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Eberron Inspired spells
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<blockquote data-quote="law" data-source="post: 1623837" data-attributes="member: 15740"><p>Some of my spells here I know still need some work (thats why im posting them). I tryd to fit the campain world as much as I can (and already have changed one spell to fit more/work better).</p><p> </p><p><strong>Aura, Harming </strong></p><p>Necromancy</p><p><strong>Level:</strong> Clr 6</p><p><strong>Components:</strong> V, S, DF</p><p><strong>Casting Time:</strong> 1 standard action</p><p><strong>Range:</strong> 20 ft.</p><p><strong>Area:</strong> All undead allies and living creatures within a 20-ft. radius centered on the caster.</p><p><strong>Duration:</strong> 1 round/level</p><p><strong>Saving Throw:</strong> Will half</p><p><strong>Spell Resistance:</strong> Yes</p><p>A black translucent aura forms around the caster so long as this spell is in effect. Harming Aura heals 2 points of damage per round to nearby undead allies.</p><p> </p><p>This spell deals 2 points of damage per round to living creatures within the area.</p><p> </p><p><strong>Aura, Healing </strong></p><p>Conjuration (Healing)</p><p><strong>Level:</strong> Clr 6</p><p><strong>Components:</strong> V, S, DF</p><p><strong>Casting Time:</strong> 1 standard action</p><p><strong>Range:</strong> 20 ft.</p><p><strong>Area:</strong> All living allies and undead creatures within a 20-ft. radius centered on the caster.</p><p><strong>Duration:</strong> 1 round/level</p><p><strong>Saving Throw:</strong> Fortitude half (harmless)</p><p><strong>Spell Resistance:</strong> Yes (harmless)</p><p> </p><p>A golden translucent aura forms around the caster. Healing Aura cures 2 points of damage per round to nearby living allies.</p><p> </p><p>Like all healing spells, Healing Aura damages undead in its area rather than cures them.</p><p> </p><p><strong>Aura, Repairing </strong></p><p>Transmutation</p><p><strong>Level:</strong> Sor/Wiz 6</p><p><strong>Components:</strong> V, S, F</p><p><strong>Casting Time:</strong> 1 standard action</p><p><strong>Range:</strong> 20 ft.</p><p><strong>Area:</strong> All construct allies within a 20-ft. radius centered on the caster.</p><p><strong>Duration:</strong> 1 round/level</p><p><strong>Saving Throw:</strong> None</p><p><strong>Spell Resistance:</strong> No</p><p> </p><p>A copper translucent aura forms around the caster so long as this spell is in effect. Repairing Aura repairs a construct that has at least 1 HP remaining or living constructs with –9 or more HP remaining 2 points of damage per round to nearby construct allies.</p><p><em>Focus:</em> A small hammer.</p><p> </p><p><strong>Purifying Light </strong></p><p>Evocation [Light]</p><p><strong>Level:</strong> Drd 6</p><p><strong>Components:</strong> V, S, DF</p><p><strong>Casting Time:</strong> 1 standard action</p><p><strong>Range:</strong> Medium (100 ft. + 10 ft./level)</p><p><strong>Area:</strong> 10-ft.-radius spread</p><p><strong>Duration:</strong> Instantaneous</p><p><strong>Saving Throw:</strong> Reflex half</p><p><strong>Spell Resistance:</strong> Yes</p><p> </p><p>This spell made by the gatekeepers to help fight the Daelkyr and the monsters that they have bred over time. You blast the area with a silver light. Creatures with the Aberration or Undead creature type take 1d6 points of damage per caster level (15d6 max).</p><p> </p><p><strong>Shock </strong></p><p>Evocation [Electricity]</p><p><strong>Level:</strong> Sor/Wiz 2</p><p><strong>Components:</strong> V, S</p><p><strong>Casting Time:</strong> 1 standard action</p><p><strong>Range:</strong> Close (25 ft. + 5 ft./2 levels)</p><p><strong>Targets:</strong> One or two creatures or objects, neither of which can be more then of 30 ft. apart.</p><p><strong>Duration:</strong> Instantaneous</p><p><strong>Saving Throw:</strong> No</p><p><strong>Spell Resistance:</strong> Yes</p><p> </p><p>One or two arcs of lightning arc at your opponent or opponents. You must succeed at a ranged touch attack to hit your target. If used as a one-target spell it deals 1d4 points of electricity damage per caster level (10d4 points of electricity damage max) to the target of the spell. If used as a two-target spell it deals 1d4 points of damage per caster level (5d4 points of electricity damage max) to each of the two targets.</p></blockquote><p></p>
