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[Eberron] How are YOU going to handle the NPC level issue?
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<blockquote data-quote="JoeGKushner" data-source="post: 1887430" data-attributes="member: 1129"><p>Dude, this scenario is NEVER going to happen. Five nations are not going to get together to tackle one dude. Like I've said many times, some of those nations would consider what the mage did good and ally with him. You keep talking about 'role playing' and then thinking that five seperate nations are going to forget ALL of their differences and ALL of the differences they might've had with this one country that the wizard took over. I mean, are these countries stupid all of a sudden?</p><p></p><p>And what about the campaign ideas that could spring forth from this type of thing? Imagine that they start training new cades of wizards... perhaps a way to introduce war wizards and battle sorcereres (miniature handbook or complete arcane and unearthed arcana varaint) into the campaign.</p><p></p><p>And a 20th level wizard is not going to be the type to not have massive amounts of protection about him when sleeping. I mean think about it, there are so many ward and protection spells in the basic book alone. If you've got books like the Complete Arcane or are allowing 3rd party spellls... man, I've seen some truly devistating things done with an 8th level spell from the Complete Book of Eldrich Might that makes a clone of yourself. Not not all of the defensive spells have their old time durations but heck, a carefully worded wish, a powerful spell at 9th level, is going to make sure that no wizard is stabbed in the neck while he's sleeping.</p><p></p><p>Teleport, Wish, Meteor Swarm... these are in essence nucular weapons in a game where no one is above 15th level. I can just see a wizard holding a kingdom hostage like in Die Hard. "Do we need another demonstration..."</p><p></p><p>I'm not saying a 20th level wizard is invincible but I'm saying that standard tactics are not going to work on him. He's not going to sit there and play tag with these armies. He's going to use his spells and his best factor, mobility, to take them out. And as I've noted, he's not going to just fight the military. </p><p></p><p>A mage with teleport makes the perfect terrorist or assassin. Not everyplace, especially in the 'low power' common mage world of Eberron, is going to have teleport protection.</p><p></p><p>"I told your government to stop hounding me. NOw they have 15,000 thousand of your troops in my kingdom. I hate to cast this enlarged maximized fireball in the market but they leave me no choice..."</p><p></p><p>Have you played a lot of high level campaigns? I'm asking because you seem to be seriously underestimating the ability of a 20th level character, much less a group, to really mess with a campaign.</p><p></p><p>And note, I've mentioned several other 'role playing' elements here, especially for a rogue or a fighter who comes from one of the houses. Your main arguement seems to be taht there is no way that any of these high level characters could assume positions of power, even if they were born into the political houses the rule the setting. </p><p></p><p>History is full of nobles who didn't fight. D&D isn't history. The closest you might be able to come is with old westerns with one dude comes in and cleans up the whole town and leaves. Think of adventurers of 20th level like super heroes or think of the A-Team but like one thousand times more effective.</p></blockquote><p></p>
[QUOTE="JoeGKushner, post: 1887430, member: 1129"] Dude, this scenario is NEVER going to happen. Five nations are not going to get together to tackle one dude. Like I've said many times, some of those nations would consider what the mage did good and ally with him. You keep talking about 'role playing' and then thinking that five seperate nations are going to forget ALL of their differences and ALL of the differences they might've had with this one country that the wizard took over. I mean, are these countries stupid all of a sudden? And what about the campaign ideas that could spring forth from this type of thing? Imagine that they start training new cades of wizards... perhaps a way to introduce war wizards and battle sorcereres (miniature handbook or complete arcane and unearthed arcana varaint) into the campaign. And a 20th level wizard is not going to be the type to not have massive amounts of protection about him when sleeping. I mean think about it, there are so many ward and protection spells in the basic book alone. If you've got books like the Complete Arcane or are allowing 3rd party spellls... man, I've seen some truly devistating things done with an 8th level spell from the Complete Book of Eldrich Might that makes a clone of yourself. Not not all of the defensive spells have their old time durations but heck, a carefully worded wish, a powerful spell at 9th level, is going to make sure that no wizard is stabbed in the neck while he's sleeping. Teleport, Wish, Meteor Swarm... these are in essence nucular weapons in a game where no one is above 15th level. I can just see a wizard holding a kingdom hostage like in Die Hard. "Do we need another demonstration..." I'm not saying a 20th level wizard is invincible but I'm saying that standard tactics are not going to work on him. He's not going to sit there and play tag with these armies. He's going to use his spells and his best factor, mobility, to take them out. And as I've noted, he's not going to just fight the military. A mage with teleport makes the perfect terrorist or assassin. Not everyplace, especially in the 'low power' common mage world of Eberron, is going to have teleport protection. "I told your government to stop hounding me. NOw they have 15,000 thousand of your troops in my kingdom. I hate to cast this enlarged maximized fireball in the market but they leave me no choice..." Have you played a lot of high level campaigns? I'm asking because you seem to be seriously underestimating the ability of a 20th level character, much less a group, to really mess with a campaign. And note, I've mentioned several other 'role playing' elements here, especially for a rogue or a fighter who comes from one of the houses. Your main arguement seems to be taht there is no way that any of these high level characters could assume positions of power, even if they were born into the political houses the rule the setting. History is full of nobles who didn't fight. D&D isn't history. The closest you might be able to come is with old westerns with one dude comes in and cleans up the whole town and leaves. Think of adventurers of 20th level like super heroes or think of the A-Team but like one thousand times more effective. [/QUOTE]
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[Eberron] How are YOU going to handle the NPC level issue?
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