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Eberron/Horror Game - FULL - Got my three additional players, thanks!
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<blockquote data-quote="Erekose13" data-source="post: 2556679" data-attributes="member: 3387"><p>Here is my first draft, I'll work more on it over the weekend/early next week. Note taht I will be going on vacation Sept 20-29. So hopefully I can either start after that. I dont want to hold everything up for you though so if this disqualifies me, I apologize.</p><p></p><p>[sblock]<span style="color: Sienna">Rangrel Kommryn</span>; </p><p>shifter barbarian 1; </p><p>medium humaniod (shapeshifter);</p><p><strong>Init </strong> +3; Senses <strong>Listen</strong> +4, <strong>Spot </strong> +0; Low-light Vision</p><p><strong>Languages:</strong> Common.</p><p>----------------------------</p><p><strong>AC</strong> 19, flat-footed 16, touch 13;</p><p><strong>HP</strong> 17 (HD 1); </p><p><strong>Fort</strong> +3, <strong>Ref </strong> +5, <strong>Will </strong> +0; </p><p>----------------------------</p><p><strong>Spd </strong> 40'; </p><p><strong>Melee</strong>: battleaxe +5 (1d8+4/x2);</p><p><strong>Ranged</strong>: shortbow +4 (1d6/x3) Range 60'; </p><p><strong>Attack Options</strong>: Gorebrute charge +5 (2d6 dmg, opposed str check or knock prone); rage 1/day, shift x/day </p><p><strong>Base Atk</strong> +1, Grapple +5; </p><p><strong>Action Points</strong>: 4</p><p>----------------------------</p><p><strong>Abilities</strong>: Str 18, Dex 16, Con 13, Int 10, Wis 10, Cha 8.</p><p><strong>XP</strong>: 0</p><p><strong>Feats</strong>: Gorebrute Elite</p><p><strong>Skills</strong>: Climb +10 (-2ACP), Jump +10 (-2ACP), Listen +4, Survival +4</p><p><strong>Possessions</strong>: chainshirt, battleaxe, heavy wooden shield, shortbow, 20 arrows, traveling outfit, backpack, wineskin.</p><p><strong>Money</strong>: 5sp, 13cp.</p><p></p><p><strong>Class/Race Features:</strong></p><p>Rage: [sblock]A barbarian can fly into a rage a certain number of times per day. In a rage, a barbarian temporarily gains a +4 bonus to Strength, a +4 bonus to Constitution, and a +2 morale bonus on Will saves, but he takes a -2 penalty to Armor Class. The increase in Constitution increases the barbarian’s hit points by 2 points per level, but these hit points go away at the end of the rage when his Constitution score drops back to normal. (These extra hit points are not lost first the way temporary hit points are.) While raging, a barbarian cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except for Balance, Escape Artist, Intimidate, and Ride), the Concentration skill, or any abilities that require patience or concentration, nor can he cast spells or activate magic items that require a command word, a spell trigger (such as a wand), or spell completion (such as a scroll) to function. He can use any feat he has except Combat Expertise, item creation feats, and metamagic feats. A fit of rage lasts for a number of rounds equal to 3 + the character’s (newly improved) Constitution modifier. A barbarian may prematurely end his rage. At the end of the rage, the barbarian loses the rage modifiers and restrictions and becomes fatigued (-2 penalty to Strength, -2 penalty to Dexterity, can’t charge or run) for the duration of the current encounter (unless he is a 17th-level barbarian, at which point this limitation no longer applies). </p><p>[/sblock]</p><p>Shift: [sblock]A shifter can shift 1/day +1/2 shifter feats (1/day). It is a free action, lasting a number of rounds equal to 3 + Con modifier +1/shifter feat (5, 7 while raging). A Gorebrute shifter gains +2 Str while shifting and manifests powerful horns that can be used as a natural weapon during a charge attack. The horns deal 2d6+1/4 levels. With the Gorebrute Elite feat, anyone who takes damage from his horns must succeed on an opposed Strength check (Rangrel gains +2 for charging) or be knocked prone.