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[Eberron] How are YOU going to handle the NPC level issue?
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<blockquote data-quote="JoeGKushner" data-source="post: 1886164" data-attributes="member: 1129"><p>Well, a simple shield spell takes care of the magic missile and a 20th level mage is going to have magic items that the other mages can't duplicate like rings of energy resistance that handle most of the lower level spells that can be used again him or rings of spell turning, etc... I'm not oging to argue with you about it. It all depends on how the GM handles it.</p><p></p><p></p><p>Uh... 6th level he takes Leadership and continues to build on it for 14 levels. Are you going to say, "No, that core rule feat is overbalanced. And why does he have to be the 'super villian'? What if he's a lawful neutral ruler who brings a new order to the land? I think you see any sort of conlift with established authorities as bad which is in itself bad.</p><p></p><p> You may not believe this... but some people who role play games... are more interested in the GAME aspect and feel very uncomortable with the role playing aspect. I wouldn't punish a high level rogue who spent the points by making him role play it out because if he's got an 18 charisma, he's already allocated resources towards it. Just as I would not let a 10 charisma barbarian with no ranks in diplomacy role play his way out of everything. "Yeah, you try to sound intelligent and charming but after belching on the general, he imprisions you." </p><p></p><p></p><p></p><p>Yeah, but in this case, no one has that type of power except the 20th level mage who teleports in or above the city, casts a few meteor swarms, and teleports out. In D&D, an indivudal's power is far, far, greater than anyone person's in the real world. Have you ever seen the anima/manga Berserk? One of the characters basically kills a mercenary army and becomes known as the "Hundred Man Slayer." Ever read Lone Wolf and Cub? People just started to leave Itto alone after a while because it meant you would die if you confronted him.</p><p></p><p>There is absoluetly nothing wrong with embracing the power level characters have as they gain levels. There is nothing that says that a campaign MUST retain it's static nature because NPC's are written a certain way. What if one of the characters actually comes from a noble house and uses steath and guile to take it over? Is he now a super villain despite having some from the same house?</p><p></p><p>You and I are seeing things from a different light. In Eberron, high level characters WILL shake the campaign setting simply because there aren't any and they SHOULD be allowed to take the campaign in directions that the players are interested in. People don't complain about the uber NPC's in the Forgotten Realms because they like.</p><p></p><p></p><p></p><p>I agree with that 100%. However, there comes a time when the PCs should be thosel eaders and rulers and much like the real world, when they are at those power levels, they should have people trying to make friends/enemies of them. Heck, even at low levels they have that as people hire them out left and right for different goals and agendas.</p></blockquote><p></p>
[QUOTE="JoeGKushner, post: 1886164, member: 1129"] Well, a simple shield spell takes care of the magic missile and a 20th level mage is going to have magic items that the other mages can't duplicate like rings of energy resistance that handle most of the lower level spells that can be used again him or rings of spell turning, etc... I'm not oging to argue with you about it. It all depends on how the GM handles it. Uh... 6th level he takes Leadership and continues to build on it for 14 levels. Are you going to say, "No, that core rule feat is overbalanced. And why does he have to be the 'super villian'? What if he's a lawful neutral ruler who brings a new order to the land? I think you see any sort of conlift with established authorities as bad which is in itself bad. You may not believe this... but some people who role play games... are more interested in the GAME aspect and feel very uncomortable with the role playing aspect. I wouldn't punish a high level rogue who spent the points by making him role play it out because if he's got an 18 charisma, he's already allocated resources towards it. Just as I would not let a 10 charisma barbarian with no ranks in diplomacy role play his way out of everything. "Yeah, you try to sound intelligent and charming but after belching on the general, he imprisions you." Yeah, but in this case, no one has that type of power except the 20th level mage who teleports in or above the city, casts a few meteor swarms, and teleports out. In D&D, an indivudal's power is far, far, greater than anyone person's in the real world. Have you ever seen the anima/manga Berserk? One of the characters basically kills a mercenary army and becomes known as the "Hundred Man Slayer." Ever read Lone Wolf and Cub? People just started to leave Itto alone after a while because it meant you would die if you confronted him. There is absoluetly nothing wrong with embracing the power level characters have as they gain levels. There is nothing that says that a campaign MUST retain it's static nature because NPC's are written a certain way. What if one of the characters actually comes from a noble house and uses steath and guile to take it over? Is he now a super villain despite having some from the same house? You and I are seeing things from a different light. In Eberron, high level characters WILL shake the campaign setting simply because there aren't any and they SHOULD be allowed to take the campaign in directions that the players are interested in. People don't complain about the uber NPC's in the Forgotten Realms because they like. I agree with that 100%. However, there comes a time when the PCs should be thosel eaders and rulers and much like the real world, when they are at those power levels, they should have people trying to make friends/enemies of them. Heck, even at low levels they have that as people hire them out left and right for different goals and agendas. [/QUOTE]
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[Eberron] How are YOU going to handle the NPC level issue?
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