Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Eberron in a nutshell
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Grymar" data-source="post: 3498457" data-attributes="member: 41371"><p>Elves are death-worshiping necromancers who are so stuck on matching their ancestor's achievements that they don't try anything new on their own.</p><p></p><p>Gnomes are the masters of information and treachery. In their home country of Zilargo, the triple or quadruple cross is common and respected.</p><p></p><p>Halflings are nomads who ride the plains on dinosaurs. The civilized halflings run the top organized crime gang in Sharn.</p><p></p><p>Dwarves are former barbarians turned bankers.</p><p></p><p>Goblinoids are the left-overs of the largest and greatest empire on the continent, which lasted over 10,000 years before being destroyed a few thousand years ago by a war against abberants.</p><p></p><p>Orcs are the original druids and guardians of nature, especially against outsiders.</p><p></p><p>Dragons are former slaves turned philosophers and oracles. They quietly turn the events of the world from the shadows, working to fulfill the Draconic Prophecy.</p><p></p><p>Giants are also left-overs from a vast high-magic empire on the continent of Xen'drik, but they were destroyed by the dragons when they dared to do something too dangerous.</p><p></p><p>Into this mess, you add a few families who have developed Dragonmarks, essentially magical tattoos which are passed down genetically and give the bearer spell-like abilities. These twelve families found ways to leverage their abilities into massive monopolies which control the economy of the world. </p><p></p><p>The humans founded an empire in the ruins of the old goblinoid empire. This new empire lasted a thousand years before falling apart. The ensuing Last War lasted 100 years and ended just two years ago. While the war has ended, peace is fragile. The main event which keeps nations in line is that just four years ago one of the nations, Cyre, was utterly shattered in an event called the Mourning. The entire population was killed in an instant and the land turned into a mist-shrouded monster-haven called the Mournlands.</p><p></p><p>The PCs in the world are tossed into this mess of multi-national corporations, ancient empires, terrible sleeping evils, forgotten tombs and scheming nations.</p><p></p><p>I hope you enjoy it, as you can tell I do! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Grymar, post: 3498457, member: 41371"] Elves are death-worshiping necromancers who are so stuck on matching their ancestor's achievements that they don't try anything new on their own. Gnomes are the masters of information and treachery. In their home country of Zilargo, the triple or quadruple cross is common and respected. Halflings are nomads who ride the plains on dinosaurs. The civilized halflings run the top organized crime gang in Sharn. Dwarves are former barbarians turned bankers. Goblinoids are the left-overs of the largest and greatest empire on the continent, which lasted over 10,000 years before being destroyed a few thousand years ago by a war against abberants. Orcs are the original druids and guardians of nature, especially against outsiders. Dragons are former slaves turned philosophers and oracles. They quietly turn the events of the world from the shadows, working to fulfill the Draconic Prophecy. Giants are also left-overs from a vast high-magic empire on the continent of Xen'drik, but they were destroyed by the dragons when they dared to do something too dangerous. Into this mess, you add a few families who have developed Dragonmarks, essentially magical tattoos which are passed down genetically and give the bearer spell-like abilities. These twelve families found ways to leverage their abilities into massive monopolies which control the economy of the world. The humans founded an empire in the ruins of the old goblinoid empire. This new empire lasted a thousand years before falling apart. The ensuing Last War lasted 100 years and ended just two years ago. While the war has ended, peace is fragile. The main event which keeps nations in line is that just four years ago one of the nations, Cyre, was utterly shattered in an event called the Mourning. The entire population was killed in an instant and the land turned into a mist-shrouded monster-haven called the Mournlands. The PCs in the world are tossed into this mess of multi-national corporations, ancient empires, terrible sleeping evils, forgotten tombs and scheming nations. I hope you enjoy it, as you can tell I do! :) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Eberron in a nutshell
Top