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Eberron Homebrew Thread!
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<blockquote data-quote="Hawk Diesel" data-source="post: 7816458" data-attributes="member: 59848"><p>The extreme explorer doesn't assist with exploring so much as it does just completely change how rage works. It... it's bad. Besides, I don't know that the extreme explorer would fit much in 5e, since their whole schtick was having new ways to use action points.</p><p></p><p></p><p></p><p>I don't know. There's nothing in my recollection in the description of the Bone Knight that screams paladin. In fact, the more I think about it, I don't think I will make a Bone Knight archetype. When I run in Eberron, I don't want my players thinking that in order to be a Bone Knight they have to take a certain class. A Bone Knight was a military designation, and I'm sure it consisted of individuals with many different kinds of classes. What seems to have set them apart was their use of bone armor (which anyone with armor proficiency could benefit from), and ability to command the undead within their ranks (which could have been through the use of a magical item rather than a class ability). Now the Bone Knights probably recruited those with more competency with necromancy (Fighter/Necromancy multiclass, Death and Grave Domain Clerics, Circle of Spores Druids, Oathbreaker Paladins, ect), but I don't think they need to all be the same class to be a Bone Knight.</p><p></p><p>This might be one of those rare situations where a 5e prestige class would be appropriate (though hopefully better executed than that Runesmith thing).</p></blockquote><p></p>
[QUOTE="Hawk Diesel, post: 7816458, member: 59848"] The extreme explorer doesn't assist with exploring so much as it does just completely change how rage works. It... it's bad. Besides, I don't know that the extreme explorer would fit much in 5e, since their whole schtick was having new ways to use action points. I don't know. There's nothing in my recollection in the description of the Bone Knight that screams paladin. In fact, the more I think about it, I don't think I will make a Bone Knight archetype. When I run in Eberron, I don't want my players thinking that in order to be a Bone Knight they have to take a certain class. A Bone Knight was a military designation, and I'm sure it consisted of individuals with many different kinds of classes. What seems to have set them apart was their use of bone armor (which anyone with armor proficiency could benefit from), and ability to command the undead within their ranks (which could have been through the use of a magical item rather than a class ability). Now the Bone Knights probably recruited those with more competency with necromancy (Fighter/Necromancy multiclass, Death and Grave Domain Clerics, Circle of Spores Druids, Oathbreaker Paladins, ect), but I don't think they need to all be the same class to be a Bone Knight. This might be one of those rare situations where a 5e prestige class would be appropriate (though hopefully better executed than that Runesmith thing). [/QUOTE]
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