[QUOTE="law, post: 1623837, member: 15740"] Some of my spells here I know still need some work (thats why im posting them). I tryd to fit the campain world as much as I can (and already have changed one spell to fit more/work better). [b]Aura, Harming [/b] Necromancy [b]Level:[/b] Clr 6 [b]Components:[/b] V, S, DF [b]Casting Time:[/b] 1 standard action [b]Range:[/b] 20 ft. [b]Area:[/b] All undead allies and living creatures within a 20-ft. radius centered on the caster. [b]Duration:[/b] 1 round/level [b]Saving Throw:[/b] Will half [b]Spell Resistance:[/b] Yes A black translucent aura forms around the caster so long as this spell is in effect. Harming Aura heals 2 points of damage per round to nearby undead allies. This spell deals 2 points of damage per round to living creatures within the area. [b]Aura, Healing [/b] Conjuration (Healing) [b]Level:[/b] Clr 6 [b]Components:[/b] V, S, DF [b]Casting Time:[/b] 1 standard action [b]Range:[/b] 20 ft. [b]Area:[/b] All living allies and undead creatures within a 20-ft. radius centered on the caster. [b]Duration:[/b] 1 round/level [b]Saving Throw:[/b] Fortitude half (harmless) [b]Spell Resistance:[/b] Yes (harmless) A golden translucent aura forms around the caster. Healing Aura cures 2 points of damage per round to nearby living allies. Like all healing spells, Healing Aura damages undead in its area rather than cures them. [b]Aura, Repairing [/b] Transmutation [b]Level:[/b] Sor/Wiz 6 [b]Components:[/b] V, S, F [b]Casting Time:[/b] 1 standard action [b]Range:[/b] 20 ft. [b]Area:[/b] All construct allies within a 20-ft. radius centered on the caster. [b]Duration:[/b] 1 round/level [b]Saving Throw:[/b] None [b]Spell Resistance:[/b] No A copper translucent aura forms around the caster so long as this spell is in effect. Repairing Aura repairs a construct that has at least 1 HP remaining or living constructs with –9 or more HP remaining 2 points of damage per round to nearby construct allies. [i]Focus:[/i] A small hammer. [b]Purifying Light [/b] Evocation [Light] [b]Level:[/b] Drd 6 [b]Components:[/b] V, S, DF [b]Casting Time:[/b] 1 standard action [b]Range:[/b] Medium (100 ft. + 10 ft./level) [b]Area:[/b] 10-ft.-radius spread [b]Duration:[/b] Instantaneous [b]Saving Throw:[/b] Reflex half [b]Spell Resistance:[/b] Yes This spell made by the gatekeepers to help fight the Daelkyr and the monsters that they have bred over time. You blast the area with a silver light. Creatures with the Aberration or Undead creature type take 1d6 points of damage per caster level (15d6 max). [b]Shock [/b] Evocation [Electricity] [b]Level:[/b] Sor/Wiz 2 [b]Components:[/b] V, S [b]Casting Time:[/b] 1 standard action [b]Range:[/b] Close (25 ft. + 5 ft./2 levels) [b]Targets:[/b] One or two creatures or objects, neither of which can be more then of 30 ft. apart. [b]Duration:[/b] Instantaneous [b]Saving Throw:[/b] No [b]Spell Resistance:[/b] Yes One or two arcs of lightning arc at your opponent or opponents. You must succeed at a ranged touch attack to hit your target. If used as a one-target spell it deals 1d4 points of electricity damage per caster level (10d4 points of electricity damage max) to the target of the spell. If used as a two-target spell it deals 1d4 points of damage per caster level (5d4 points of electricity damage max) to each of the two targets. [/QUOTE]
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