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[Eberron] How are YOU going to handle the NPC level issue?
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<blockquote data-quote="Christopher Lambert" data-source="post: 1889667" data-attributes="member: 25412"><p>I see lots of threads about Eberron being better than FR. IMO Eberron is better because of the lack of high-level good-aligned NPCs. Most of those can't move or are commoners or for other such reasons can't adventure.</p><p></p><p>One of the most important people in House Cannith is only 4th-level! She's hardly going to steal the player's thunder with that kind of power.</p><p></p><p>Frankly I wouldn't have cared if Eberron's villains were all high-level (like so many are in FR... although FR has lots of mid-level villains too). Making the villains high-level simply means you have space for mid-level villains of your own creation. In some ways this is better; taking on and killing a high-level villain is a campaign-shaking event, even if the villain is actually mid-level (like the Lord of Blades). It may be better to go after the small fry first.</p><p></p><p>In any event the mid-level villains can always gain levels over time, too. Who knows what the LoB is doing. Since he's probably not adventuring, he's probably doing magical and technological research, as well as converting more warforged to his cause, which gains him his XP <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>====================================================</p><p></p><p></p><p></p><p>A 5th-level king is probably going to have a 10th-level paladin or fighter bodyguard, an 8th-level expert advisor, a 7th-level mage advisor and probably a cleric there, too.</p><p></p><p>Furthermore if the players attack and can't quietly get by or incapacitate the guards, the king would probably have sneaked out the secret passage by the time the players get to him. Since his bodyguard is always around, the scry-port solution would still work but wouldn't be ideal.</p><p></p><p>Lower-level villains could work as part of a conspiracy ... those dwarven bankers would likely wield more power than their level would indicate.</p><p></p><p></p><p></p><p>And Vol, and the Lord of Blades when he gains new levels since the players weren't able to kill him (something about the Mournland being a hellhole only insane living creatures would visit <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> ), and that new gate to Xoriat that just opened up ... whoops! Not to mention any neutral high-level characters (there are probably only a few of them) who might go evil for some reason, and the Sharn army is too busy trying to fend off those barbarians who united under a new chief and are invading Khorvaire to do your work for you...</p><p></p><p></p><p></p><p>Those are worthwhile for high-level PCs, but some PCs may not be so interested in that. Realistically, adventuring groups would break up as they gain levels - they often joined forces for different reasons (often based on their differing classes) and they would probably have gotten what they wanted by the time they've reached such high levels.</p><p></p><p></p><p></p><p>You could end up in a situation like <em>Interesting Times</em> [spoiler]where 7 high-level characters conquered a kingdom and later realized they didn't want to run it. It's a lot of work, and if you don't execute the bureaucrats they end up running the country. If you <em>do</em> execute the bureaucrats things just get worse...[/spoiler]</p><p></p><p>As for the comments about high-level mages wiping out armies, it won't happen. <em>However</em> a high-level mage can act like a commando, storming (invisibly) onto the battlefield and killing dozens of soldiers with <em>cloudkill</em> and <em>chain lightning</em> spells, even stealing the loyalties of a huge number of soldiers with his <em>mass charm</em> spells. These won't defeat a 40,000 person army by itself, however, and the mage can't hold the territory either.</p><p></p><p>However, he could conceivably devastate camps with spells like <em>earthquake</em>.</p></blockquote><p></p>
[QUOTE="Christopher Lambert, post: 1889667, member: 25412"] I see lots of threads about Eberron being better than FR. IMO Eberron is better because of the lack of high-level good-aligned NPCs. Most of those can't move or are commoners or for other such reasons can't adventure. One of the most important people in House Cannith is only 4th-level! She's hardly going to steal the player's thunder with that kind of power. Frankly I wouldn't have cared if Eberron's villains were all high-level (like so many are in FR... although FR has lots of mid-level villains too). Making the villains high-level simply means you have space for mid-level villains of your own creation. In some ways this is better; taking on and killing a high-level villain is a campaign-shaking event, even if the villain is actually mid-level (like the Lord of Blades). It may be better to go after the small fry first. In any event the mid-level villains can always gain levels over time, too. Who knows what the LoB is doing. Since he's probably not adventuring, he's probably doing magical and technological research, as well as converting more warforged to his cause, which gains him his XP :) ==================================================== A 5th-level king is probably going to have a 10th-level paladin or fighter bodyguard, an 8th-level expert advisor, a 7th-level mage advisor and probably a cleric there, too. Furthermore if the players attack and can't quietly get by or incapacitate the guards, the king would probably have sneaked out the secret passage by the time the players get to him. Since his bodyguard is always around, the scry-port solution would still work but wouldn't be ideal. Lower-level villains could work as part of a conspiracy ... those dwarven bankers would likely wield more power than their level would indicate. And Vol, and the Lord of Blades when he gains new levels since the players weren't able to kill him (something about the Mournland being a hellhole only insane living creatures would visit :D ), and that new gate to Xoriat that just opened up ... whoops! Not to mention any neutral high-level characters (there are probably only a few of them) who might go evil for some reason, and the Sharn army is too busy trying to fend off those barbarians who united under a new chief and are invading Khorvaire to do your work for you... Those are worthwhile for high-level PCs, but some PCs may not be so interested in that. Realistically, adventuring groups would break up as they gain levels - they often joined forces for different reasons (often based on their differing classes) and they would probably have gotten what they wanted by the time they've reached such high levels. You could end up in a situation like [i]Interesting Times[/i] [spoiler]where 7 high-level characters conquered a kingdom and later realized they didn't want to run it. It's a lot of work, and if you don't execute the bureaucrats they end up running the country. If you [i]do[/i] execute the bureaucrats things just get worse...[/spoiler] As for the comments about high-level mages wiping out armies, it won't happen. [i]However[/i] a high-level mage can act like a commando, storming (invisibly) onto the battlefield and killing dozens of soldiers with [i]cloudkill[/i] and [i]chain lightning[/i] spells, even stealing the loyalties of a huge number of soldiers with his [i]mass charm[/i] spells. These won't defeat a 40,000 person army by itself, however, and the mage can't hold the territory either. However, he could conceivably devastate camps with spells like [i]earthquake[/i]. [/QUOTE]
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[Eberron] How are YOU going to handle the NPC level issue?
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