[/sblock]</p><p></p><p><strong>Description</strong>: Rangrel is a tall young shifter, barely 15. His frame and bearing certainly give him the appearance of someone older, but he is still quite immature. His antler like horns are still pretty vestigial, until he shifts at which time they sprout out to a full rack. His face is free of facial hair/fur, but from his head and neck down his back he has thick light brown fur. He wears a tattered, but still functional chain shirt and simple worn clothing. His axe and shield are dented and chipped but just as deadly as when they were first created. Little adorns his shield but a strong metal band around the edge holding the battered wood together. He has an ugly pink scar from his throat down across his chest from when he had been nearly killed as a young boy.</p><p></p><p><strong>Personality</strong>: Rangrel is immature and quick to temper. He has been hunted across the Eldeen Reaches and does not trust anyone. He tries not to speak too much, but isn't very successful. He has an opinion on everything, however misinformed he might be. He hates the Church of the Silver Flame and will attack them on sight. He loves alcohol, drowning out the pain of the past whenever he can, that it helps him in social situations is a definite bonus.</p><p></p><p><strong>History</strong>: During the Last War, his family lived the lives of nomads, moving from location to location chasing game throughout the northern realms of Aundair and the Eldeen Reaches. They bothered no one and took no sides in the war, leaving such nonsense to the 'civilized'. That was until a group of errant Silver Flame knights found them. Using the chaos of the last war the so called paladins choose to continue their righteous hunt for lycanthropes. Rangrel's grandfather had been one, and his father carried the 'taint' as well. The knights caught them unaware so far into the Reaches that his family were not expecting trouble. Heavily armed and experienced the knights slaughtered his family, leaving the young man for dead. </p><p></p><p>Left for dead a wandering Ashbound druid rescued the young boy and brought him back to health. Feeling anger and hatred, Rangrel set out as soon as he could to try and find those who had killed his family. So far he knows little beyond the silvery flame that they wore on their chests. He has come to Greenblade, broke and without hope of ever actually tracking them down. Turning to the plunder of graves and the robbing of drunks in the street he is very down on his luck.</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Erekose13, post: 2556679, member: 3387"] Here is my first draft, I'll work more on it over the weekend/early next week. Note taht I will be going on vacation Sept 20-29. So hopefully I can either start after that. I dont want to hold everything up for you though so if this disqualifies me, I apologize. [sblock][COLOR=Sienna]Rangrel Kommryn[/COLOR]; shifter barbarian 1; medium humaniod (shapeshifter); [B]Init [/B] +3; Senses [B]Listen[/B] +4, [B]Spot [/B] +0; Low-light Vision [B]Languages:[/B] Common. ---------------------------- [B]AC[/B] 19, flat-footed 16, touch 13; [B]HP[/B] 17 (HD 1); [B]Fort[/B] +3, [B]Ref [/B] +5, [B]Will [/B] +0; ---------------------------- [B]Spd [/B] 40'; [B]Melee[/B]: battleaxe +5 (1d8+4/x2); [B]Ranged[/B]: shortbow +4 (1d6/x3) Range 60'; [B]Attack Options[/B]: Gorebrute charge +5 (2d6 dmg, opposed str check or knock prone); rage 1/day, shift x/day [B]Base Atk[/B] +1, Grapple +5; [B]Action Points[/B]: 4 ---------------------------- [B]Abilities[/B]: Str 18, Dex 16, Con 13, Int 10, Wis 10, Cha 8. [B]XP[/B]: 0 [B]Feats[/B]: Gorebrute Elite [B]Skills[/B]: Climb +10 (-2ACP), Jump +10 (-2ACP), Listen +4, Survival +4 [B]Possessions[/B]: chainshirt, battleaxe, heavy wooden shield, shortbow, 20 arrows, traveling outfit, backpack, wineskin. [B]Money[/B]: 5sp, 13cp. [B]Class/Race Features:[/B] Rage: [sblock]A barbarian can fly into a rage a certain number of times per day. In a rage, a barbarian temporarily gains a +4 bonus to Strength, a +4 bonus to Constitution, and a +2 morale bonus on Will saves, but he takes a -2 penalty to Armor Class. The increase in Constitution increases the barbarian’s hit points by 2 points per level, but these hit points go away at the