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<blockquote data-quote="Zephrin the Lost" data-source="post: 4676262" data-attributes="member: 30760"><p><span style="font-size: 12px">[FONT=&quot]I'm putting my first 4e campaign together, using Eberron as a starting point but heavily modifying many aspects. Most of the action will take place on the Thunder Sea with a modified Saltmarsh (from DMG2) as a homebase. </span></p><p><span style="font-size: 12px"></span></p><p><span style="font-size: 12px">I want to keep the deities simple, and I'm also borrowing from something I saw on a Wizard's column a while back- that "each of the gods is a great bard whose personal pleasure and cosmic power flows from ritual bragging in front of the other gods about the exceptional and glorious accomplishments of their worshipers. "[/FONT]</span></p><p><span style="font-size: 12px">[FONT=&quot] Commoners tend to pay homage to all deities depending on what trials they are facing, but I hope at least a few of the PC's would choose one god to follow and thereby path to walk.</span></p><p><span style="font-size: 12px"></span></p><p><span style="font-size: 12px">The Abandon- accomplishment through passion / emotion. Live in the moment, and trust that insight and swift action result in the perfection of the spirit. Big with rogues, warlocks</span></p><p><span style="font-size: 12px"></span></p><p><span style="font-size: 12px">The Exemplar- accomplishment through discipline. Those who seek excellence through physical or mental disciplines follow this deity. Big with wizards, warlords</span></p><p><span style="font-size: 12px"></span></p><p><span style="font-size: 12px">The Hero- accomplishment through courage. Dedicated to the subjugation of fear, both philosophical and of physical harm. Big with all classes</span></p><p><span style="font-size: 12px"></span></p><p><span style="font-size: 12px">The Venture – accomplishment through trade / business. ‘A rising tide lifts all boats’ – honest success in trade and commerce betters the mortal spirit and condition. Big with those who trade for a living (including fortune-hunters for hire). </span></p><p><span style="font-size: 12px"></span></p><p><span style="font-size: 12px">The Benevolence- accomplishment through compassion /forgiveness. Seeks understanding of all paths. Their way is marked by sacrifice and patience. Big with clerics and paladins. </span></p><p><span style="font-size: 12px"></span></p><p><span style="font-size: 12px">The Mockery- accomplishment through evil. “Take all you can- give nothing back.” </span></p><p><span style="font-size: 12px"></span></p><p><span style="font-size: 12px">I'm wondering how such a pantheon sounds to others, so feedback is welcome![/FONT]</span></p><p><span style="font-size: 12px">[FONT=&quot]-Z</span></p><p><span style="font-size: 12px"></span></p><p> <span style="font-size: 12px"></span></p><p> <span style="font-size: 12px">[/FONT]</span></p></blockquote><p></p>
[QUOTE="Zephrin the Lost, post: 4676262, member: 30760"] [SIZE=3][FONT="]I'm putting my first 4e campaign together, using Eberron as a starting point but heavily modifying many aspects. Most of the action will take place on the Thunder Sea with a modified Saltmarsh (from DMG2) as a homebase. I want to keep the deities simple, and I'm also borrowing from something I saw on a Wizard's column a while back- that "each of the gods is a great bard whose personal pleasure and cosmic power flows from ritual bragging in front of the other gods about the exceptional and glorious accomplishments of their worshipers. "[/FONT][/SIZE] [SIZE=3][FONT="] Commoners tend to pay homage to all deities depending on what trials they are facing, but I hope at least a few of the PC's would choose one god to follow and thereby path to walk. The Abandon- accomplishment through passion / emotion. Live in the moment, and trust that insight and swift action result in the perfection of the spirit. Big with rogues, warlocks The Exemplar- accomplishment through discipline. Those who seek excellence through physical or mental disciplines follow this deity. Big with wizards, warlords The Hero- accomplishment through courage. Dedicated to the subjugation of fear, both philosophical and of physical harm. Big with all classes The Venture – accomplishment through trade / business. ‘A rising tide lifts all boats’ – honest success in trade and commerce betters the mortal spirit and condition. Big with those who trade for a living (including fortune-hunters for hire). The Benevolence- accomplishment through compassion /forgiveness. Seeks understanding of all paths. Their way is marked by sacrifice and patience. Big with clerics and paladins. The Mockery- accomplishment through evil. “Take all you can- give nothing back.” I'm wondering how such a pantheon sounds to others, so feedback is welcome![/FONT][/SIZE] [SIZE=3][FONT="]-Z [/FONT][/SIZE] [/QUOTE]
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