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Eberron/Horror Game - FULL - Got my three additional players, thanks!
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<blockquote data-quote="Krug" data-source="post: 2556691" data-attributes="member: 2141"><p>Do we just add ourselves into the adventure right now, stumbling as a group into the other two?</p><p></p><p>My draft as well.</p><p>[sblock][code]</p><p>[B]Name:[/B] Darksheen</p><p>[B]Class:[/B] Necromancer 1</p><p>[B]Race:[/B] Warforged</p><p>[B]Size:[/B] Medium</p><p>[B]Gender:[/B] Male</p><p>[B]Alignment:[/B] Neutral </p><p>[B]Deity:[/B]</p><p></p><p>[i]Str: 10 Dex: 11+1=2 Con: 12+2R=14 Int: 15+1=16 Wis: 14-2R+1=13 Cha: 8-2R=6[/i]</p><p></p><p>[B]Str:[/B] 10 (+0) [B]Level:[/B] 1 [B]XP:[/B] 0</p><p>[B]Dex:[/B] 12 (+1) [B]BAB:[/B] +0 [B]HP:[/B] 6</p><p>[B]Con:[/B] 14 (+2) [B]Grapple:[/B] +1 [B]Dmg Red:[/B] -/-</p><p>[B]Int:[/B] 16 (+3) [B]Speed:[/B] 30' [B]Spell Res:[/B] -</p><p>[B]Wis:[/B] 13 (+1) [B]Init:[/B] +1 [B]Spell Save:[/B] - </p><p>[B]Cha:[/B] 6 (-2) [B]ACP:[/B] 0 [B]Spell Fail:[/B] 5%</p><p></p><p> [B]Base Armor Shld Dex Size Nat Misc Total[/B]</p><p>[B]Armor:[/B] 10 +0 +0 +2 0 +0 +2 +0 14</p><p>[B]Touch:[/B] 12 [B]Flatfooted:[/B] 12</p><p></p><p> [B]Base Mod Misc Total[/B]</p><p>[B]Fort:[/B] 0 +3 +3</p><p>[B]Ref:[/B] 0 +1 +1</p><p>[B]Will:[/B] 2 0 +2</p><p>[b]</p><p>Armor Bonus Dex ACP ASF Weight Cost[/b]</p><p>-</p><p></p><p>[B]</p><p>Weapon Attack Damage Critical Range Weight Cost[/B] </p><p>Dagger +0 1d4 19-20/x2 20' 1lb 2gp</p><p>Slam +0 1d4 x2 - - -</p><p>Light X-bow +2 1d8 19-20/x2 80' 4lb 35gp</p><p>- bolts (10) 1lb 1gp</p><p></p><p>[B]Languages:[/B] Common, </p><p></p><p>[B]Abilities:[/B] Living Construct, Immune to poison, sleep effects, paralysis, </p><p>disease, nausea, fatigue, exhaustion, sickened and energy drain; cannot heal damage </p><p>naturally, Light Fortification, +2 armor bonus, Skeleton Servitor, disallowed schools </p><p>(Illusion, Abjuration)</p><p></p><p>[B]Feats:[/B] Scribe Scroll, Spell Focus (Necromancy)</p><p></p><p>[b]Spells:[/b] </p><p>0 level (3/Dc: 12) - Acid Orb, Daze, Read Magic</p><p>1 level (2+1/DC: 13) - Magic Missile, Sleep, Cause Fear</p><p></p><p>[B]Skill Points:[/B] 20 [B]Max Ranks:[/B] 4</p><p>[B]Skills Abil Ranks Mod Misc Total[/B]</p><p>Concentration Con 4 +2 6</p><p>Decipher Script Int 4 +3 7</p><p>Knowledge (Arcana) Int 4 +3 7</p><p>Knowledge (Religion) Int 4 +3 7</p><p>Spellcraft Int 4 +3 7</p><p></p><p>[B]Equipment: Cost Weight[/B]</p><p>Backpack 2gp 2lb</p><p>Pouch 5gp 2lb</p><p>Identification papers, std 2gp -</p><p>Traveling Papers 2sp -</p><p>Traveler's Outfit 1gp 5lb</p><p>Waterskin 1gp 4lb</p><p></p><p>[B]Total Weight:[/B] 21 lb [B]Money:[/B] 24gp 8sp</p><p></p><p> [B]Lgt Med Hvy Lift[/B]</p><p>[B]Max Weight:[/B] 33lb 66lb 100lb 200lb </p><p></p><p></p><p>[B]Age:[/B] 4 years</p><p>[B]Height:[/B] 6'3"</p><p>[B]Weight:[/B] 290 lbs</p><p>[B]Eyes:[/B] Black</p><p>[B]Hair:[/B] None</p><p>[B]Skin:[/B] Black</p><p></p><p>[b]Description[/b]: Darksheen is made of black, charred metal, splintered, cracked and </p><p>broken all over the place, and looks ready for the scrapheap. </p><p></p><p>[b]Background[/b]: Darksheen was supposed to be a fighter, but perhaps there was a flaw in its 'programming'. Sent to battle in the war, the Darksheen saw many of its comrades and those of the enemy fall, and it never took up arms. It began to wonder about the nature of existence and death, and undeath, especially after it came across the papers of a necromancer called Nazmun.</p><p></p><p>Darksheen was badly damaged in combat, but managed to be repaired by a kindly </p><p>artificer. He fled with the necromancy books, and continues his research down the road </p><p>of the damned, some say. But Darksheen knows there is much more to learn and </p><p>understand, and that the undead might just be like him, another sort of artificial </p><p>construct... </p><p></p><p>His ambition is to become a true necromancer, as he studies the ways and reasons of </p><p>undeath. Originally from the Mournland, he now wanders Eberron looking for adventure...