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Eberron...is it worth picking -up?
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<blockquote data-quote="(Psi)SeveredHead" data-source="post: 3350218" data-attributes="member: 1165"><p>Keith Baker is quoted as saying the scale is wrong. Honestly I don't care. If the players never notice, then it's not important.</p><p></p><p>I really like it, especially the power groups, the non-interventionist non-racial deities of relatively limited number, and NPCs of reasonable level. There are very few <strong>heroic</strong> high level NPCs; most high level NPCs are either villains or can't do much travelling. The villains are often in check in some way right at campaign start so they don't take over the world while the PCs are only 2nd-level; the Lord of Blades might only have 6000 followers, for instance, and is only 12th-level, but by the time the heroes are about that level, he'll have found a way to increase the production of warforged troops, found a couple of artifacts in Xendrik along with his cabinet so they'll all have gained XP and thus levels and loot, etc.</p><p></p><p>(Eberron strongly suggests villainous NPCs gain levels, I define cabinet as "the key players alongside the mastermind". A better example of a cabinet is Vol and her thirteen immortal advisors, revealed in Faiths of Eberron. Even if she never gains a single level, she and a portion of her cabinet are more than a threat to a party of high level PCs. Fortunately, they're too busy gathering artifacts and performing secret plots to <em>immediately</em> challenge the PCs.)</p><p></p><p>Eberron also has a "novels aren't canon" philosophy, so there won't be a world shattering event every two years. Sourcebooks also do not advance the timeline; that is strictly in the hands of the GM.</p></blockquote><p></p>
[QUOTE="(Psi)SeveredHead, post: 3350218, member: 1165"] Keith Baker is quoted as saying the scale is wrong. Honestly I don't care. If the players never notice, then it's not important. I really like it, especially the power groups, the non-interventionist non-racial deities of relatively limited number, and NPCs of reasonable level. There are very few [b]heroic[/b] high level NPCs; most high level NPCs are either villains or can't do much travelling. The villains are often in check in some way right at campaign start so they don't take over the world while the PCs are only 2nd-level; the Lord of Blades might only have 6000 followers, for instance, and is only 12th-level, but by the time the heroes are about that level, he'll have found a way to increase the production of warforged troops, found a couple of artifacts in Xendrik along with his cabinet so they'll all have gained XP and thus levels and loot, etc. (Eberron strongly suggests villainous NPCs gain levels, I define cabinet as "the key players alongside the mastermind". A better example of a cabinet is Vol and her thirteen immortal advisors, revealed in Faiths of Eberron. Even if she never gains a single level, she and a portion of her cabinet are more than a threat to a party of high level PCs. Fortunately, they're too busy gathering artifacts and performing secret plots to [i]immediately[/i] challenge the PCs.) Eberron also has a "novels aren't canon" philosophy, so there won't be a world shattering event every two years. Sourcebooks also do not advance the timeline; that is strictly in the hands of the GM. [/QUOTE]
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Eberron...is it worth picking -up?
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