end of the rage when his Constitution score drops back to normal. (These extra hit points are not lost first the way temporary hit points are.) While raging, a barbarian cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except for Balance, Escape Artist, Intimidate, and Ride), the Concentration skill, or any abilities that require patience or concentration, nor can he cast spells or activate magic items that require a command word, a spell trigger (such as a wand), or spell completion (such as a scroll) to function. He can use any feat he has except Combat Expertise, item creation feats, and metamagic feats. A fit of rage lasts for a number of rounds equal to 3 + the character’s (newly improved) Constitution modifier. A barbarian may prematurely end his rage. At the end of the rage, the barbarian loses the rage modifiers and restrictions and becomes fatigued (-2 penalty to Strength, -2 penalty to Dexterity, can’t charge or run) for the duration of the current encounter (unless he is a 17th-level barbarian, at which point this limitation no longer applies). [/sblock] Shift: [sblock]A shifter can shift 1/day +1/2 shifter feats (1/day). It is a free action, lasting a number of rounds equal to 3 + Con modifier +1/shifter feat (5, 7 while raging). A Gorebrute shifter gains +2 Str while shifting and manifests powerful horns that can be used as a natural weapon during a charge attack. The horns deal 2d6+1/4 levels. With the Gorebrute Elite feat, anyone who takes damage from his horns must succeed on an opposed Strength check (Rangrel gains +2 for charging) or be knocked prone.[/sblock] [B]Description[/B]: Rangrel is a tall young shifter, barely 15. His frame and bearing certainly give him the appearance of someone older, but he is still quite immature. His antler like horns are still pretty vestigial, until he shifts at which time they sprout out to a full rack. His face is free of facial hair/fur, but from his head and neck down his back he has thick light brown fur. He wears a tattered, but still functional chain shirt and simple worn clothing. His axe and shield are dented and chipped but just as deadly as when they were first created. Little adorns his shield but a strong metal band around the edge holding the battered wood together. He has an ugly pink scar from his throat down across his chest from when he had been nearly killed as a young boy. [B]Personality[/B]: Rangrel is immature and quick to temper. He has been hunted across the Eldeen Reaches and does not trust anyone. He tries not to speak too much, but isn't very successful. He has an opinion on everything, however misinformed he might be. He hates the Church of the Silver Flame and will attack them on sight. He loves alcohol, drowning out the pain of the past whenever he can, that it helps him in social situations is a definite bonus. [B]History[/B]: During the Last War, his family lived the lives of nomads, moving from location to location chasing game throughout the northern realms of Aundair and the Eldeen Reaches. They bothered no one and took no sides in the war, leaving such nonsense to the 'civilized'. That was until a group of errant Silver Flame knights found them. Using the chaos of the last war the so called paladins choose to continue their righteous hunt for lycanthropes. Rangrel's grandfather had been one, and his father carried the 'taint' as well. The knights caught them unaware so far into the Reaches that his family were not expecting trouble. Heavily armed and experienced the knights slaughtered his family, leaving the young man for dead. Left for dead a wandering Ashbound druid rescued the young boy and brought him back to health. Feeling anger and hatred, Rangrel set out as soon as he could to try and find those who had killed his family. So far he knows little beyond the silvery flame that they wore on their chests. He has come to Greenblade, broke and without hope of ever actually tracking them down. Turning to the plunder of graves and the robbing of drunks in the street he is very down on his luck. [/sblock] [/QUOTE]
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