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Eberron...is it worth picking -up?
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<blockquote data-quote="Primitive Screwhead" data-source="post: 3350791" data-attributes="member: 20805"><p>Dykstrav, Interesting.. many of your dislikes are my likes.</p><p></p><p></p><p> My biggest draw to the setting is the political landscape. Unlike other settings, the court intrigue goes beyond inheritance of the throne and which nation is fighting which other nation.</p><p></p><p> I also like the 'art by committee' as it is done right. Instead of shoe-horning everything in, the framework is built so that it can support many things. The Coils of Set module is an excellent example. With the rich background and history Eberron offers it is simple to place this module into the context of the world without jarring other things out of place.</p><p> The same can be said about Ravenloft... etc, etc..</p><p></p><p>Eberron feels, to me, more real than other settings simple because of its deep and rich history. Adventures can be tied to things instead of floating out on thier own {ToEE anyone?}</p><p></p><p>TSR was great at creating standalone adventures. Eberron is great at allowing adventures to be linked to the rest of the world. But the cool thing is the adventure doesn't have to be. Tombs of the Barbarian Kings {Goodman Games} fit nicely in with a simple change to the backstory and didn't need a link to anything else.</p><p></p><p></p><p>Oh, and travel is only easy and fast if you are going where the Lightning Rail is going... or rich enough to pay for an off-the-track Airship. Otherwize you are stuck with caravans or horses.</p></blockquote><p></p>
[QUOTE="Primitive Screwhead, post: 3350791, member: 20805"] Dykstrav, Interesting.. many of your dislikes are my likes. My biggest draw to the setting is the political landscape. Unlike other settings, the court intrigue goes beyond inheritance of the throne and which nation is fighting which other nation. I also like the 'art by committee' as it is done right. Instead of shoe-horning everything in, the framework is built so that it can support many things. The Coils of Set module is an excellent example. With the rich background and history Eberron offers it is simple to place this module into the context of the world without jarring other things out of place. The same can be said about Ravenloft... etc, etc.. Eberron feels, to me, more real than other settings simple because of its deep and rich history. Adventures can be tied to things instead of floating out on thier own {ToEE anyone?} TSR was great at creating standalone adventures. Eberron is great at allowing adventures to be linked to the rest of the world. But the cool thing is the adventure doesn't have to be. Tombs of the Barbarian Kings {Goodman Games} fit nicely in with a simple change to the backstory and didn't need a link to anything else. Oh, and travel is only easy and fast if you are going where the Lightning Rail is going... or rich enough to pay for an off-the-track Airship. Otherwize you are stuck with caravans or horses. [/QUOTE]
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Eberron...is it worth picking -up?
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