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Eberron: Is it *really* a swashbuckling kind of campaign setting?
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<blockquote data-quote="AFGNCAAP" data-source="post: 1885509" data-attributes="member: 871"><p><strong>Warning: minor Eberron module SPOILERS</strong></p><p></p><p>I'd have to side w/ the "Eberron is Pulp" camp. Eberron is the current D&D campaign my group is playing, and throughout all of the modules that we've played (including 1 of the Dragon magazine modules), the game's had a pulp feel to it.</p><p></p><p>Take the most recent module (Vampire's Blade): Our group has been on the road constantly, zipping from locale to locale in pursuit of our quarry. Pretty much every time we get close, we wind up getting into a fight. Every major mode of mass transportation we've used so far has wrecked/been destroyed while we've been on it.</p><p></p><p>Also, there's been quite a few recurring villains as well: the Emerald Claw & warforged serving the Lord of Blades are the notable ones so far. Sure, we may defeat the individuals sent after us, but the organizations are still present to cause us trouble. There's a good amount if intrigue in the module, & violence isn't the only way to solve the problem (but be sure that while violence may not be needed then, it will be needed later).</p><p></p><p>Sharn has a London/NYC sorta feel to it with its towers and central focus in the modules as a base of operations. The gnome town in Zilargo (in Vampire's Blade) had a Venice feel to it (even had PCs travel from place to place in town by boat). The Mournlands might as well be the post WWI war-torn fields of France, or even Hiroshima soon after the atomic bomb. Pretty much each adventure had us go to some sort of ruin, whether it's an old battlefield, lost temple, or ancient ruin/catacomb.</p><p></p><p>And, there's a fair amount dealing with ancient/lost knowledge/relics, too (sorta more in an Indiana Jones/Maltese Falcon sort of way), like the Vampire's Blade from Whispers of the Vampire's Blade or the schema from Shadows of the Last War.</p><p></p><p>Change out the Eberron elements for more modern/20's-30's tech, & it'd be along the lines of a Indiana Jones movie. Switch out the Vampire's Blade for Excalibur or the Spear of Destiny, & the schema with DaVinci's notebook or one of the "lost" Dead Sea Scrolls, & it meshes just oh so well.</p><p></p><p>I'm just waiting for the Extreme Explorer/rogue with a magic whip & a <em>hat of good luck</em> to show up. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="AFGNCAAP, post: 1885509, member: 871"] [b]Warning: minor Eberron module SPOILERS[/b] I'd have to side w/ the "Eberron is Pulp" camp. Eberron is the current D&D campaign my group is playing, and throughout all of the modules that we've played (including 1 of the Dragon magazine modules), the game's had a pulp feel to it. Take the most recent module (Vampire's Blade): Our group has been on the road constantly, zipping from locale to locale in pursuit of our quarry. Pretty much every time we get close, we wind up getting into a fight. Every major mode of mass transportation we've used so far has wrecked/been destroyed while we've been on it. Also, there's been quite a few recurring villains as well: the Emerald Claw & warforged serving the Lord of Blades are the notable ones so far. Sure, we may defeat the individuals sent after us, but the organizations are still present to cause us trouble. There's a good amount if intrigue in the module, & violence isn't the only way to solve the problem (but be sure that while violence may not be needed then, it will be needed later). Sharn has a London/NYC sorta feel to it with its towers and central focus in the modules as a base of operations. The gnome town in Zilargo (in Vampire's Blade) had a Venice feel to it (even had PCs travel from place to place in town by boat). The Mournlands might as well be the post WWI war-torn fields of France, or even Hiroshima soon after the atomic bomb. Pretty much each adventure had us go to some sort of ruin, whether it's an old battlefield, lost temple, or ancient ruin/catacomb. And, there's a fair amount dealing with ancient/lost knowledge/relics, too (sorta more in an Indiana Jones/Maltese Falcon sort of way), like the Vampire's Blade from Whispers of the Vampire's Blade or the schema from Shadows of the Last War. Change out the Eberron elements for more modern/20's-30's tech, & it'd be along the lines of a Indiana Jones movie. Switch out the Vampire's Blade for Excalibur or the Spear of Destiny, & the schema with DaVinci's notebook or one of the "lost" Dead Sea Scrolls, & it meshes just oh so well. I'm just waiting for the Extreme Explorer/rogue with a magic whip & a [I]hat of good luck[/I] to show up. :) [/QUOTE]
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Eberron: Is it *really* a swashbuckling kind of campaign setting?
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