadalis) fear their post-scarcity capabilities and encourage the Five Nations to impose heavy tariffs on food exports from Droaam along with supporting legislatures against “aberrant magical research” involving the monsters.</p><p></p><p>*Regenerating troll meat in grist mills.</p></blockquote><p></p>
[QUOTE="Libertad, post: 9397212, member: 6750502"] [B]In today's Droaamish Department of Labor survey, we see how our fine beholderkin citizens excel in the industries of construction, communication, and food preparation![/B] [IMG]https://i.imgur.com/VdipSjI.jpeg[/IMG] [B]Gauth:[/B] More common than true beholders, gauths take advantage of common misconceptions others have towards them in order to attain leadership positions. The ancient seals of the Gatekeepers would ordinarily send them back to Xoriat, but gauth can delay this process via regular consumption of magic. While they are capable of surviving in Xoriat, they are small fish in an endless pond of eldritch horrors, and prefer living on Eberron where their powers can make them feel important. Few in number, most gauth in Droaam are chibs or high-ranking underlings of more powerful monsters, using their position to search for magical objects. Most live in or near the large cities and roads to the more industrialized nation of Breland in order to have better access to such items. Gauth prefer wands, given that their charges are restored each day and multi-use. Sometimes they gather together in small groups of their peers, but as this creates competition for magical sustenance, gauths prefer commanding others. The gauth’s greatest asset in Droaamish society are its various eye rays. Their combat applications are self-evident, but that’s not all they can do: the ray that devours magic is often used to rid cursed and troublesome magical items of their powers, and their fire-producing rays generate prodigious amounts of heat that’s useful for smelting. Pushing rays are useful in corralling heavy, rowdy animals without physical contact, while paralyzing and sleep rays combined with their stunning gaze are good at incapacitating large numbers of nearby creatures. Due to their habitual magical consumption, most gauth gain an artificer’s level of understanding for various magical items. Even if they cannot cast the spells themselves or use dragonmarks, a community’s gauth is often the go-to figure when someone needs to identify an unknown or unusual item. [IMG]https://i.imgur.com/U45Nfsv.jpeg[/IMG] [B]Mindwitness:[/B] Mindwitnesses are beholders altered to serve as telepathic communicators in the armies of the daelkyr. The fact that they’re far less powerful than a typical beholder causes some to theorize that it may be a form of punishment, but that is conjecture at best when it comes to the alien minds of their creators. For unknown reasons, mindwitnesses are particularly willful and open to change, and when they come into contact with other telepathic creatures they quickly take on their viewpoints and alignment. Kalashtar, warlocks with aberrant patrons, and telepathic monsters have established unusual yet strong bonds with such creatures. In Droaamish cities it’s common to pair them with the community’s otyugh to act as a long-distance communicator. Great Crag and Graywall have 3-4 mindwitnesses each placed around strategic points in the cities, allowing them to send rapid, private messages between each other and those within range. A mindwitnesses’ telekinetic ray is also of great use. While Droaam has access to big, strong monsters for heavy lifting, the beholderkin’s ray can be used at long range and also exert fine control, which combined with their natural flight makes them useful assets in construction projects. [IMG]https://i.imgur.com/Yvuu0DD.png[/IMG] [B]Spectator:[/B] Spectators are not native to Eberron, instead being summoned from Xoriat via a ritual involving the consumption of beholder eyestalks. Mordain the Fleshweaver was fond of using spectators as magical sentries, albeit isolated from each other due to having a hatred for all others of their kind. As the summoning is one-way, they become free upon completion of the terms of their service, and quite a few live in Droaam. Physically speaking, spectators are not very strong, and while their eye rays are potent they pale in comparison to their stronger beholderkin. But the most useful ability they have in earning the loyalty of others is being able to create a virtually endless supply of food and water. While such a power is typically used to feed themselves during a summoner’s service as guardian, the nourishment can be shared with others. While Droaam relies on a similar function to feed its populace,* the Daughters of Sora Kell were eager in recruiting or press-ganging spectators to supplement the national diet. This power is a curse as much as a blessing; many individuals are loath to depart with a spectator if their community is poor in resources, and they’re often treated as little better than prisoners, be they in an iron or gilded cage. Furthermore, for those with more altruistic mindsets spectators alone aren’t enough to solve a wide-reaching hunger. Distribution plays a part in this, and the Dragonmarked Houses specializing in food production (notably House Ghallanda and House Vadalis) fear their post-scarcity capabilities and encourage the Five Nations to impose heavy tariffs on food exports from Droaam along with supporting legislatures against “aberrant magical research” involving the monsters. *Regenerating troll meat in grist mills. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
[Eberron Homebrew] Cooking With Gaze Attacks: Droaam's Monstrous Industry
Top