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<blockquote data-quote="MNblockhead" data-source="post: 7863815" data-attributes="member: 6796661"><p>The same thing jumped out at me. On the one hand it seems to make sense. Guns developed the way they did to be comfortable and effective for five-fingered, bipedal humanoid. It would make some sense that devices with similar uses would develop some of the same forms even if they rely on magic more than physics. </p><p></p><p>On the other hand, if you could develop magic items that shoot magic missiles, throw fire, etc. you wouldn't need room for ammunition and you wouldn't need a trigger and hammer/pin mechanism. </p><p></p><p>For example, the magic pistol in shown in chapter one (character creation), I'm not sure why there is a trigger and hammer. You may not need a trigger at all if you can use command words, but I presume you would want a way to fire the device without saying anything. But there are so many other options for trigger design if you don't need to strike primer on a cartridge. Perhaps a real-world style trigger still makes sense because it is comfortable for firing with a finger, gives good tactile response so you can feel when it fires, and a trigger guard makes sense to avoid misfires, but there is no reason for developing a hammer. That is, unless, perhaps gunpowder weapons have been developed, so the magic versions keep the same form. Perhaps the hammer strikes some kind of reusable magical ward the makes the spell go off. </p><p></p><p>And this seems to be the case. If you look at the picture in the section on Goblinoids, you'll see a goblin holding a blunderbuss. It appears to be the mundane weapon, not magical. </p><p></p><p>But why a gun over a wand? Wands are smaller and lighter. They are far more concealable. Perhaps they are not as easy to aim. But with spells like magic missile, you don't have to aim. </p><p></p><p>Perhaps using gunpowder along with magic is more easily attainable and less expensive. The guns operate like pistols in the the real world with with some magic added to enhance the effects and protect against some of the malfunctions of purely mechanical devices. More powerful mechanical weapons like rifles, automatic weapons, and rocket launches might not be developed because at that level of expense, perhaps it is more cost effective to use higher-level magic.</p></blockquote><p></p>
[QUOTE="MNblockhead, post: 7863815, member: 6796661"] The same thing jumped out at me. On the one hand it seems to make sense. Guns developed the way they did to be comfortable and effective for five-fingered, bipedal humanoid. It would make some sense that devices with similar uses would develop some of the same forms even if they rely on magic more than physics. On the other hand, if you could develop magic items that shoot magic missiles, throw fire, etc. you wouldn't need room for ammunition and you wouldn't need a trigger and hammer/pin mechanism. For example, the magic pistol in shown in chapter one (character creation), I'm not sure why there is a trigger and hammer. You may not need a trigger at all if you can use command words, but I presume you would want a way to fire the device without saying anything. But there are so many other options for trigger design if you don't need to strike primer on a cartridge. Perhaps a real-world style trigger still makes sense because it is comfortable for firing with a finger, gives good tactile response so you can feel when it fires, and a trigger guard makes sense to avoid misfires, but there is no reason for developing a hammer. That is, unless, perhaps gunpowder weapons have been developed, so the magic versions keep the same form. Perhaps the hammer strikes some kind of reusable magical ward the makes the spell go off. And this seems to be the case. If you look at the picture in the section on Goblinoids, you'll see a goblin holding a blunderbuss. It appears to be the mundane weapon, not magical. But why a gun over a wand? Wands are smaller and lighter. They are far more concealable. Perhaps they are not as easy to aim. But with spells like magic missile, you don't have to aim. Perhaps using gunpowder along with magic is more easily attainable and less expensive. The guns operate like pistols in the the real world with with some magic added to enhance the effects and protect against some of the malfunctions of purely mechanical devices. More powerful mechanical weapons like rifles, automatic weapons, and rocket launches might not be developed because at that level of expense, perhaps it is more cost effective to use higher-level magic. [/QUOTE]
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