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[Eberron] How are YOU going to handle the NPC level issue?
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<blockquote data-quote="JoeGKushner" data-source="post: 1888242" data-attributes="member: 1129"><p>Modern Magic, a d20 supplement by the Game Mechanics, played around with some ideas in this vein but didn't go anywhere near the distance it needed to be actually be more than a, "Hmm... that's interesting" for me. </p><p></p><p>But the comparission is still sour. We have much greater communication abilities today, but the 20th level D&D party has much greater mobility. With that in mind, we still didn't attack individuals, we attacked countires. Think about it, the most powerful country in the world can't catch one man. Heck, a 9th level wizard can make his own demi-plane and plan his next route of action. And if the party has a 20th level cleric, he is the closest voice to God that the campaign really has.</p><p></p><p>Line of Thinking: A 20th level character, as my original post said, is not one to be triffled with. A 20th level character is a super hero. He is a force to be respected. He's technically more powerful than a balrog and most dragons. 20th level characters, especially those who've crawled their way from 1st level, deserve the GM's respect.</p><p></p><p>Line of Thinking =! 20th level character = immunity to damage/death.</p><p></p><p>In challenging such characters, I would let the players take the lead. Do they want to move into politics? Do they want to search unknown planes? Do they want to go to Sigil? Do they want to get their own kiln and make their own warforged? In such cases, it's an 'reaction' style of GMing, but it's fun because it let's the players make the plots.</p></blockquote><p></p>
[QUOTE="JoeGKushner, post: 1888242, member: 1129"] Modern Magic, a d20 supplement by the Game Mechanics, played around with some ideas in this vein but didn't go anywhere near the distance it needed to be actually be more than a, "Hmm... that's interesting" for me. But the comparission is still sour. We have much greater communication abilities today, but the 20th level D&D party has much greater mobility. With that in mind, we still didn't attack individuals, we attacked countires. Think about it, the most powerful country in the world can't catch one man. Heck, a 9th level wizard can make his own demi-plane and plan his next route of action. And if the party has a 20th level cleric, he is the closest voice to God that the campaign really has. Line of Thinking: A 20th level character, as my original post said, is not one to be triffled with. A 20th level character is a super hero. He is a force to be respected. He's technically more powerful than a balrog and most dragons. 20th level characters, especially those who've crawled their way from 1st level, deserve the GM's respect. Line of Thinking =! 20th level character = immunity to damage/death. In challenging such characters, I would let the players take the lead. Do they want to move into politics? Do they want to search unknown planes? Do they want to go to Sigil? Do they want to get their own kiln and make their own warforged? In such cases, it's an 'reaction' style of GMing, but it's fun because it let's the players make the plots. [/QUOTE]
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[Eberron] How are YOU going to handle the NPC level issue?
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