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Eberron Homebrew Thread!
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<blockquote data-quote="DEFCON 1" data-source="post: 7816433" data-attributes="member: 7006"><p>Eh... overpowered or underpowered mechanics never bother me. I always tell my players to take things based upon character flavor and I'll adjust the mechanics if they aren't working out. And I find Morgrave to just be oozing with Eberronian flavor across the board. Give me flavor and characterization benefits that makes sense, and I'll just compare their balance against others in the party and adjust as needed-- and not against fictional other characters that don't exist. A Bone Knight getting a skeletal warhorse and skeleton minion before a necromancer can cast Animate Dead would only matter to me if the party also actually had a necromancer in it. And truth be told if we have a Bone Knight in the party it's probably there because the player who would have played a necromancer wanted a bit more Eberron-induced flavor to their necro option and went with the Bone Knight instead.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 7816433, member: 7006"] Eh... overpowered or underpowered mechanics never bother me. I always tell my players to take things based upon character flavor and I'll adjust the mechanics if they aren't working out. And I find Morgrave to just be oozing with Eberronian flavor across the board. Give me flavor and characterization benefits that makes sense, and I'll just compare their balance against others in the party and adjust as needed-- and not against fictional other characters that don't exist. A Bone Knight getting a skeletal warhorse and skeleton minion before a necromancer can cast Animate Dead would only matter to me if the party also actually had a necromancer in it. And truth be told if we have a Bone Knight in the party it's probably there because the player who would have played a necromancer wanted a bit more Eberron-induced flavor to their necro option and went with the Bone Knight instead. [/QUOTE]
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