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[Eberron] How are YOU going to handle the NPC level issue?
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<blockquote data-quote="JoeGKushner" data-source="post: 1886266" data-attributes="member: 1129"><p>Well, how long are you assuming it's going to take the characters to rise to power? And who says that the characters have to take over the entire continent? They could easily take over a country or two.</p><p></p><p>It could lead to some great role playing potential. I mean imagine if they went into the Mournlands for example and wiped out the Lord of Blades. For say, 4-6 20th level characters, he wouldn't represent much of a challenge, even if they teleported into the middle of his camp. Who rules the Mournlands now?</p><p></p><p>Or what if they took over one country and did rally the other countries about them? So they have to hit the road.... wherever they go, they are not going to be messed with. "Man, I wish the army hadn't left... now these crazy people have teleported over here..." Scarface didn't have to take on the 'US Army' as you put it. That's the wrong type of campaign mode. He took out the drug lords of his caliber and those immediatly above him and become one of them until he bothered the wrong person. Heck, imagine new warforged coming out again. That in and of itself would be a campaign event worthy of the making. BUT... what's to stop the 20th level characters, especially if one of them is a forger himself, from making their own warforged armies? NOTHING. They'd have more knowledge on how to do so almost by virtue of their ranks and experience.</p><p></p><p>And who says that it all has to be done in one session? Heck, there could be campaigns worth of adventure in the players taking over things or making political alliances enough to do so.</p><p></p><p>And the reason why 100 years of war went on... the PC's werent there. No, seriously, NPC's are stupid. Eberron does some great things with the d20 system and the base assumption of magic, but PC's are there not to 'live' in the setting but to maximize every game advantage that they have.</p><p></p><p>Have you read the Complete Warrior? There's an interesting section in there that talks about running war and mentions that there are basically two models. One, the classic model of ancient warfare and two, the modern model where the players are basically special units who can do much more than knights and templars ever could.</p></blockquote><p></p>
[QUOTE="JoeGKushner, post: 1886266, member: 1129"] Well, how long are you assuming it's going to take the characters to rise to power? And who says that the characters have to take over the entire continent? They could easily take over a country or two. It could lead to some great role playing potential. I mean imagine if they went into the Mournlands for example and wiped out the Lord of Blades. For say, 4-6 20th level characters, he wouldn't represent much of a challenge, even if they teleported into the middle of his camp. Who rules the Mournlands now? Or what if they took over one country and did rally the other countries about them? So they have to hit the road.... wherever they go, they are not going to be messed with. "Man, I wish the army hadn't left... now these crazy people have teleported over here..." Scarface didn't have to take on the 'US Army' as you put it. That's the wrong type of campaign mode. He took out the drug lords of his caliber and those immediatly above him and become one of them until he bothered the wrong person. Heck, imagine new warforged coming out again. That in and of itself would be a campaign event worthy of the making. BUT... what's to stop the 20th level characters, especially if one of them is a forger himself, from making their own warforged armies? NOTHING. They'd have more knowledge on how to do so almost by virtue of their ranks and experience. And who says that it all has to be done in one session? Heck, there could be campaigns worth of adventure in the players taking over things or making political alliances enough to do so. And the reason why 100 years of war went on... the PC's werent there. No, seriously, NPC's are stupid. Eberron does some great things with the d20 system and the base assumption of magic, but PC's are there not to 'live' in the setting but to maximize every game advantage that they have. Have you read the Complete Warrior? There's an interesting section in there that talks about running war and mentions that there are basically two models. One, the classic model of ancient warfare and two, the modern model where the players are basically special units who can do much more than knights and templars ever could. [/QUOTE]
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[Eberron] How are YOU going to handle the NPC level issue?
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