[/code]</p><p></p><p>The Necromancer Variant is basically <a href="http://www.d20srd.org/srd/variant/classes/specialistWizardVariants.htm#necromancerVariants" target="_blank">this</a>, taken from Unearthed Arcana I believe, where one gets a Skeletal Minion rather than a familiar.</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Krug, post: 2556691, member: 2141"] Do we just add ourselves into the adventure right now, stumbling as a group into the other two? My draft as well. [sblock][code] [B]Name:[/B] Darksheen [B]Class:[/B] Necromancer 1 [B]Race:[/B] Warforged [B]Size:[/B] Medium [B]Gender:[/B] Male [B]Alignment:[/B] Neutral [B]Deity:[/B] [i]Str: 10 Dex: 11+1=2 Con: 12+2R=14 Int: 15+1=16 Wis: 14-2R+1=13 Cha: 8-2R=6[/i] [B]Str:[/B] 10 (+0) [B]Level:[/B] 1 [B]XP:[/B] 0 [B]Dex:[/B] 12 (+1) [B]BAB:[/B] +0 [B]HP:[/B] 6 [B]Con:[/B] 14 (+2) [B]Grapple:[/B] +1 [B]Dmg Red:[/B] -/- [B]Int:[/B] 16 (+3) [B]Speed:[/B] 30' [B]Spell Res:[/B] - [B]Wis:[/B] 13 (+1) [B]Init:[/B] +1 [B]Spell Save:[/B] - [B]Cha:[/B] 6 (-2) [B]ACP:[/B] 0 [B]Spell Fail:[/B] 5% [B]Base Armor Shld Dex Size Nat Misc Total[/B] [B]Armor:[/B] 10 +0 +0 +2 0 +0 +2 +0 14 [B]Touch:[/B] 12 [B]Flatfooted:[/B] 12 [B]Base Mod Misc Total[/B] [B]Fort:[/B] 0 +3 +3 [B]Ref:[/B] 0 +1 +1 [B]Will:[/B] 2 0 +2 [b] Armor Bonus Dex ACP ASF Weight Cost[/b] - [B] Weapon Attack Damage Critical Range Weight Cost[/B] Dagger +0 1d4 19-20/x2 20' 1lb 2gp Slam +0 1d4 x2 - - - Light X-bow +2 1d8 19-20/x2 80' 4lb 35gp - bolts (10) 1lb 1gp [B]Languages:[/B] Common, [B]Abilities:[/B] Living Construct, Immune to poison, sleep effects, paralysis, disease, nausea, fatigue, exhaustion, sickened and energy drain; cannot heal damage naturally, Light Fortification, +2 armor bonus, Skeleton Servitor, disallowed schools (Illusion, Abjuration) [B]Feats:[/B] Scribe Scroll, Spell Focus (Necromancy) [b]Spells:[/b] 0 level (3/Dc: 12) - Acid Orb, Daze, Read Magic 1 level (2+1/DC: 13) - Magic Missile, Sleep, Cause Fear [B]Skill Points:[/B] 20 [B]Max Ranks:[/B] 4 [B]Skills Abil Ranks Mod Misc Total[/B] Concentration Con 4 +2 6 Decipher Script Int 4 +3 7 Knowledge (Arcana) Int 4 +3 7 Knowledge (Religion) Int 4 +3 7 Spellcraft Int 4 +3 7 [B]Equipment: Cost Weight[/B] Backpack 2gp 2lb Pouch 5gp 2lb Identification papers, std 2gp - Traveling Papers 2sp - Traveler's Outfit 1gp 5lb Waterskin 1gp 4lb [B]Total Weight:[/B] 21 lb [B]Money:[/B] 24gp 8sp [B]Lgt Med Hvy Lift[/B] [B]Max Weight:[/B] 33lb 66lb 100lb 200lb [B]Age:[/B] 4 years [B]Height:[/B] 6'3" [B]Weight:[/B] 290 lbs [B]Eyes:[/B] Black [B]Hair:[/B] None [B]Skin:[/B] Black [b]Description[/b]: Darksheen is made of black, charred metal, splintered, cracked and broken all over the place, and looks ready for the scrapheap. [b]Background[/b]: Darksheen was supposed to be a fighter, but perhaps there was a flaw in its 'programming'. Sent to battle in the war, the Darksheen saw many of its comrades and those of the enemy fall, and it never took up arms. It began to wonder about the nature of existence and death, and undeath, especially after it came across the papers of a necromancer called Nazmun. Darksheen was badly damaged in combat, but managed to be repaired by a kindly artificer. He fled with the necromancy books, and continues his research down the road of the damned, some say. But Darksheen knows there is much more to learn and understand, and that the undead might just be like him, another sort of artificial construct... His ambition is to become a true necromancer, as he studies the ways and reasons of undeath. Originally from the Mournland, he now wanders Eberron looking for adventure...[/code] The Necromancer Variant is basically [url=http://www.d20srd.org/srd/variant/classes/specialistWizardVariants.htm#necromancerVariants]this[/url], taken from Unearthed Arcana I believe, where one gets a Skeletal Minion rather than a familiar. [/sblock] [/QUOTE]
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Eberron/Horror Game - FULL - Got my three additional players, thanks!
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