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[Eberron] How does [[insert optional campaign element]] fit?
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<blockquote data-quote="JPL" data-source="post: 1630789" data-attributes="member: 1964"><p>This is spinning out of another thread, where a poster wished the Eberron campaign setting had gotten down to specific details as to how various core and non-core creatures/races/prestige classes/etc fit into the Eberron campaign setting.</p><p></p><p>So...does anyone have some ideas about integrating different options into the setting?</p><p></p><p>I've already seen some threads about sliding Ghostwalk or Oriental Adventures into the setting. What about the Book of Vile Darkness? The Draconomicon? The various core and prestige classes from the "Complete" series? Epic and divine rules?</p><p></p><p>[Personally, I like the idea of a player bringing in something weird --- say, the half-rakshasa from a recent Dragon magazine, or the bladesinger from the FR Player's Guide, or the sha'ir from Arabian Adventures --- and working with the DM to integrate this element into the world in such a way that it makes the character more interesting and unique and generates all kinds of adventure hooks. </p><p></p><p>The first half-rakshasa would be a very big deal in Eberron for obvious reasons...the PC could be the first bladesinger the world has produced, or the practitioner of a lost art...the sha'ir could be another unique individual, the product of some elemental-binding ritual that went haywire while he was still in his mother's womb.]</p></blockquote><p></p>
[QUOTE="JPL, post: 1630789, member: 1964"] This is spinning out of another thread, where a poster wished the Eberron campaign setting had gotten down to specific details as to how various core and non-core creatures/races/prestige classes/etc fit into the Eberron campaign setting. So...does anyone have some ideas about integrating different options into the setting? I've already seen some threads about sliding Ghostwalk or Oriental Adventures into the setting. What about the Book of Vile Darkness? The Draconomicon? The various core and prestige classes from the "Complete" series? Epic and divine rules? [Personally, I like the idea of a player bringing in something weird --- say, the half-rakshasa from a recent Dragon magazine, or the bladesinger from the FR Player's Guide, or the sha'ir from Arabian Adventures --- and working with the DM to integrate this element into the world in such a way that it makes the character more interesting and unique and generates all kinds of adventure hooks. The first half-rakshasa would be a very big deal in Eberron for obvious reasons...the PC could be the first bladesinger the world has produced, or the practitioner of a lost art...the sha'ir could be another unique individual, the product of some elemental-binding ritual that went haywire while he was still in his mother's womb.] [/QUOTE]
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[Eberron] How does [[insert optional campaign element]] fit?
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