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*TTRPGs General
[Eberron] How are YOU going to handle the NPC level issue?
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<blockquote data-quote="Darkness" data-source="post: 1889775" data-attributes="member: 13"><p>Yeah, taking on an army this size isn't feasible unless you want to spend a half a year slowly whittling them down with one hit-and-run attack after the other. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p> </p><p>But then, unless - say - they're besieging something and you need to lift that siege, there should be no reason to fight an army anyway: They can't catch you and they can't prevent you from going wherever you want.</p><p>Plus, their commanders, as well as any nobles who might have sent the army, are far more vulnerable than the army itself. So if you need to do something about the army, you should go after <em>them</em> instead.</p><p> </p><p>If you <em>really</em> need to go after an army, though, destroy their food (and water, unless easy to get by geographically), kill their officers, lay waste to their camp, infect soldiers with contagious diseases, turn people into contagious undead (at night, so they aren't detected as soon), magically disguise yourself as an officer (or create an illusion) and give confusing/deadly/demoralizing orders, and randomly slaughter dozens of people with area effect spells in hit-and-run attacks.</p><p><em>Repeatedly.</em></p><p>In short, destroy any semblance of order, organization and troop morale (and kill/disable large numbers of people as efficiently as possible *edit* - if necessary; IMO making them retreat or desert in large numbers is generally preferable to killing them outright).</p></blockquote><p></p>
[QUOTE="Darkness, post: 1889775, member: 13"] Yeah, taking on an army this size isn't feasible unless you want to spend a half a year slowly whittling them down with one hit-and-run attack after the other. :p But then, unless - say - they're besieging something and you need to lift that siege, there should be no reason to fight an army anyway: They can't catch you and they can't prevent you from going wherever you want. Plus, their commanders, as well as any nobles who might have sent the army, are far more vulnerable than the army itself. So if you need to do something about the army, you should go after [i]them[/i] instead. If you [i]really[/i] need to go after an army, though, destroy their food (and water, unless easy to get by geographically), kill their officers, lay waste to their camp, infect soldiers with contagious diseases, turn people into contagious undead (at night, so they aren't detected as soon), magically disguise yourself as an officer (or create an illusion) and give confusing/deadly/demoralizing orders, and randomly slaughter dozens of people with area effect spells in hit-and-run attacks. [i]Repeatedly.[/i] In short, destroy any semblance of order, organization and troop morale (and kill/disable large numbers of people as efficiently as possible *edit* - if necessary; IMO making them retreat or desert in large numbers is generally preferable to killing them outright). [/QUOTE]
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[Eberron] How are YOU going to handle the NPC level issue?
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