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Eberron in the Great Wheel cosmology AND Eberronspace
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<blockquote data-quote="Henry" data-source="post: 1735098" data-attributes="member: 158"><p>Dragonlance may well be one of the strongest reasons for the Manual of the Planes 3E doing away with the Great Wheel. There's the Abyss, and Reorx's Forge, and the home of the good gods, and... that's about it, I think.</p><p></p><p>As for Eberron, my suggestions would be to place the 13 Eberron Planes as demiplanes of the Ethereal (that way you keep the planes but remove having to shoehorn them into the great wheel. Then, either remove or restrict Eberron's connection to the astral. For Spelljamming, it's your choice to whether you want to leave it wide open, or close the crystal sphere like they did in Dark Sun.</p><p></p><p>For Gods, I suggest you leave the gods' interference TOTALLY outside of the Eberron Plane, and have it be a unique property of the Prime Material that all divine magic is faith-based - in other words, your visiting FR and greyhawk priests don't lose their spells, because hey, THEY have faith in their gods, right? And that way you eliminate any pesky situations like Dol Arrah, or Dol Dorn manifesting themselves, and you do away with the need for Correllon, Yondalla, Moradin, and all that crowd.</p></blockquote><p></p>
[QUOTE="Henry, post: 1735098, member: 158"] Dragonlance may well be one of the strongest reasons for the Manual of the Planes 3E doing away with the Great Wheel. There's the Abyss, and Reorx's Forge, and the home of the good gods, and... that's about it, I think. As for Eberron, my suggestions would be to place the 13 Eberron Planes as demiplanes of the Ethereal (that way you keep the planes but remove having to shoehorn them into the great wheel. Then, either remove or restrict Eberron's connection to the astral. For Spelljamming, it's your choice to whether you want to leave it wide open, or close the crystal sphere like they did in Dark Sun. For Gods, I suggest you leave the gods' interference TOTALLY outside of the Eberron Plane, and have it be a unique property of the Prime Material that all divine magic is faith-based - in other words, your visiting FR and greyhawk priests don't lose their spells, because hey, THEY have faith in their gods, right? And that way you eliminate any pesky situations like Dol Arrah, or Dol Dorn manifesting themselves, and you do away with the need for Correllon, Yondalla, Moradin, and all that crowd. [/QUOTE]
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