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*Dungeons & Dragons
Eberron Homebrew Thread!
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<blockquote data-quote="Hawk Diesel" data-source="post: 7815980" data-attributes="member: 59848"><p>I run nearly exclusively in Eberron. Even working to convert Descent into Avernus for Eberron. But I don't think every concept in Eberron requires unique mechanics.</p><p></p><p>Gnolls can easily be another race reskinned as a gnoll. Archfey Paladins could be Oath of the Ancients (though your mention of Thrane makes me think you meant Silver Flame Paladins? Which Oath of Devotion would fit well). The Argentum members could easily be fighters or rogues with the acolyte background. You could reskin warforged mechanics and call yourself a human self-forged. Seeker Paladins could conceivably be any paladin oath, though Oathbreaker or Conquest might work best.</p><p></p><p>That's not to trash people who do make unique mechanics or want unique mechanics for all these things. Every table has their own kind of fun. But for me, it's not necessary to reinvent the wheel. In fact, if each concept gets their own unique mechanics, then 5e may start to more resemble 3.5 with all the mechanics bloat.</p></blockquote><p></p>
[QUOTE="Hawk Diesel, post: 7815980, member: 59848"] I run nearly exclusively in Eberron. Even working to convert Descent into Avernus for Eberron. But I don't think every concept in Eberron requires unique mechanics. Gnolls can easily be another race reskinned as a gnoll. Archfey Paladins could be Oath of the Ancients (though your mention of Thrane makes me think you meant Silver Flame Paladins? Which Oath of Devotion would fit well). The Argentum members could easily be fighters or rogues with the acolyte background. You could reskin warforged mechanics and call yourself a human self-forged. Seeker Paladins could conceivably be any paladin oath, though Oathbreaker or Conquest might work best. That's not to trash people who do make unique mechanics or want unique mechanics for all these things. Every table has their own kind of fun. But for me, it's not necessary to reinvent the wheel. In fact, if each concept gets their own unique mechanics, then 5e may start to more resemble 3.5 with all the mechanics bloat. [/QUOTE]
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